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General Tabletop Discussion
*Dungeons & Dragons
Unbalanced Sub-classes and how to fix them
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<blockquote data-quote="Blue" data-source="post: 7325207" data-attributes="member: 20564"><p>Well, [MENTION=6904757]WayOfTheFourElements[/MENTION], I think that the Monk's Way Of The Four Elements subclass underperforms. Basically, I'd reduce all of the main ki expenditures by 1. (Let me give an example of what I mean by "main": Fangs of the Fire Snake would be free to use (1 -1 = 0 ki), just to opportunity cost of picking it. But the d10 extra fire damage would still cost 1 ki each, not also be reduced in price.)</p><p></p><p>Barbarian's Path of the Berserker is great except for how heavy a cost exhaustion is and how hard it is to remove. I'd allow Berserkers to always ignore one level of exhaustion (always count as one less) and to remove extra during a long rest. They are the only class that doesn't recover all spent uses after a long rest.</p><p></p><p>Valor Bards seem to not get picked often - but that may be just that Lore bards rock. Can others chime in. I haven't actually seen one played.</p><p></p><p>Same goes for Land Druids.</p><p></p><p>PHB Ranger's Beastmaster. There's plenty out there on proposed fixes.</p><p></p><p>Sorcerer's Wild Mage - if the DM doesn't trigger a surge to recharge Tides of Chaos, there's very little to this class, especially compared to other Sorcerers. I would make it trigger often, but not continuously. More often at lower levels when you have fewer spells to take advantage of Tides of Chaos.</p><p></p><p>Fighter's Battlemaster is a bit more powerful out of the box than the other fighter subclasses though it evens out. I'd start with 3 superiority dice and give the fourth a few levels later.</p><p></p><p>Moon Druid is crazy tanky at 2nd and then loses it. It's not a long term problem.</p><p></p><p>This is just about the PHB subclasses - the others I haven't actually seen enough table play to critique.</p></blockquote><p></p>
[QUOTE="Blue, post: 7325207, member: 20564"] Well, [MENTION=6904757]WayOfTheFourElements[/MENTION], I think that the Monk's Way Of The Four Elements subclass underperforms. Basically, I'd reduce all of the main ki expenditures by 1. (Let me give an example of what I mean by "main": Fangs of the Fire Snake would be free to use (1 -1 = 0 ki), just to opportunity cost of picking it. But the d10 extra fire damage would still cost 1 ki each, not also be reduced in price.) Barbarian's Path of the Berserker is great except for how heavy a cost exhaustion is and how hard it is to remove. I'd allow Berserkers to always ignore one level of exhaustion (always count as one less) and to remove extra during a long rest. They are the only class that doesn't recover all spent uses after a long rest. Valor Bards seem to not get picked often - but that may be just that Lore bards rock. Can others chime in. I haven't actually seen one played. Same goes for Land Druids. PHB Ranger's Beastmaster. There's plenty out there on proposed fixes. Sorcerer's Wild Mage - if the DM doesn't trigger a surge to recharge Tides of Chaos, there's very little to this class, especially compared to other Sorcerers. I would make it trigger often, but not continuously. More often at lower levels when you have fewer spells to take advantage of Tides of Chaos. Fighter's Battlemaster is a bit more powerful out of the box than the other fighter subclasses though it evens out. I'd start with 3 superiority dice and give the fourth a few levels later. Moon Druid is crazy tanky at 2nd and then loses it. It's not a long term problem. This is just about the PHB subclasses - the others I haven't actually seen enough table play to critique. [/QUOTE]
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Unbalanced Sub-classes and how to fix them
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