Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Undead Apocalypse!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tglassy" data-source="post: 7462573" data-attributes="member: 6855204"><p>The mental feedback overwhelms Fulgrim and Galahad, searing their minds with grotesque images of slack jawed faces mindlessly serving an enormous brain.</p><p></p><p>Bunny and Tycho manage to fight it off and push away the intruding thoughts.</p><p></p><p>[ooc]</p><p>Fulgrim and Galahad both take 22 psychic damage, and are both stunned for 1 minute. Attacks against you have advantage, and you are incapacitated and can speak only falteringly. You fail all Dex and Str saving throws until you break out of it. You may repeat the Int saving throw, DC 16, at the end of each turn in an effort to end the effect.[/ooc]</p><p></p><p>The enemy combatants from both ships howl with glee as the angels, previously keeping them off the party's ship, disappear as Galahad's concentration ends. They prepare to jump aboard the ship. The other captain, flying behind, is quickly closing in. </p><p></p><p></p><p>In the heavens, a ball of fire emerges, falling from the sky at breakneck speeds. It slams into the party's ship, a wave of white fire spreading out in all directions, washing over everything but leaving it unburned. </p><p></p><p>As the flame dies, a figure can be seen kneeling in its place. He stands, appearing human, but glowing with an inner light. That light fades quickly, but not entirely, as he looks around to see the problems at hand. </p><p></p><p>[ooc]</p><p>Introducing Amitiel. I saw your backstory, but decided to give you a showy entrance. We're going to say you just got cast from heaven, but managed to sneak your Tome out, and you have knowledge of magics the world has, in many ways, forgotten. </p><p></p><p>The party is up! Galahad and Fulgrim are effectively down. Here is the rundown once more:</p><p></p><p>Ship 1 - Touching your ship.</p><p></p><p>Captain - Flying behind, one round from catching up.</p><p>Revenant 1 - Barely Injured</p><p>Revenant 2 - Uninjured</p><p>Wight 1 - Nearly Dead</p><p>Wight 2 - Badly Injured - Turned</p><p>Wight 3 - Badly Injured</p><p>Skeleton Crew - Down to half crew</p><p></p><p>Ship 2 - 5 feet away from your ship</p><p></p><p>Captain - Uninjured</p><p>Revenant 3 - Uninjured</p><p>Revenant 4 - Uninjured</p><p>Wight 4 - Turned</p><p>Wight 5 - Turned</p><p>Wight 6 - Uninjured</p><p>Skeleton Crew - Uninjured[/ooc]</p></blockquote><p></p>
[QUOTE="tglassy, post: 7462573, member: 6855204"] The mental feedback overwhelms Fulgrim and Galahad, searing their minds with grotesque images of slack jawed faces mindlessly serving an enormous brain. Bunny and Tycho manage to fight it off and push away the intruding thoughts. [ooc] Fulgrim and Galahad both take 22 psychic damage, and are both stunned for 1 minute. Attacks against you have advantage, and you are incapacitated and can speak only falteringly. You fail all Dex and Str saving throws until you break out of it. You may repeat the Int saving throw, DC 16, at the end of each turn in an effort to end the effect.[/ooc] The enemy combatants from both ships howl with glee as the angels, previously keeping them off the party's ship, disappear as Galahad's concentration ends. They prepare to jump aboard the ship. The other captain, flying behind, is quickly closing in. In the heavens, a ball of fire emerges, falling from the sky at breakneck speeds. It slams into the party's ship, a wave of white fire spreading out in all directions, washing over everything but leaving it unburned. As the flame dies, a figure can be seen kneeling in its place. He stands, appearing human, but glowing with an inner light. That light fades quickly, but not entirely, as he looks around to see the problems at hand. [ooc] Introducing Amitiel. I saw your backstory, but decided to give you a showy entrance. We're going to say you just got cast from heaven, but managed to sneak your Tome out, and you have knowledge of magics the world has, in many ways, forgotten. The party is up! Galahad and Fulgrim are effectively down. Here is the rundown once more: Ship 1 - Touching your ship. Captain - Flying behind, one round from catching up. Revenant 1 - Barely Injured Revenant 2 - Uninjured Wight 1 - Nearly Dead Wight 2 - Badly Injured - Turned Wight 3 - Badly Injured Skeleton Crew - Down to half crew Ship 2 - 5 feet away from your ship Captain - Uninjured Revenant 3 - Uninjured Revenant 4 - Uninjured Wight 4 - Turned Wight 5 - Turned Wight 6 - Uninjured Skeleton Crew - Uninjured[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Undead Apocalypse!
Top