Microlite78 First Edition Lite (Second Edition NO ART)
Microlite20
Undead, Undead Creature, Undead Horror, Undead Monster: These beings were alive at one time, but through foul magic or by dying at the hands of another undead type, these beings rise again as undead horrors.
Ghast: ?
Ghoul: Formerly human, but now flesh-eating undead mockeries of their former existence, ghouls are fearsome enemies of all things living.
All humans slain by ghouls rise again in 24 hours as ghouls, unless the spell bless is cast upon their bodies.
Ghost: These incorporeal, ethereal beings are the animated spirits of horribly evil humans. In life their evil was so great as to attract otherworldly attention, and the powers preserved their being as ghosts after death.
Groaning Spirit, Banshee: The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places.
Lich: A lich is an undead magic-user of at least 18th level (and possibly multiclassed) who has used its magical powers and a phylactery to unnaturally extend its life.
Mummy: Mummies are preserved undead corpses animated through the auspices of dark desert gods best forgotten.
Skeleton, Undead Skeleton: Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
Animate Dead spell.
Spectre: Should a character reach level 0 [from a spectre's life drain], he dies and will become a spectre in 24 hours.
Vampire: Vampires create others of their kind by draining humans or other humanoids of all life energy (they reach 0 level). The victim must be buried, and after 1 day he will arise as a vampire. The victim will retain abilities, including class abilities, which he had in life but will become a dark undead being.
If the opponent is killed by this [vampiric giant bat's] attack, he must succeed in a saving throw versus spells or he will rise again as a vampire one day after his death.
Wight: Wights are undead creatures who were formerly humans or demi-humans in life.
Any human or demi-human reduced to 0 level [by a wight] dies, and becomes a wight in 1d4 days.
Wraith: Wraiths are incorporeal undead creatures born of evil and darkness.
Should a character reach level 0 [from a wraith's touch], he dies and will become a wraith in 24 hours.
Zombie, Undead Zombie: Zombies are undead corpses reanimated through dark and sinister magic.
Animate Dead spell.
Being of Death: ?
Ghast, Despicable Undead Creature, Ghoul: ?
Ghoul, Flesh-Eating Undead Mockery: ?
Ghost, Incorporeal Ethereal Being, Animated Spirit of a Horribly Evil Human: ?
Groaning Spirit, Translucent Figure, Beautiful Elven Female With Delicate Features, Malevolent Spirit of a Female Elf, Translucent Image: ?
Lich, Undead Magic-User Who Has Used Its Magical Powers and a Phylactery to Unnaturally Extend Its Life, Gaunt Skeletal Humanoid With Withered Flesh Stretched Tight Across Horribly Visible Bones: ?
Mummy, Preserved Undead Corpse Animated Through the Auspices of Dark Desert Gods Best Forgotten: ?
Skeleton, Animated Bones of the Dead, Mindless Automaton: ?
Spectre, Powerful Undead: ?
Vampire, Most Dreaded Undead Monster, Dark Undead Creature, Dark Undead Being: ?
Most Powerful Vampire: ?
Vampire, Slave: ?
Vampire, Master: ?
Wraith, Incorporeal Undead Creature Born of Evil and Darkness: ?
Zombie, Undead Corpse Reanimated Through Dark and Sinister Magic: Zombies are
Being of Death, Human Skeleton: ?
Cleric Spells
Animate Dead
Level: 3
Duration: Permanent
Range: 60’
This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster’s spoken commands. The undead can follow the caster, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed or until a dispel magic spell is cast upon them.
The caster may animate a number of hit die worth of zombies or skeletons equal to the caster’s level. For example, a 7thlevel cleric can animate seven skeletons, but only three zombies. These creatures are unintelligent, and do not retain any abilities that they had in life. All skeletons have an AC of 7 and hit dice equal to the creature in life. Zombies have an AC of 8, and the number of hit dice of the living creature +1. It is important to note that if a character is animated in this fashion, he will not have hit dice related to his class level, but instead will have the standard skeleton or zombie hit dice. A lawful character that casts this spell may draw disfavor from his god.
Magic-User Spells
Animate Dead
Level: 5
Duration: Permanent
Range: 60’
This spell functions identically to the cleric spell of the same name.