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Ulimate Monk Armor....?
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<blockquote data-quote="Nail" data-source="post: 1731927" data-attributes="member: 224"><p>I'm currently designing a Mnk 16...and I was left absolutely aghast at their poor ACs in toe-to-toe melee. Yuck! The lack of armor (and shield) really hurts.</p><p></p><p>So, I'm thinking of buying/having created a magical robe that would help.....but after I finished the first draft, I thought I'd ask for opinions. Here it is:</p><p></p><p>Robe of the Monk: +4 Armor AC, +2 Deflection AC, +2 Natural Armor AC, +2 Luck AC, +2 Sacred AC; only useable by monks.</p><p></p><p>Price: +4 Armor AC: (4*4*1000=) 16,000gp</p><p> +2 Natural Armor AC: (2*2*2000=) 8,000 gp</p><p> +2 Defection AC: (2*2*2000=) 8,000 gp</p><p> +2 Luck AC: (2*2*2500=) 10,000 gp</p><p> +2 Sacred AC (2*2*2500=) 10,000 gp</p><p></p><p> ---->Slotted item, all magical properties are "similar":</p><p> price is simply sum of property costs = 52,000 gp</p><p></p><p> ---->Monks only, magic item restriction reduces cost 30% = 36,400 gp</p><p></p><p>.....wow, that's cheap for +12 to AC....or is it?</p><p></p><p>Notes: <ul> <li data-xf-list-type="ul">The example given for "different abilities" specifically calls out attack, save, & AC bonuses. It says that one item with two or more of these has "different" abilities, and therefore is priced a x1.5. ....but that implies that any one of those, taken as different types, is *not* a different ability.<br /> </li> <li data-xf-list-type="ul">I left out <em>insight</em> bonuses...not sure how to price that. Is that 5000gp times bonus squared? Where do I look that up......<br /> </li> <li data-xf-list-type="ul">I'd love to hear of other ways to boost AC....as long as it doesn't involve multiclassing. And yes, I've already got Dex and Wis -boosting items, thanks.<br /> </li> <li data-xf-list-type="ul">Yep, this is chessy. If that's your only comment: thanks, you can move on now. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></li> </ul><p></p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nail, post: 1731927, member: 224"] I'm currently designing a Mnk 16...and I was left absolutely aghast at their poor ACs in toe-to-toe melee. Yuck! The lack of armor (and shield) really hurts. So, I'm thinking of buying/having created a magical robe that would help.....but after I finished the first draft, I thought I'd ask for opinions. Here it is: Robe of the Monk: +4 Armor AC, +2 Deflection AC, +2 Natural Armor AC, +2 Luck AC, +2 Sacred AC; only useable by monks. Price: +4 Armor AC: (4*4*1000=) 16,000gp +2 Natural Armor AC: (2*2*2000=) 8,000 gp +2 Defection AC: (2*2*2000=) 8,000 gp +2 Luck AC: (2*2*2500=) 10,000 gp +2 Sacred AC (2*2*2500=) 10,000 gp ---->Slotted item, all magical properties are "similar": price is simply sum of property costs = 52,000 gp ---->Monks only, magic item restriction reduces cost 30% = 36,400 gp .....wow, that's cheap for +12 to AC....or is it? Notes:[list][*]The example given for "different abilities" specifically calls out attack, save, & AC bonuses. It says that one item with two or more of these has "different" abilities, and therefore is priced a x1.5. ....but that implies that any one of those, taken as different types, is *not* a different ability. [*]I left out [i]insight[/i] bonuses...not sure how to price that. Is that 5000gp times bonus squared? Where do I look that up...... [*]I'd love to hear of other ways to boost AC....as long as it doesn't involve multiclassing. And yes, I've already got Dex and Wis -boosting items, thanks. [*]Yep, this is chessy. If that's your only comment: thanks, you can move on now. :) [/list] :cool: :D [/QUOTE]
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