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[UA] Wounds/Vitality + Defense + Damage Reduction from Armor?
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<blockquote data-quote="Kae'Yoss" data-source="post: 1374327" data-attributes="member: 4134"><p>I'm going to find out: I DM a short campaign of Midnight (planned for about 6 sessions, one of which has been done). In that shorty I test some rule variants.</p><p></p><p>Especially I use the combo you mentioned, but with a couple of tweaks:</p><p>Armor doesn't grant any AC bonus (half the AC value is DR)</p><p>Natural Armor doesn't grant any AC bonus, either (1/4 the AC value is DR)</p><p>Enhancement bonuses add 1/2 or 1/4 to the DR (partial bonuses aren't rounded before all the converted values are added up)</p><p>The Defenders (in normal D&D that would be the Monk) has his bonus changed to DR as well (1/2)</p><p></p><p>The class bonuses are handled differently (I don't like the Idea of a cleric/fighter having an outrageous AC even on level 1/1, and UA doesn't mention any multiclassing restrictions). You get a base bonus of +0/+1/+2+/4 (for category A through D, respectively). They don't stack (so a cleric/fighter gets +4, not +8). Then, A and B improve on 3,6,9...., C and D on 3,5,7....).</p><p></p><p>In two weeks, I'll have the next game session, so I can tell you how it runs.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1374327, member: 4134"] I'm going to find out: I DM a short campaign of Midnight (planned for about 6 sessions, one of which has been done). In that shorty I test some rule variants. Especially I use the combo you mentioned, but with a couple of tweaks: Armor doesn't grant any AC bonus (half the AC value is DR) Natural Armor doesn't grant any AC bonus, either (1/4 the AC value is DR) Enhancement bonuses add 1/2 or 1/4 to the DR (partial bonuses aren't rounded before all the converted values are added up) The Defenders (in normal D&D that would be the Monk) has his bonus changed to DR as well (1/2) The class bonuses are handled differently (I don't like the Idea of a cleric/fighter having an outrageous AC even on level 1/1, and UA doesn't mention any multiclassing restrictions). You get a base bonus of +0/+1/+2+/4 (for category A through D, respectively). They don't stack (so a cleric/fighter gets +4, not +8). Then, A and B improve on 3,6,9...., C and D on 3,5,7....). In two weeks, I'll have the next game session, so I can tell you how it runs. [/QUOTE]
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[UA] Wounds/Vitality + Defense + Damage Reduction from Armor?
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