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<blockquote data-quote="Voadam" data-source="post: 4545674" data-attributes="member: 2209"><p><strong>E.N. Critters 1 Ruins of the Pale Jungle</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/19034/EN-Critters--Ruins-of-the-Pale-Jungle?affiliate_id=17596" target="_blank">E.N. Critters - Ruins of the Pale Jungle:</a></p><p>3.5</p><p><strong>Animus:</strong> An animus is the spiritual remains of a humanoid, intelligent magical beast or dragon that remains behind to guard a site long after the body has crumbled to dust.</p><p>An animus comes into being when a creature, often a humanoid of average intelligence, dies while attempting to guard or protect a particular site, object, or being.</p><p>An animus is created when a creature, usually a humanoid, dies while attempting to protect something and continues to try to do so after its death.</p><p><strong>Baya Tumbili:</strong> It is said that it was once a flesh and blood creature, an awakened ape turned into an undead monster by a powerful evil druid researching necromantic rituals. However, the baya tumbili proved to be too chaotic and too unstable for even the druid to tolerate. Its master destroyed its pet’s body while it was on the Material Plane, and then set in place powerful wards that prevented the creature’s essence from reconstituting itself back on the druid’s home plane.</p><p>An ape slain by a baya tumbili’s energy drain rises as a baya tumbili spawn 1d4 days later. If the baya tumbili instead drains the ape’s Constitution to 0 or lower, the ape returns as a spawn only if it had 4 or less hit dice. An ape with greater than 4 hit dice cannot be transformed into a spawn in this manner.</p><p><strong>Baya Tumbili Spawn:</strong> Baya tumbili spawn are apes that have been turned into undead spawn.</p><p>An ape slain by a baya tumbili’s energy drain rises as a baya tumbili spawn 1d4 days later. If the baya tumbili instead drains the ape’s Constitution to 0 or lower, the ape returns as a spawn only if it had 4 or less hit dice. An ape with greater than 4 hit dice cannot be transformed into a spawn in this manner.</p><p><strong>Haze Horror:</strong> Heat and humidity often manifest as a visible haze and many people have survived the dangers of a hostile environment only to succumb to heat exhaustion. A haze horror is that fate manifested.</p><p>Any humanoid slain by a haze horror becomes a haze horror in 1d4 rounds.</p><p>Haze horrors are most likely the creation of some necromancer.</p><p>Although the origin of the haze horror is unknown, it is known that they tend to remain near where they died, and sometimes where their corpse is.</p><p><strong>Leafling Ancestor Lesser:</strong> Leafling ancestors are the undead life forces of leafling shamans occupying their own shrunken, disembodied heads. Most every leafling shaman is honored by having their head shrunken and worn as a totem in battle, but only a select few have the power in life to live on in undeath as a lesser ancestor.</p><p><strong>Leafling Ancestor Greater:</strong> On occasion, this lesser form of ancient will attract such a following that it achieves a god-like status among several clans or tribes. Their combined devotions empower the Ancestor to become one of the greater variety.</p><p><strong>Revered Ancestor:</strong> Revered ancestors are psionically endowed members of ancient cultures, sacrificed by friends and family to protect them in this life through powers of the afterlife.</p><p>Often they were entombed with the treasure they had in life as well as with psionic enhanced items in the hope that it would increase their chances of awakening after the sacrificial ritual was done to create them. They always have a jade knife as it is a standard requirement of the ritual to create them.</p><p>The ancient cultures of the Pale Jungle sacrificed and entombed their family members in an attempt to gain protection over their house and sometimes even over their village. The tombs were often cornerstones of buildings, columns, and even carefully dug holes in the ground. The family member would be sacrificed (sometimes to a balam chac), the body wrapped in cloth and mummified with sacred herbs, and then placed in the prepared location. The location was then sealed according to ritual. Those family members with latent psionic ability so entombed became active revered ancestors with those powers fully awakened and directed toward kineticism.</p><p><strong>Shetani:</strong> Legends speak of a great wizard called Eldaar, known for exploits of great daring and acts of equally great cruelty. It is said that this mage took great delight in his arcane experimentation, and that the Shetani or Children of Eldaar are the result of one such experiment.</p><p>When a living monkey is brought down by a shetani, its corpse is left alone by the pack for reasons that are unknown. The newly dead monkey will then rise 24 hours later as a new shetani.</p><p>Any monkey slain by shetani will rise as one in hours unless their corpse is destroyed.</p><p>Their origin is through arcane experiments in an attempt to create a bestial zombie.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4545674, member: 2209"] [b]E.N. Critters 1 Ruins of the Pale Jungle[/b] [URL=https://www.drivethrurpg.com/product/19034/EN-Critters--Ruins-of-the-Pale-Jungle?affiliate_id=17596]E.N. Critters - Ruins of the Pale Jungle:[/URL] 3.5 [B]Animus:[/B] An animus is the spiritual remains of a humanoid, intelligent magical beast or dragon that remains behind to guard a site long after the body has crumbled to dust. An animus comes into being when a creature, often a humanoid of average intelligence, dies while attempting to guard or protect a particular site, object, or being. An animus is created when a creature, usually a humanoid, dies while attempting to protect something and continues to try to do so after its death. [B]Baya Tumbili:[/B] It is said that it was once a flesh and blood creature, an awakened ape turned into an undead monster by a powerful evil druid researching necromantic rituals. However, the baya tumbili proved to be too chaotic and too unstable for even the druid to tolerate. Its master destroyed its pet’s body while it was on the Material Plane, and then set in place powerful wards that prevented the creature’s essence from reconstituting itself back on the druid’s home plane. An ape slain by a baya tumbili’s energy drain rises as a baya tumbili spawn 1d4 days later. If the baya tumbili instead drains the ape’s Constitution to 0 or lower, the ape returns as a spawn only if it had 4 or less hit dice. An ape with greater than 4 hit dice cannot be transformed into a spawn in this manner. [B]Baya Tumbili Spawn:[/B] Baya tumbili spawn are apes that have been turned into undead spawn. An ape slain by a baya tumbili’s energy drain rises as a baya tumbili spawn 1d4 days later. If the baya tumbili instead drains the ape’s Constitution to 0 or lower, the ape returns as a spawn only if it had 4 or less hit dice. An ape with greater than 4 hit dice cannot be transformed into a spawn in this manner. [B]Haze Horror:[/B] Heat and humidity often manifest as a visible haze and many people have survived the dangers of a hostile environment only to succumb to heat exhaustion. A haze horror is that fate manifested. Any humanoid slain by a haze horror becomes a haze horror in 1d4 rounds. Haze horrors are most likely the creation of some necromancer. Although the origin of the haze horror is unknown, it is known that they tend to remain near where they died, and sometimes where their corpse is. [B]Leafling Ancestor Lesser:[/B] Leafling ancestors are the undead life forces of leafling shamans occupying their own shrunken, disembodied heads. Most every leafling shaman is honored by having their head shrunken and worn as a totem in battle, but only a select few have the power in life to live on in undeath as a lesser ancestor. [B]Leafling Ancestor Greater:[/B] On occasion, this lesser form of ancient will attract such a following that it achieves a god-like status among several clans or tribes. Their combined devotions empower the Ancestor to become one of the greater variety. [B]Revered Ancestor:[/B] Revered ancestors are psionically endowed members of ancient cultures, sacrificed by friends and family to protect them in this life through powers of the afterlife. Often they were entombed with the treasure they had in life as well as with psionic enhanced items in the hope that it would increase their chances of awakening after the sacrificial ritual was done to create them. They always have a jade knife as it is a standard requirement of the ritual to create them. The ancient cultures of the Pale Jungle sacrificed and entombed their family members in an attempt to gain protection over their house and sometimes even over their village. The tombs were often cornerstones of buildings, columns, and even carefully dug holes in the ground. The family member would be sacrificed (sometimes to a balam chac), the body wrapped in cloth and mummified with sacred herbs, and then placed in the prepared location. The location was then sealed according to ritual. Those family members with latent psionic ability so entombed became active revered ancestors with those powers fully awakened and directed toward kineticism. [B]Shetani:[/B] Legends speak of a great wizard called Eldaar, known for exploits of great daring and acts of equally great cruelty. It is said that this mage took great delight in his arcane experimentation, and that the Shetani or Children of Eldaar are the result of one such experiment. When a living monkey is brought down by a shetani, its corpse is left alone by the pack for reasons that are unknown. The newly dead monkey will then rise 24 hours later as a new shetani. Any monkey slain by shetani will rise as one in hours unless their corpse is destroyed. Their origin is through arcane experiments in an attempt to create a bestial zombie. [/QUOTE]
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