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Unconventional encounter: how would you handle this?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4527951" data-attributes="member: 20805"><p>There are some issues with freeform combat in 4e, but I think there is a way to reach your goal of a confusing encounter and still play 'by the rules'.</p><p></p><p>First, have your monsters be primarily ranged fighters.</p><p></p><p>Second, use the MC Escher painting as a visual representation while using two other tools for the mechanics of the battle.</p><p></p><p>Use a couple battlemaps to represent the 'floors' that the PCs are on. Hopefully they will stay together instead of splitting up.</p><p> If the PC's ever catch up to a monster, then they can melee with it.</p><p></p><p>Floor to nearby floor is 30 squares, with an additional -2 penalty to ranged attacks due to the dimensional warping.</p><p></p><p>Finally, use the <a href="http://www.cartania.com/starmaze/dimensions.html" target="_blank">StarMaze Chess</a>, a 5D mess of dimensional jumping. Left/right/up/down moves are done through doorways while diagonal moves are done on staircases.</p><p></p><p>You can describe the maze as all one room, or a room within a room, or two rooms phased on-top of each other... so you might be on the same 'floor' as an opponent but phased wrong (black vs white squares)</p><p></p><p>And my brain hurts now...</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4527951, member: 20805"] There are some issues with freeform combat in 4e, but I think there is a way to reach your goal of a confusing encounter and still play 'by the rules'. First, have your monsters be primarily ranged fighters. Second, use the MC Escher painting as a visual representation while using two other tools for the mechanics of the battle. Use a couple battlemaps to represent the 'floors' that the PCs are on. Hopefully they will stay together instead of splitting up. If the PC's ever catch up to a monster, then they can melee with it. Floor to nearby floor is 30 squares, with an additional -2 penalty to ranged attacks due to the dimensional warping. Finally, use the [url=http://www.cartania.com/starmaze/dimensions.html]StarMaze Chess[/url], a 5D mess of dimensional jumping. Left/right/up/down moves are done through doorways while diagonal moves are done on staircases. You can describe the maze as all one room, or a room within a room, or two rooms phased on-top of each other... so you might be on the same 'floor' as an opponent but phased wrong (black vs white squares) And my brain hurts now... [/QUOTE]
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