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<blockquote data-quote="thormagni" data-source="post: 1555076" data-attributes="member: 13637"><p>Hmmm, it is interesting the variations on interpretations of law vs chaos and good vs. evil. I have come to view the Good to Evil axis as the measure of altruism vs. selfishness, while the Law to Chaos access as the measure of the importance of a strong social order vs. individualism.</p><p></p><p>So, to my mind a Chaotic Good character would be most inclined to prefer an outcome that ends up with the most good for the most people (High altruism with high individualism.) While a Lawful Good character would prefer an outcome that ends up with the most good for the social structure (High altruisim with high society order.) A Lawful Good character would want to work within the system and the rules, strengthening the social order while a Chaotic Good would not really care about the health of the social order as long as people were happy and healthy.</p><p></p><p>A Lawful Neutral would be concerned only that there is a strong, ordered society (high social order with no preference for good or evil), while a Chaotic Neutral would only be concerned about personal freedom (high individualism with no concern for good or evil.) Thus, a Chaotic Neutral would prefer an anarchaic state. Interesting that both of those neutral positions usually lead to an evil society, eh? </p><p></p><p>And a Lawful Evil would want a strong society with him at the top (high social order and high selfishness), while a Chaotic Evil character would want anarchy with him being the top dog (high individualism with high selfishness.)</p><p></p><p>Sure, a Chaotic Neutral character would really need a personal stake in the fight to be drawn in, but a Chaotic Good character would want to help just because evil is being done.</p><p></p><p>And the part about the LG paladin wanting to stop the killing of the necromancer... I would think that situation would only occur if the necromancer surrendered, and the paladin's code required him to take prisoners captive or to court or what have you. But LG doesn't mean dumb either. A necromancer with all of his spells at the ready is still a threat, even if he has his hands in the air and is cackling evilly "You can't kill me hero! I surrendered!"</p></blockquote><p></p>
[QUOTE="thormagni, post: 1555076, member: 13637"] Hmmm, it is interesting the variations on interpretations of law vs chaos and good vs. evil. I have come to view the Good to Evil axis as the measure of altruism vs. selfishness, while the Law to Chaos access as the measure of the importance of a strong social order vs. individualism. So, to my mind a Chaotic Good character would be most inclined to prefer an outcome that ends up with the most good for the most people (High altruism with high individualism.) While a Lawful Good character would prefer an outcome that ends up with the most good for the social structure (High altruisim with high society order.) A Lawful Good character would want to work within the system and the rules, strengthening the social order while a Chaotic Good would not really care about the health of the social order as long as people were happy and healthy. A Lawful Neutral would be concerned only that there is a strong, ordered society (high social order with no preference for good or evil), while a Chaotic Neutral would only be concerned about personal freedom (high individualism with no concern for good or evil.) Thus, a Chaotic Neutral would prefer an anarchaic state. Interesting that both of those neutral positions usually lead to an evil society, eh? And a Lawful Evil would want a strong society with him at the top (high social order and high selfishness), while a Chaotic Evil character would want anarchy with him being the top dog (high individualism with high selfishness.) Sure, a Chaotic Neutral character would really need a personal stake in the fight to be drawn in, but a Chaotic Good character would want to help just because evil is being done. And the part about the LG paladin wanting to stop the killing of the necromancer... I would think that situation would only occur if the necromancer surrendered, and the paladin's code required him to take prisoners captive or to court or what have you. But LG doesn't mean dumb either. A necromancer with all of his spells at the ready is still a threat, even if he has his hands in the air and is cackling evilly "You can't kill me hero! I surrendered!" [/QUOTE]
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