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Uber-nasty kobold tactics?
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<blockquote data-quote="Old One" data-source="post: 37695" data-attributes="member: 83"><p><strong>Good Commentary...</strong></p><p></p><p>In addition to those mentioned, I would add:</p><p></p><p><strong>(1) True Strike:</strong> One of the main problems for low-level critters like kobolds is that they have trouble hitting high-AC opponents. Kobolds know this. Add a couple of mid-level sorcerers with a pile of <em>True Strike</em> scrolls and low-level kobold rogues firing crossbows from flanking positions and have fun.</p><p></p><p><strong>(2) Siege Weapons:</strong> Specifically ballistae. Combine the narrow tunnels that the PCs have to crawl through with a ballistae at the other end and hear the howls of protest. I recommend using a ranged touch attack for siege weapons and PCs confined to a small tunnel should lose their DEX bonus as well.</p><p></p><p><strong>(3) Traps/Devices Designed to Strip Away Protectives:</strong> Traps that include puddings or gelatinous cubes are always fun. Another favorite is glass globes filled with green slime. Even high-level PCs can't ignore the damage from these critters. How about a sloped hallway, leading up, the PCs are moving cautiously forward when a large, green glass ball rolls towards them. It hits the lead PC, spraying green slime all over the first 3 PCs in line. Oh, the humanity.</p><p></p><p><strong>(4) Buff the Best Fighters:</strong> Often critters like Dire Badgers are much better fighters than the kobolds, so the kobold sorcerers/adepts would buff them up with <em>Cat's Grace</em>, <em>Protection from Arrows</em>, <em>Endure Elements</em> and other spells to let them stay in the fight longer.</p><p></p><p>I agree with the person that recommended treating them like PCs...think how PCs would defend from an attack...then implement those ideas.</p><p></p><p>Have fun!</p><p></p><p>Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 37695, member: 83"] [b]Good Commentary...[/b] In addition to those mentioned, I would add: [b](1) True Strike:[/b] One of the main problems for low-level critters like kobolds is that they have trouble hitting high-AC opponents. Kobolds know this. Add a couple of mid-level sorcerers with a pile of [i]True Strike[/i] scrolls and low-level kobold rogues firing crossbows from flanking positions and have fun. [b](2) Siege Weapons:[/b] Specifically ballistae. Combine the narrow tunnels that the PCs have to crawl through with a ballistae at the other end and hear the howls of protest. I recommend using a ranged touch attack for siege weapons and PCs confined to a small tunnel should lose their DEX bonus as well. [b](3) Traps/Devices Designed to Strip Away Protectives:[/b] Traps that include puddings or gelatinous cubes are always fun. Another favorite is glass globes filled with green slime. Even high-level PCs can't ignore the damage from these critters. How about a sloped hallway, leading up, the PCs are moving cautiously forward when a large, green glass ball rolls towards them. It hits the lead PC, spraying green slime all over the first 3 PCs in line. Oh, the humanity. [b](4) Buff the Best Fighters:[/b] Often critters like Dire Badgers are much better fighters than the kobolds, so the kobold sorcerers/adepts would buff them up with [i]Cat's Grace[/i], [i]Protection from Arrows[/i], [i]Endure Elements[/i] and other spells to let them stay in the fight longer. I agree with the person that recommended treating them like PCs...think how PCs would defend from an attack...then implement those ideas. Have fun! Old One [/QUOTE]
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