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<blockquote data-quote="tglassy" data-source="post: 7606219" data-attributes="member: 6855204"><p>[ooc]</p><p></p><p>Good point. Here's a recap, in case anyone is unsure, I will be brief:</p><p></p><p>Dead rule the world, Waterdeep is the only known safe city, but is overcrowded because of it. Even its magic cannot keep up with the disease, starvation and crime that is riddling the city. The City Watch is overworked, food stores are running dry, and Clerical power has only just recently come back into the world due to a plague that affected only those who had faith, thus forcing many of the gods to lose their power. </p><p></p><p>You have been tasked with easing the suffering by going out into the world and fixing the problems. You need to find resources to help. Currently, you have chosen to go to a fairly nearby forest where reports are showing that game, land and vegetation is plentiful, but is also overrun by undead, who seem drawn to there for some unknown reason. Your job is to find that reason and fix it, or report back if you cannot for more help. Not that there is much help to be given. </p><p></p><p>Here are some of your recent choices:</p><p></p><p>1. You decided not to accept the help of the Xanathar Guild, a shady organization in Waterdeep, as they asked you to do things you were unwilling to do. </p><p></p><p>2. You decided to go by sea instead of trying to go through the horde that is surrounding the wall of Waterdeep. You were accosted by two pirate ships (really, really unlucky rolls), that were crewed by undead, though you managed to defeat both of them (the captains still live). You lost your ship in the process, but gained two in turn, including a number of magical items.</p><p></p><p>3. I...um...mistakenly gave you a Deck of Many Things, and boy did you use it. Some now have great boons, at least one was hit with stupidity, but also a Legendary Sword and a Henchman (which still needs to be created. You can always leave the henchman with the ships if you like, to protect the ship, if you do not want to deal with controlling two characters.) One of you, Amitiel, I believe, also got the deed to some property in Waterdeep. Seeing as property is at a premium in Waterdeep, this would likely be a very good thing to check out when you get back. If you get back. </p><p></p><p>Now:</p><p></p><p>You have finished a long rest, have enough food to last about 10 days, and are about to set out to this forest, which is a few days away. I just need to know how fast you all want to go. There is somewhat of a time element to all this. The longer you stay out, the worse things get in Waterdeep. The city goes on without you. Take too long, or don't complete your missions, and it is possible for the undead to breach the walls, or for other, more nefarious characters to affect irreparable change to the city's power structure. [/ooc]</p></blockquote><p></p>
[QUOTE="tglassy, post: 7606219, member: 6855204"] [ooc] Good point. Here's a recap, in case anyone is unsure, I will be brief: Dead rule the world, Waterdeep is the only known safe city, but is overcrowded because of it. Even its magic cannot keep up with the disease, starvation and crime that is riddling the city. The City Watch is overworked, food stores are running dry, and Clerical power has only just recently come back into the world due to a plague that affected only those who had faith, thus forcing many of the gods to lose their power. You have been tasked with easing the suffering by going out into the world and fixing the problems. You need to find resources to help. Currently, you have chosen to go to a fairly nearby forest where reports are showing that game, land and vegetation is plentiful, but is also overrun by undead, who seem drawn to there for some unknown reason. Your job is to find that reason and fix it, or report back if you cannot for more help. Not that there is much help to be given. Here are some of your recent choices: 1. You decided not to accept the help of the Xanathar Guild, a shady organization in Waterdeep, as they asked you to do things you were unwilling to do. 2. You decided to go by sea instead of trying to go through the horde that is surrounding the wall of Waterdeep. You were accosted by two pirate ships (really, really unlucky rolls), that were crewed by undead, though you managed to defeat both of them (the captains still live). You lost your ship in the process, but gained two in turn, including a number of magical items. 3. I...um...mistakenly gave you a Deck of Many Things, and boy did you use it. Some now have great boons, at least one was hit with stupidity, but also a Legendary Sword and a Henchman (which still needs to be created. You can always leave the henchman with the ships if you like, to protect the ship, if you do not want to deal with controlling two characters.) One of you, Amitiel, I believe, also got the deed to some property in Waterdeep. Seeing as property is at a premium in Waterdeep, this would likely be a very good thing to check out when you get back. If you get back. Now: You have finished a long rest, have enough food to last about 10 days, and are about to set out to this forest, which is a few days away. I just need to know how fast you all want to go. There is somewhat of a time element to all this. The longer you stay out, the worse things get in Waterdeep. The city goes on without you. Take too long, or don't complete your missions, and it is possible for the undead to breach the walls, or for other, more nefarious characters to affect irreparable change to the city's power structure. [/ooc] [/QUOTE]
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