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Ultimate Sorlock (Coffeelock) villain! How to defeat him? Is It possible? A party vs one
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<blockquote data-quote="Hygor Haas" data-source="post: 7289028" data-attributes="member: 6921686"><p><span style="font-family: 'arial'"><span style="color: #212121">In the continuation, my party was wiped out (<strong>TPK</strong>).The campaign is high level, 6 PCs 15 ~ 17. The group already has some powerful magic items and we've never lost half of the group. So we were confident to get the villain artifact, we had 2 wizards (Abjuration / Evocation) and ignored the DM's warning that the villain was too strong and we needed more preparation.Our characters are now Zombies / Skeleton. The Master gave us a chance to create character to defeat them and resurrect our group.</span></span></p><p><span style="font-family: 'arial'"><span style="color: #212121"></span></span></p><p>If possible 1v1 20th-level optimized character vs the villain! Is It possible? If not, a party vs the villain.</p><p></p><p>We need a optimized team. Any class. Unearthed Arcana is obviously disallowed.</p><p>We are in the dark mountains and we need to invade their territory or create a tactic to taunt him.<span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span>[ATTACH]91554[/ATTACH]</p><p></p><p>[ATTACH]91561[/ATTACH]</p><p><em></em></p><p><em><span style="font-size: 15px"><span style="font-family: 'Verdana'">Then appeared the Villain and his Simulacrum flying (Free Divine Soul wings) a long distance, with Darkness/Invisibility and Stealth (Wait, Is It +26 Stealth check?)</span></span></em></p><p><em><span style="font-size: 15px"><span style="font-family: 'Verdana'">The Villain's attack was devasting:</span></span></em></p><p><em><span style="font-size: 15px"><span style="font-family: 'Verdana'">Distant Metamagic + Empower Metamagic + Spellsniper feat +</span> Eldrich Spear<span style="font-family: 'Verdana'"> (1.200 feet, WTF), if the enemie is close enough, It simply use Distant Dimension Door (1.000 feet).</span></span></em></p><p><em><span style="font-size: 15px"></span></em><span style="font-family: 'Verdana'"><span style="font-size: 15px"><em>While the Simulacrum was using Distant Metamagic + Earth Bind (600 feet range, Wait what?) and commanding the Undead (Animate Dead).</em></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 15px"></span></span><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'">The villain is not just a blaster. He is a necromancer (Yes, better than any other necromancer) and Assassin.Your Simulacrum Casts <strong>Animate Dead</strong>. Commanding is a bonus action, Creating a whole horde of Zombies and Skelleton (Including us), he has a preference for Archers and Rangers skelletons, as they attack from a distance and help with Perception Checks.The most powerful weapon of the Villain is the <strong>Subtle Spell + Stealth</strong>. He can attack (Enemies Abound, Hold Person, Polymorph, Charming Person, Command) while hiding and steal the enemy (Sleigh of Hand). This virtually eliminates Wizards from the game by stealing their material components (including during combat) and possibly their Spellbook.</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'">Simulacrum's Silence + Villain's wish: Force Cage or Staff's Wall of Force + Dimension Door (Teleporting inside) is simply devastating against the Spellcasters. </span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'">The Villain ignores the effect of silence with Subtle Spell.Another tactic of the villain is to do away with the enemy's resources. Getting Stealth and Command your Undead Troop:Look at that absurd tactic, while the Simulacrum Commands the Undead (Bonus action), The villain uses <strong>Pass Without Trace</strong>.</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'">While it depletes of the resources of the enemy.The Villain has <strong>29 AC </strong>and resistance against ranged attack.</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'"></span></span><span style="color: #212121"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'">Master of Stealth and Illusions:</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'"></span></span></span></span>[ATTACH]91634[/ATTACH]<span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'"></span></span></span></span>He is able to create multiple Major Images (Permanent) and can use stealth action to move them. Flying Images against enemies unable to fly and if you do, you will be vulnerable.He also used Wish: Programmed Illusion on condition of being attacked directly.</p><p>This further hinders the enemy from going on an alpha strike, forcing them to spend their teleports and exposing themselves.</p><p>Of course, meanwhile the Undeads are hungry.</p><p></p><p></p><p><span style="font-size: 12px"><span style="font-size: 15px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 15px"><span style="color: #212121"><span style="font-family: 'arial'">Also, do not try to use Globe of Invulnerability or anything against magic. Simulacrum uses Long Bow (+ Advantage + 10 atk roll) + Purple Worm Poison (DC 19 or 42 avegare damage).</span></span></span></span><span style="color: #212121"><span style="font-family: 'arial'"><span style="font-size: 15px">Which group to create to defeat it? Or just make a new level 1 character?</span></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"><span style="font-size: 15px">Feeblemind or other enchantment spells? </span></span></span>The villain is protected by Heightein Sanctuary (Wisdom Save or fail), The Villain has acess to Greater Restauration and Staff of Charming says no to you.<span style="color: #212121"><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"><span style="font-size: 18px">Nameless King (Divine Soul 17 / Hexblade 3)</span></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #212121"><span style="font-family: 'arial'"></span></span>Medium humanoid (Wood Eld), Lawful Evil</p><p><strong>Armor Class 29 </strong>(Shield +3, Robe of Archmagi +Shield Spell, +4 Dex)</p><p><strong>Hit Points</strong> 145</p><p><strong>Speed</strong> 30ft, <strong>Fly Speed</strong> 30ft</p><p><strong>STR</strong></p><p>8 (-1)</p><p><strong>DEX</strong></p><p>18 (+4)</p><p><strong>CON</strong></p><p>16 (+3)</p><p><strong>INT</strong></p><p>8 (-1)</p><p><strong>WIS</strong></p><p>8 (-1)</p><p><strong>CHA</strong></p><p>16 (+3)</p><p></p><p></p><p><strong>Saving Throws</strong> Cha+11, CON +11 (Advantage against Spells and other magical effects)</p><p><strong>Skills</strong> Stealth +26 (+6 Proficiency +6 Stealth feat +10 Pass without trace Spells + 4 dex, Darkness/Invisibility Advantage), Sleigh of Hand +10 (+6 proficiency +4 Dex), others skills doesnt deitaled</p><p></p><p></p><p><strong>Damage Resistance</strong> from ranged attacks;</p><p><strong>Immunities</strong> : Poison, Divination</p><p></p><p><strong>Senses</strong> passive Perception 15, See invisible</p><p><strong>Magic Resistance</strong>. The Nameless King has advantage on saving</p><p>throws against spells and other magical effects.</p><p><strong>Ranged Attack Resistence</strong>. The Nameless has damage resistence against ranged damage.</p><p></p><p>Spellcasting. </p><p></p><p>The Nameless is an 17th-level Sorcerer and 3rd-level Warlock. Its</p><p>spellcasting ability is Charisma (spell save DC 19, +11 to hit</p><p>with spell attacks). </p><p></p><p>Cantrips (at will):.Eldrich Blast, Mage Hand, Blade Ward, Prestidigitation, Guidance, Minor Image, Toll of Dead, Melding</p><p>1st level (4 slots): Cure Wounds, Magic Missale, Shield, Sanctuary, Longstride (feat bonus)</p><p>2nd level (3 slots): See Invisible, Silence, Earth Bind, Pass without trace, Enemies Abound</p><p>3rd level (3 slots): Counterspell, Revify, Anime Dead, Major Image</p><p>4th level (3 slots): Dimension Door, Greater Invisibility, Freedom of Movement, Death Ward</p><p>5th level (3 slots): Greater Restauration</p><p>6th level .(1 slot): </p><p>7th level (l slot): </p><p>8th level (l slot): </p><p>9th level (l slot): Wish</p><p></p><p></p><p>ACTIONS</p><p>Ranged Weapon Attack: +10 to hit, reach 600 feet, one target. Hit: 4 (1d8 +4 + Purple Worm Posion (DC 19, 42 average damage) piercing damage.</p><p></p><p>Itens: </p><p>+3 Shield</p><p>Robe of The Archmagi</p><p>Periapt of Proof against Poison</p><p>Staff of Charming</p><p>Purple Worm Poison</p><p>Amulet of Proof against Detection and Location</p><p>Shield of Missile Attraction</p><p>Ioun of Alert</p><p></p><p>Feature and Spells know:</p><p></p><p>Some Background Feature</p><p>Font Of Magic (17)</p><p>Metamagic</p><p><strong>MM: Distant Spell</strong></p><p><strong>MM: Twin Spell</strong></p><p><strong>MM: Quicken Spell</strong></p><p><strong>MM: Subtle Spell</strong></p><p>Divine Magic</p><p>Favor Of The Gods</p><p>Empowered Healing</p><p>Otherworldy Wings</p><p>Pact Magic</p><p>Invocation </p><p>Eldritch Spear</p><p>Devil's Sight</p><p>Pact of the Blade</p><p>Hexblade's Curse</p><p>Hex Warrior</p><p>ASIs:Spell Sniper, Stealth, War Caster, Wood Elf Magic</p><p>Warlock 4 Spells Know</p><p>Sorcerer 15 Spells Know</p><p></p><p></p><p></p><p>Don't know about Coffeelock ? </p><p><a href="http://www.giantitp.com/forums/showthread.php?542964-Can-someone-please-explain-the-%91coffeelock%92-to-me" target="_blank">http://www.giantitp.com/forums/showthread.php?542964-Can-someone-please-explain-the-%91coffeelock%92-to-me</a></p><p></p><p>The Villain Active Spells:</p><p><span style="color: #212121"><span style="font-family: 'arial'">Well, the DM was pretty clear. Coffeelock keeps all spells active. This is Coffeelock's signature. Then, Death Ward, Contingency: Revify, Darkness, Sanctuary, Mirror Image, See Invisible and any other Spell Know.If the spells are over, he returns to his Temple of Gods for Short Rest.</span></span></p></blockquote><p></p>
[QUOTE="Hygor Haas, post: 7289028, member: 6921686"] [FONT=arial][COLOR=#212121]In the continuation, my party was wiped out ([B]TPK[/B]).The campaign is high level, 6 PCs 15 ~ 17. The group already has some powerful magic items and we've never lost half of the group. So we were confident to get the villain artifact, we had 2 wizards (Abjuration / Evocation) and ignored the DM's warning that the villain was too strong and we needed more preparation.Our characters are now Zombies / Skeleton. The Master gave us a chance to create character to defeat them and resurrect our group. [/COLOR][/FONT] If possible 1v1 20th-level optimized character vs the villain! Is It possible? If not, a party vs the villain. We need a optimized team. Any class. Unearthed Arcana is obviously disallowed. We are in the dark mountains and we need to invade their territory or create a tactic to taunt him.[FONT=arial] [/FONT][ATTACH=CONFIG]91554._xfImport[/ATTACH] [ATTACH=CONFIG]91561._xfImport[/ATTACH] [I] [SIZE=4][FONT=Verdana]Then appeared the Villain and his Simulacrum flying (Free Divine Soul wings) a long distance, with Darkness/Invisibility and Stealth (Wait, Is It +26 Stealth check?)[/FONT] [FONT=Verdana]The Villain's attack was devasting:[/FONT] [FONT=Verdana]Distant Metamagic + Empower Metamagic + Spellsniper feat +[/FONT] Eldrich Spear[FONT=Verdana] (1.200 feet, WTF), if the enemie is close enough, It simply use Distant Dimension Door (1.000 feet).[/FONT] [/SIZE][/I][FONT=Verdana][SIZE=4][I]While the Simulacrum was using Distant Metamagic + Earth Bind (600 feet range, Wait what?) and commanding the Undead (Animate Dead).[/I] [/SIZE][/FONT][SIZE=3] [SIZE=4][COLOR=#212121][FONT=arial]The villain is not just a blaster. He is a necromancer (Yes, better than any other necromancer) and Assassin.Your Simulacrum Casts [B]Animate Dead[/B]. Commanding is a bonus action, Creating a whole horde of Zombies and Skelleton (Including us), he has a preference for Archers and Rangers skelletons, as they attack from a distance and help with Perception Checks.The most powerful weapon of the Villain is the [B]Subtle Spell + Stealth[/B]. He can attack (Enemies Abound, Hold Person, Polymorph, Charming Person, Command) while hiding and steal the enemy (Sleigh of Hand). This virtually eliminates Wizards from the game by stealing their material components (including during combat) and possibly their Spellbook. Simulacrum's Silence + Villain's wish: Force Cage or Staff's Wall of Force + Dimension Door (Teleporting inside) is simply devastating against the Spellcasters. The Villain ignores the effect of silence with Subtle Spell.Another tactic of the villain is to do away with the enemy's resources. Getting Stealth and Command your Undead Troop:Look at that absurd tactic, while the Simulacrum Commands the Undead (Bonus action), The villain uses [B]Pass Without Trace[/B].[/FONT][/COLOR] [COLOR=#212121][FONT=arial]While it depletes of the resources of the enemy.The Villain has [B]29 AC [/B]and resistance against ranged attack. [/FONT][/COLOR][COLOR=#212121][FONT=arial] Master of Stealth and Illusions: [/FONT][/COLOR][/SIZE][/SIZE][ATTACH=CONFIG]91634._xfImport[/ATTACH][SIZE=3][SIZE=4][COLOR=#212121][FONT=arial] [/FONT][/COLOR][/SIZE][/SIZE]He is able to create multiple Major Images (Permanent) and can use stealth action to move them. Flying Images against enemies unable to fly and if you do, you will be vulnerable.He also used Wish: Programmed Illusion on condition of being attacked directly. This further hinders the enemy from going on an alpha strike, forcing them to spend their teleports and exposing themselves. Of course, meanwhile the Undeads are hungry. [SIZE=3][SIZE=4] [COLOR=#212121][FONT=arial]Also, do not try to use Globe of Invulnerability or anything against magic. Simulacrum uses Long Bow (+ Advantage + 10 atk roll) + Purple Worm Poison (DC 19 or 42 avegare damage).[/FONT][/COLOR][/SIZE][/SIZE][COLOR=#212121][FONT=arial][SIZE=4]Which group to create to defeat it? Or just make a new level 1 character? Feeblemind or other enchantment spells? [/SIZE][/FONT][/COLOR]The villain is protected by Heightein Sanctuary (Wisdom Save or fail), The Villain has acess to Greater Restauration and Staff of Charming says no to you.[COLOR=#212121][FONT=arial][SIZE=4] [/SIZE] [SIZE=5]Nameless King (Divine Soul 17 / Hexblade 3)[/SIZE] [/FONT][/COLOR]Medium humanoid (Wood Eld), Lawful Evil [B]Armor Class 29 [/B](Shield +3, Robe of Archmagi +Shield Spell, +4 Dex) [B]Hit Points[/B] 145 [B]Speed[/B] 30ft, [B]Fly Speed[/B] 30ft [B]STR[/B] 8 (-1) [B]DEX[/B] 18 (+4) [B]CON[/B] 16 (+3) [B]INT[/B] 8 (-1) [B]WIS[/B] 8 (-1) [B]CHA[/B] 16 (+3) [B]Saving Throws[/B] Cha+11, CON +11 (Advantage against Spells and other magical effects) [B]Skills[/B] Stealth +26 (+6 Proficiency +6 Stealth feat +10 Pass without trace Spells + 4 dex, Darkness/Invisibility Advantage), Sleigh of Hand +10 (+6 proficiency +4 Dex), others skills doesnt deitaled [B]Damage Resistance[/B] from ranged attacks; [B]Immunities[/B] : Poison, Divination [B]Senses[/B] passive Perception 15, See invisible [B]Magic Resistance[/B]. The Nameless King has advantage on saving throws against spells and other magical effects. [B]Ranged Attack Resistence[/B]. The Nameless has damage resistence against ranged damage. Spellcasting. The Nameless is an 17th-level Sorcerer and 3rd-level Warlock. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Cantrips (at will):.Eldrich Blast, Mage Hand, Blade Ward, Prestidigitation, Guidance, Minor Image, Toll of Dead, Melding 1st level (4 slots): Cure Wounds, Magic Missale, Shield, Sanctuary, Longstride (feat bonus) 2nd level (3 slots): See Invisible, Silence, Earth Bind, Pass without trace, Enemies Abound 3rd level (3 slots): Counterspell, Revify, Anime Dead, Major Image 4th level (3 slots): Dimension Door, Greater Invisibility, Freedom of Movement, Death Ward 5th level (3 slots): Greater Restauration 6th level .(1 slot): 7th level (l slot): 8th level (l slot): 9th level (l slot): Wish ACTIONS Ranged Weapon Attack: +10 to hit, reach 600 feet, one target. Hit: 4 (1d8 +4 + Purple Worm Posion (DC 19, 42 average damage) piercing damage. Itens: +3 Shield Robe of The Archmagi Periapt of Proof against Poison Staff of Charming Purple Worm Poison Amulet of Proof against Detection and Location Shield of Missile Attraction Ioun of Alert Feature and Spells know: Some Background Feature Font Of Magic (17) Metamagic [B]MM: Distant Spell[/B] [B]MM: Twin Spell[/B] [B]MM: Quicken Spell[/B] [B]MM: Subtle Spell[/B] Divine Magic Favor Of The Gods Empowered Healing Otherworldy Wings Pact Magic Invocation Eldritch Spear Devil's Sight Pact of the Blade Hexblade's Curse Hex Warrior ASIs:Spell Sniper, Stealth, War Caster, Wood Elf Magic Warlock 4 Spells Know Sorcerer 15 Spells Know Don't know about Coffeelock ? [URL]http://www.giantitp.com/forums/showthread.php?542964-Can-someone-please-explain-the-%91coffeelock%92-to-me[/URL] The Villain Active Spells: [COLOR=#212121][FONT=arial]Well, the DM was pretty clear. Coffeelock keeps all spells active. This is Coffeelock's signature. Then, Death Ward, Contingency: Revify, Darkness, Sanctuary, Mirror Image, See Invisible and any other Spell Know.If the spells are over, he returns to his Temple of Gods for Short Rest.[/FONT][/COLOR] [/QUOTE]
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Ultimate Sorlock (Coffeelock) villain! How to defeat him? Is It possible? A party vs one
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