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<blockquote data-quote="pemerton" data-source="post: 6318290" data-attributes="member: 42582"><p>The thing that doesn't make sense to me is how a "massive blow that landed squarely on your chest" is so severe that a fighter can't shrug it off with a second wind, yet not sufficiently severe to impede that fighter's performance in any way.</p><p></p><p>There are games that do "gritty" well. Runequest is one. For various reaons unrelated to its degree of grittiness, I prefer Rolemaster. But D&D isn't really one of these games, because <em>no PC ever takes a non-fatal yet debilitating injury</em>.* The narrative contradiction, therefore, is in narating non-debilitating injuries in a way that implies that they are, in fact, debilitating.</p><p></p><p></p><p>*[size=-2]With the exception of some magical effects (eg withering, cause blindness) and some ultra-magical weapons (eg swords of sharpness). Being non-fatally debilitated only by powerful magic is basically the opposite of gritty. It's gonzo.[/size]</p></blockquote><p></p>
[QUOTE="pemerton, post: 6318290, member: 42582"] The thing that doesn't make sense to me is how a "massive blow that landed squarely on your chest" is so severe that a fighter can't shrug it off with a second wind, yet not sufficiently severe to impede that fighter's performance in any way. There are games that do "gritty" well. Runequest is one. For various reaons unrelated to its degree of grittiness, I prefer Rolemaster. But D&D isn't really one of these games, because [I]no PC ever takes a non-fatal yet debilitating injury[/I].* The narrative contradiction, therefore, is in narating non-debilitating injuries in a way that implies that they are, in fact, debilitating. *[size=-2]With the exception of some magical effects (eg withering, cause blindness) and some ultra-magical weapons (eg swords of sharpness). Being non-fatally debilitated only by powerful magic is basically the opposite of gritty. It's gonzo.[/size] [/QUOTE]
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