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Uber-nasty kobold tactics?
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<blockquote data-quote="Gargoyle" data-source="post: 37292" data-attributes="member: 529"><p>I believe the Dragon Mountain boxed adventure was designed for that, (and oh yeah there's a dragon...) but I don't have a copy and haven't run it. I'm sure someone else can let you in on some of the tricks in there.</p><p></p><p>Some ideas:</p><p></p><p>- Kobolds make excellent rogues and sorcerers, and there should be some kobolds of high level in those classes, and maybe a mid level adept or two. </p><p>- Kobolds love traps. A kobold lair with high level rogues and sorcerers should have some pretty good traps, probably cloaked with illusion.</p><p>- They use poison a lot.</p><p>- They use a lot of ranged weapons. Kobolds know what a fighter with Great Cleave can do.</p><p>- Kobolds have an affinity for keeping dangerous creatures in their lairs, particularly reptiles, and often have a good relationship with evil dragons. Even if they don't directly serve a powerful dragon, they may be able to call on one or more for aid in a time of need. </p><p>- They usually combine the above tactics. Imagine a deep pit trap concealed by an illusion with a remorhaz at the bottom that also sets off a magical alarm calling dozens of kobolds with short bows and poisoned arrows (and sorcerers with magic missle and lightning bolt) to rain down on the trapped party. Now imagine that every 10ft or so there is a similar trap, and thousands of kobolds in a typical (high-level) lair. </p><p></p><p>Finally, remember that kobolds are really survivalists and cowards. They won't simply go to the slaughter if they are losing. They'll have an escape plan. They're like roaches. For every one you see, there are 12 in the walls.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 37292, member: 529"] I believe the Dragon Mountain boxed adventure was designed for that, (and oh yeah there's a dragon...) but I don't have a copy and haven't run it. I'm sure someone else can let you in on some of the tricks in there. Some ideas: - Kobolds make excellent rogues and sorcerers, and there should be some kobolds of high level in those classes, and maybe a mid level adept or two. - Kobolds love traps. A kobold lair with high level rogues and sorcerers should have some pretty good traps, probably cloaked with illusion. - They use poison a lot. - They use a lot of ranged weapons. Kobolds know what a fighter with Great Cleave can do. - Kobolds have an affinity for keeping dangerous creatures in their lairs, particularly reptiles, and often have a good relationship with evil dragons. Even if they don't directly serve a powerful dragon, they may be able to call on one or more for aid in a time of need. - They usually combine the above tactics. Imagine a deep pit trap concealed by an illusion with a remorhaz at the bottom that also sets off a magical alarm calling dozens of kobolds with short bows and poisoned arrows (and sorcerers with magic missle and lightning bolt) to rain down on the trapped party. Now imagine that every 10ft or so there is a similar trap, and thousands of kobolds in a typical (high-level) lair. Finally, remember that kobolds are really survivalists and cowards. They won't simply go to the slaughter if they are losing. They'll have an escape plan. They're like roaches. For every one you see, there are 12 in the walls. [/QUOTE]
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