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UA Monks Introduces the Kensai and Tranquility Traditions
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<blockquote data-quote="TrenchcoatJesus" data-source="post: 7705531" data-attributes="member: 6870824"><p>The kensei is a good idea, terrible crunch. I did all of the following for my game to make it work:</p><p></p><ul> <li data-xf-list-type="ul">Kensei weapons only add the choice of using Dexterity to hit and damage. You cannot, for example, add Strength to hit and damage for a longbow.</li> <li data-xf-list-type="ul">All monk weapons are eligible as Kensei weapons. Your unarmed strike is never a kensei weapon.</li> <li data-xf-list-type="ul">Path of the Kensei's Pummel bonus action can only be used against adjacent targets. Its damage is dealt per hit with a kensei weapon, and can be applied multiple times against the same target. If you can make multiple Attack actions on your turn, choose only one of them to determine Pummel's targets and damage.</li> <li data-xf-list-type="ul">Pummel's damage improves to 1d6 at 11th level, and 1d8 at 17th level.</li> <li data-xf-list-type="ul">Wielding a Kensei weapon still allows you to benefit from the first two bullet points of Martial Arts, but not the third. In short, you cannot make an unarmed attack as a bonus action when wielding a Kensei weapon.</li> <li data-xf-list-type="ul">Using the Flurry of Blows ability while wielding a Kensei weapon grants you one unarmed attack instead of two. Alternatively, you can make an attack with a wielded kensei weapon, using your Pummel's damage die instead of the weapon's.</li> <li data-xf-list-type="ul">Precise strike is removed. Instead, you gain the Weapon Bond feature as described in the Fighter's Eldritch Knight archetype. Your bonded weapons must be eligible as Kensei weapons.</li> </ul><p></p><p>I also added a minor campaign-specific ribbon at the Precise Strike tier.</p><p></p><p>Precise Strike just seems really awful to me. Either it should be a reaction as all the best accuracy boosters are, or it should be more useful mechanically. For example, spend a bonus action for a 2x prof accuracy bonus and damage bonus equal to your monk level or something.</p></blockquote><p></p>
[QUOTE="TrenchcoatJesus, post: 7705531, member: 6870824"] The kensei is a good idea, terrible crunch. I did all of the following for my game to make it work: [LIST] [*]Kensei weapons only add the choice of using Dexterity to hit and damage. You cannot, for example, add Strength to hit and damage for a longbow. [*]All monk weapons are eligible as Kensei weapons. Your unarmed strike is never a kensei weapon. [*]Path of the Kensei's Pummel bonus action can only be used against adjacent targets. Its damage is dealt per hit with a kensei weapon, and can be applied multiple times against the same target. If you can make multiple Attack actions on your turn, choose only one of them to determine Pummel's targets and damage. [*]Pummel's damage improves to 1d6 at 11th level, and 1d8 at 17th level. [*]Wielding a Kensei weapon still allows you to benefit from the first two bullet points of Martial Arts, but not the third. In short, you cannot make an unarmed attack as a bonus action when wielding a Kensei weapon. [*]Using the Flurry of Blows ability while wielding a Kensei weapon grants you one unarmed attack instead of two. Alternatively, you can make an attack with a wielded kensei weapon, using your Pummel's damage die instead of the weapon's. [*]Precise strike is removed. Instead, you gain the Weapon Bond feature as described in the Fighter's Eldritch Knight archetype. Your bonded weapons must be eligible as Kensei weapons. [/LIST] I also added a minor campaign-specific ribbon at the Precise Strike tier. Precise Strike just seems really awful to me. Either it should be a reaction as all the best accuracy boosters are, or it should be more useful mechanically. For example, spend a bonus action for a 2x prof accuracy bonus and damage bonus equal to your monk level or something. [/QUOTE]
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