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Unbalanced Groups... reports please...
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<blockquote data-quote="ErichDragon" data-source="post: 174163" data-attributes="member: 2719"><p>My current group consists of fighter, fighter, druid, bard, ranger, rog/sorc. The noticeable lack of a cleric hasn't affected them that much yet. It is important to me, as DM, to scale the campaign to the characters. If there is no wizard in the group then I won't hinge adventures on arcane knowledge checks. If there were no druids or rangers then the wilderness would not be the setting for the majority of adventures. I also think character diversity takes away from character development. Let me explain: If an average Roleplayer is playing the only Ranger in the group he is more likely than not to simply derive his characters personality from his class. Druids are a perfect example of this stereotyping character personality.</p><p> </p><p> The campaign that I had the most fun playing my character, and enjoying the other players playing their characters, was a Champions Western Hero campaign where every one of us was a gunslinger. We had to come up with detailed and unique ways to differentiate our characters, and as a result we had detailed and unique character personalities. I continually try to talk my players into creating a group of all human fighters, but they tend to love their stupid demi-humans and spellcasters.</p></blockquote><p></p>
[QUOTE="ErichDragon, post: 174163, member: 2719"] My current group consists of fighter, fighter, druid, bard, ranger, rog/sorc. The noticeable lack of a cleric hasn't affected them that much yet. It is important to me, as DM, to scale the campaign to the characters. If there is no wizard in the group then I won't hinge adventures on arcane knowledge checks. If there were no druids or rangers then the wilderness would not be the setting for the majority of adventures. I also think character diversity takes away from character development. Let me explain: If an average Roleplayer is playing the only Ranger in the group he is more likely than not to simply derive his characters personality from his class. Druids are a perfect example of this stereotyping character personality. The campaign that I had the most fun playing my character, and enjoying the other players playing their characters, was a Champions Western Hero campaign where every one of us was a gunslinger. We had to come up with detailed and unique ways to differentiate our characters, and as a result we had detailed and unique character personalities. I continually try to talk my players into creating a group of all human fighters, but they tend to love their stupid demi-humans and spellcasters. [/QUOTE]
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