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Uber-nasty kobold tactics?
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<blockquote data-quote="Darklone" data-source="post: 37541" data-attributes="member: 1372"><p><strong>Kobolds</strong></p><p></p><p>Even if you use them more in a straight forward fight, keep in mind that a lvl8 sorcerer could easily build a lot of wands of magic missile or similar things which can be used by his lesser apprentices,... </p><p></p><p>What I did like once: A deep pit with boards over it. The boards only carry something that weighs approx as much as a kobold. Well. But you have to stay on it NOT to trigger the trap in the hole at the other side of the pit... so flying players will have a hard time. (since everywhere in the pit are holes in the wall from where other kobolds shoot)</p><p>Another evil idea: Gas. There is a nice spell in the Relics&Rituals for example. As soon as the players enter the gas cloud (nearly no scent) a kobold throws a few bottles with poisonous insects at them. Scorpions and such. Player uses burning hands... BOOM. </p><p></p><p>Keep in mind that kobolds will at all costs stay out of melee. deep pits with invisible cages at the other side are nice if a player thinks he can jump over the pit and bash the shooters there. Give him a refl save to hold on the the iron bars... If he succeeds, he's climbing... usually no dex bonus ... sneak attacks HELLO!....</p></blockquote><p></p>
[QUOTE="Darklone, post: 37541, member: 1372"] [b]Kobolds[/b] Even if you use them more in a straight forward fight, keep in mind that a lvl8 sorcerer could easily build a lot of wands of magic missile or similar things which can be used by his lesser apprentices,... What I did like once: A deep pit with boards over it. The boards only carry something that weighs approx as much as a kobold. Well. But you have to stay on it NOT to trigger the trap in the hole at the other side of the pit... so flying players will have a hard time. (since everywhere in the pit are holes in the wall from where other kobolds shoot) Another evil idea: Gas. There is a nice spell in the Relics&Rituals for example. As soon as the players enter the gas cloud (nearly no scent) a kobold throws a few bottles with poisonous insects at them. Scorpions and such. Player uses burning hands... BOOM. Keep in mind that kobolds will at all costs stay out of melee. deep pits with invisible cages at the other side are nice if a player thinks he can jump over the pit and bash the shooters there. Give him a refl save to hold on the the iron bars... If he succeeds, he's climbing... usually no dex bonus ... sneak attacks HELLO!.... [/QUOTE]
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