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<blockquote data-quote="Felon" data-source="post: 5563992" data-attributes="member: 8158"><p>Any chance the magus changed from the playtest version? I'm playing one from 1st-level, and mehanically it's a little lacking. </p><p></p><p>Spell combat is basically of the foundation of the class, and it works rather terribly. On paper, it seems reasonable to saddle the magus with a penalty to both the attack roll and defensive-casting concentration check, but in actual gameplay it amounts to spending a round with a high chance of failing to either make a weapon attack or cast a spell successfully. </p><p></p><p>The concentration check penalty isn't too bad (safe to say, a magus needs Combat Casting anyway). However, since the magus already has a medium BAB and suffer from MAD, his attack bonus is already behind the curve, so a -4 is quite debilitating. Essentially, spellcasting is impeded so that a magus can take a wild swing. </p><p></p><p>Personally, I would've rather seen spell combat be made costly in some fashion, perhaps taking up a higher spell slot (as if it were a class-specific metamagic feat), or tapping into the class's arcane pool. Being able to use it infrequently is more satisfying than being able to use it constantly with an improbable chance of success.</p></blockquote><p></p>
[QUOTE="Felon, post: 5563992, member: 8158"] Any chance the magus changed from the playtest version? I'm playing one from 1st-level, and mehanically it's a little lacking. Spell combat is basically of the foundation of the class, and it works rather terribly. On paper, it seems reasonable to saddle the magus with a penalty to both the attack roll and defensive-casting concentration check, but in actual gameplay it amounts to spending a round with a high chance of failing to either make a weapon attack or cast a spell successfully. The concentration check penalty isn't too bad (safe to say, a magus needs Combat Casting anyway). However, since the magus already has a medium BAB and suffer from MAD, his attack bonus is already behind the curve, so a -4 is quite debilitating. Essentially, spellcasting is impeded so that a magus can take a wild swing. Personally, I would've rather seen spell combat be made costly in some fashion, perhaps taking up a higher spell slot (as if it were a class-specific metamagic feat), or tapping into the class's arcane pool. Being able to use it infrequently is more satisfying than being able to use it constantly with an improbable chance of success. [/QUOTE]
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