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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5564136" data-attributes="member: 23094"><p>It slightly changed from the revised playtest. It significantly changed from the initial playtest. I suspect, based on your comments, that you're playing the first playtest version.</p><p></p><p></p><p></p><p>Spell Combat is now, essentially, dual-wielding your on-hand weapon and an off-hand spell. (Same penalties, even; -2.)</p><p></p><p>Spellstrike - which you get at level 2 - allows you to channel a melee touch spell through your weapon <strong>and</strong> make a weapon attack in place of the free touch attack such a spell normally gives you. So, at 2nd-level as a full-round action, you can:</p><p></p><p>Make a weapon attack at -2 and do weapon damage; and</p><p>Make another weapon attack at -2 and do weapon damage + spell damage</p><p></p><p>... in either order.</p><p></p><p>The spell uses the threat <em>range</em> of your weapon, and a x2 multiplier. Since my current Magus is using a rapier, that gives my spells an 18/x2 threat stat.</p><p></p><p>It's pretty cool.</p><p></p><p></p><p></p><p>You'll still need to make a Concentration check to cast defensively, however, depending on your positioning. You can elect, when taking the Spell Combat action, to take an additional penalty to your attack rolls up to your Intelligence bonus and add that as a bonus to your concentration check to cast defensively.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5564136, member: 23094"] It slightly changed from the revised playtest. It significantly changed from the initial playtest. I suspect, based on your comments, that you're playing the first playtest version. Spell Combat is now, essentially, dual-wielding your on-hand weapon and an off-hand spell. (Same penalties, even; -2.) Spellstrike - which you get at level 2 - allows you to channel a melee touch spell through your weapon [B]and[/B] make a weapon attack in place of the free touch attack such a spell normally gives you. So, at 2nd-level as a full-round action, you can: Make a weapon attack at -2 and do weapon damage; and Make another weapon attack at -2 and do weapon damage + spell damage ... in either order. The spell uses the threat [I]range[/I] of your weapon, and a x2 multiplier. Since my current Magus is using a rapier, that gives my spells an 18/x2 threat stat. It's pretty cool. You'll still need to make a Concentration check to cast defensively, however, depending on your positioning. You can elect, when taking the Spell Combat action, to take an additional penalty to your attack rolls up to your Intelligence bonus and add that as a bonus to your concentration check to cast defensively. [/QUOTE]
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