Undead Origins


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13th Age: Crown of Axis
13th Age
Inferestis, Haunted Skull of Inferestis, Watch Skull, Skull, Haunted Skull: The skull is the haunted skull of Inferestis—perhaps one of Skullface’s ancestors, or a fallen foe or ally who serves the gang leader in undeath—that keeps watch over the Dead Flowers’ treasure.
Ghost: The Crown of Axis is quite old, and many people have died here in terrible ways. So yes, it’s haunted as heck.
Skull-Faced Ghost Who Smelled of Gardenias: ?
Ghost Bound Soul: ?
Ghost Haunting: ?
Troupe Zombie: If you want to give the Theater some iconic flavor, use one of these abilities to connect them to a villainous icon with whom the heroes have a negative or conflicted relationship.
Lich King
You shall not die, but be transformed: When a troupe member drops, there’s a 50% chance it rises again and fights during its next turn as a troupe zombie.
Haunted Watch Skull: Eyes of Inferestis magic item.
Ghostly Presence: ?
Vague Form of a Ghostly Gladiator, Ghost: ?
Ghost, Formless Glowing Wisp: ?
Ghost, Translucent Image: ?
Animated Gladiator Skeleton: ?
Lich King: ?
Ghoul: ?
Zombie, Strange Creature: ?

Eyes of Inferestis (wondrous item): A character who removes their own eyes and replaces them with these gems can see normally through them. Once per day, they can use a standard action to see any nearby creatures, objects, or magical sigils rendered invisible or otherwise disguised through magic. A creature or object thus revealed can never become invisible to that character again. If the gems are not removed after the character’s death, the character becomes a haunted watch skull after their body decomposes or their skull is removed. Quirk: Convinced there’s an invisible world that overlaps this one, and its unseen inhabitants surround us at all times.
 

13th Age: Elven Towers
13th Age
Xepherius, Warden of Parlor, Flaming Skull, Eternal Guardian, One-Time Familiar, Elven Flameskull, Blundering Fool, Straight Man Who Takes Everything Literally, Intelligent Arrogant Possibly Insane Creature: ?
Erithia'Kal, Banshee, Powerful Enemy Spirit, Dark Elf Woman, Long-Dead Malevolent Spirit of a Priestess, Ethereal Shadow-Filled Spirit, Shadowy Spirit, Powerful Priestess: ?
Priestess Shade: ?
Shadow Watcher: ?
Shadow Spear: ?
Priestess Shade, Ghost of a Cruelly Disappointed Drow Acolyte, Shadow: ?
Shadow Watcher, Shadowy Minion, Shadow: ?
Shadow Spear, Half-Ghost Half-Shadow Half-Illusion, Shadow: ?
Undead Creature: ?
Revered Dead: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Revered Dead, Strange-Looking High Elf, Mummy, Guardian, Revered Dead Guardian: ?
Valestria, Revered Speaker, Revered Dead, Strange-Looking High Elf, Green-Robed Figure, Mummy, Guardian, Revered Dead Guardian: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Urithiel, Revered Dead, Strange-Looking High Elf, Mummy, Guardian, Revered Dead Guardian: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Nilantos, Revered Speaker, Revered Dead, Strange-Looking High Elf, Mummy, Guardian, Revered Dead Guardian: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Rilanithe, Revered Dead, Strange-Looking High Elf, Mummy, Guardian, Revered Dead Guardian: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Milueviel, Elven Ghost, Beautiful Regal-Looking Elven Woman: Milueviel was chosen to guard the tower long ago, and she was so forthright in her devotion that when she passed, her spirit remained to continue her duty.
Lich King: ?
Powerful Elven Lich: ?
Lich: ?
Sad Normal Mummy: ?
Orlando, Wraith: ?
 
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13th Age: Shards of the Broken Sky
13th Age
Petulant Never-Was: ?
Disgraced Legionnaire, Ghost: ?
Major Haunting: ?
Ghost of the Slain: ?
Shard Dragon: It’s not actually a dragon, but the magic that pulls it together from the sacrificial bones knows the shape of the true masters.
The bones in the pit are from humanoid slaves the serpent archons killed centuries ago. Over the eons, the foul magic of this place seeped into the bones.
Skeletal Shard: The bones in the pit are from humanoid slaves the serpent archons killed centuries ago. Over the eons, the foul magic of this place seeped into the bones.
Each time the shard dragon is hit by an attack, place a new skeletal shard mook beside the shard dragon.
Ghostly Cultist: ?
Shard Dragon, Weird Creature: ?
Skeletal Shard, Weird Creature, Shifting Towers of Spikes and Ancient Magic: ?
Undead, Undead Creature: ?
Servant: ?
Undead Crow: ?
Hungry Undead: ?
First Emperor, Undead Sevant: ?
Non-Corporeal Undead: ?
Mindless Undead: ?
Former Tomb Robber's Ghost: ?
Ghost: ?
Ghoul: ?
Lich: ?
Lich King: ?
Mummy, Undead Mummy: ?
Specter, Non-Corporeal Undead: ?
Martuk, Death Priest Wight: ?
 

Book of the Underworld
13th Age
Undead, Undead Creature, Undead Entity: Weird magical blizzards regularly sweep across Moonwreck—these storms chill victims to their souls; anyone who perishes from the cold is likely to return as an undead creature of some sort.
Lady Hammerhand of Clan Brakir: Lady Hammerhand is . . . or was . . . one of the best dwarven generals. Clan Brakir’s armies are on the front line against the Orc Lord’s hordes. One year ago, Lady Hammerhand was struck by a poisoned spear. Her troops carried her back to Forge, and brought her to the houses of healing in Godstone. Her wounds were so terrible, the priests prayed for divine intervention. Their prayers were answered—but no one is sure exactly what power responded. Hammerhand is back at court—her skin pale as porcelain, her eyes dark as onyx, and her voice a deathly rattle. Is she sick? Shattered by her ordeal? Possessed? Undead?
Undead Knight: ?
Undead Purple Worm: ?
Undead Creature With Great Power: ?
Undead Creature With Great Power, Vengeful Spirit: ?
Undead Creature With Great Power, Emissary of the Lich King: ?
Ghost: ?
Ghostly Dwarf: ?
Vengeful Ghost: ?
Angry Ghost: ?
Ghost Bandit: ?
Invisible Ghost: ?
Ghoul: ?
The Great Ghoul, Villain, Necrophage: ?
The Gold King, Former Dwarf King Turned Miserly Miserable . . . : ?
Lich: ?
The Lich King: ?
Lich Minion, Undead King of the Darkness: ?
Lich Prince: ?
Salt Lich: ?
Powerful Lich Prince: ?
Skeleton: ?
Skeleton, Vengeful Dead: ?
Vampire: ?
Vampire Minion, Undead King: ?
Wight: ?
Cave Wight: ?
Vengeful Wight Captain: ?
Wraith: Wraiths, born of storm-clouds and hatred.
Sea-Wraith: ?
Zombie: ?
Zombie, Vengeful Dead: ?
Soggy Zombie: ?
 
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