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<blockquote data-quote="Voadam" data-source="post: 5585604" data-attributes="member: 2209"><p><strong>Monster Geographica Marsh and Aquatic</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/2022/Monster-Geographica-Marsh--Aquatic?affiliate_id=17596" target="_blank">Monster Geographica: Marsh & Aquatic:</a></p><p>3.5</p><p><strong>Bog Slain:</strong> Bog slain are the bloated, waterlogged corpses that rise from the site of their demise—the peat bogs of colder climates.</p><p><strong>Brine Zombie:</strong> Brine zombies are the remnants of a ship’s crew that has perished at sea. </p><p>The spark of evil that brought them back from the ocean depths drives them to seek the living so they may join them in their watery graves.</p><p><strong>Mire Walkers:</strong> Long-dead corpses have been dug out of the bog with still-supple limbs and unrotted flesh. Unlike more common zombies, mire walkers created from such preserved corpses retain much of their dexterity and skills. Mire walkers even have enough intellect to learn a limited amount of new information.</p><p>Sometimes, bodies can be so well preserved that when they are unearthed, the departed spirit is confused, and returns to its mortal shell. Such corpses arise as semi-intelligent, free-willed undead, staggering in search of the remnants of their mortal lives.</p><p><strong>Barrow Roach:</strong> ?</p><p><strong>Gray Lady:</strong> Many a seaman that ventures out into the trackless sea is destined never to look again on the loved ones he left behind. Either death or the lure of foreign lands keeps them from returning to those who wait patiently for them. Pining away on shore for the sight of a lost husband or son, and ultimately dying of a broken heart, some women return to haunt the coast as gray ladies.</p><p>A gray lady is the shade of a woman who died heartbroken and alone waiting for the return of a loved one from across the sea.</p><p><strong>Skinwraith:</strong> Skinwraiths are the remains of torture victims flayed alive on the rack, animated by their own pain and suffering.</p><p><strong>Waterlost:</strong> Waterlost are the walking dead of the sea.</p><p><strong>Well Haunt:</strong> Well haunts seek to drown others, or else they hated the settlement enough in life to haunt its water supply in death.</p><p><strong>Filth Gator:</strong> ?</p><p><strong>Floating Dead:</strong> Floating dead are undead born of those who die on the open sea in life boats, or who perish floating adrift while clinging to the hope that help will come. These tortured souls grasp at that final hope past the days of their mortal lives, carrying on in death but no longer looking for rescue.</p><p>Any humanoid slain by a floating dead’s dehydrating touch ability rises as a</p><p>floating dead in 1d4 rounds.</p><p><strong>Fog Strider:</strong> Fog striders are the unrested souls of the dead, walking the land of the living whenever a heavy fog rolls in. Formed from the mist itself, fog striders are indistinct figures at best, although their countenance of misery and anguish are crystal clear.</p><p><strong>Lake Hag:</strong> Any female humanoid slain and dumped carelessly into the murky waters of desolate lakes and marshes have a 10% chance to emerge a week later as a lake hag, seething with rage at its murderer.</p><p><strong>Mummy of the Deep:</strong> Evil creatures buried at sea for their sins in life sometimes rise in death.</p><p><strong>Bog-Spawn:</strong> The bog-spawn is a grotesque form of undead formed when bodies die in a swamp and sink into the murky depths. Sometimes a bog-spawn is created almost spontaneously from negative energy in the swamp, but just as often a new bog-spawn will rise from the among the uneaten victims of the bog-spawn that killed it.</p><p><strong>Fukuranbou:</strong> fukuranbou are corporeal undead born of the spirit of vanity: people who spent their lives focused on personal beauty and little else.</p><p><strong>Sinew Dragger:</strong> ?</p><p><strong>Waterbaby:</strong> Waterbabies are the corporeal spirits of children who were drowned or ritually slain because of their early signs of psionic ability.</p><p><strong>Bog Mummy:</strong> When a corpse preserved by swamp mud is imbued with negative energy, it rises as a bog mummy.</p><p>Any humanoid that dies from bog rot becomes a bog mummy in 1d4 days.</p><p><strong>Vine of Decay:</strong> ?</p><p><strong>Groaning Spirit:</strong> The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places.</p><p><strong>Lady-in-Waiting:</strong> ?</p><p><strong>Sea Scorned:</strong> A very rare form of undead, a sea scorned is the wife or lover of a sailor and wanderer slain while traveling the seas. Although they took their lives to end their lonely despair, they become sea scorned, doomed to stand vigil forever, waiting for their sailors to return home.</p><p><strong>Skull of the Deep:</strong> ?</p><p><strong>Lost Sailors:</strong> Lost sailors are a rare form of undead created from seafarers who died far from their beloved ocean. These seafarers could not rest in death and crawl out of their graves to reach the sea. They usually only rise when buried within a handful of miles of the ocean, as they still feel robbed of it in death.</p><p><strong>Vampiric Ooze:</strong> ?</p><p></p><p></p><p><strong>Ghoul:</strong> An afflicted creature that dies under a fukuranbou's curse of the rotten gut will arise as a ghoul in 1d4 days.</p><p><strong>Zombie:</strong> Any humanoid slain by a vampiric ooze’s energy drain becomes a zombie in 1d4 rounds.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5585604, member: 2209"] [b]Monster Geographica Marsh and Aquatic[/b] [URL=https://www.drivethrurpg.com/product/2022/Monster-Geographica-Marsh--Aquatic?affiliate_id=17596]Monster Geographica: Marsh & Aquatic:[/URL] 3.5 [B]Bog Slain:[/B] Bog slain are the bloated, waterlogged corpses that rise from the site of their demise—the peat bogs of colder climates. [B]Brine Zombie:[/B] Brine zombies are the remnants of a ship’s crew that has perished at sea. The spark of evil that brought them back from the ocean depths drives them to seek the living so they may join them in their watery graves. [B]Mire Walkers:[/B] Long-dead corpses have been dug out of the bog with still-supple limbs and unrotted flesh. Unlike more common zombies, mire walkers created from such preserved corpses retain much of their dexterity and skills. Mire walkers even have enough intellect to learn a limited amount of new information. Sometimes, bodies can be so well preserved that when they are unearthed, the departed spirit is confused, and returns to its mortal shell. Such corpses arise as semi-intelligent, free-willed undead, staggering in search of the remnants of their mortal lives. [B]Barrow Roach:[/B] ? [B]Gray Lady:[/B] Many a seaman that ventures out into the trackless sea is destined never to look again on the loved ones he left behind. Either death or the lure of foreign lands keeps them from returning to those who wait patiently for them. Pining away on shore for the sight of a lost husband or son, and ultimately dying of a broken heart, some women return to haunt the coast as gray ladies. A gray lady is the shade of a woman who died heartbroken and alone waiting for the return of a loved one from across the sea. [B]Skinwraith:[/B] Skinwraiths are the remains of torture victims flayed alive on the rack, animated by their own pain and suffering. [B]Waterlost:[/B] Waterlost are the walking dead of the sea. [B]Well Haunt:[/B] Well haunts seek to drown others, or else they hated the settlement enough in life to haunt its water supply in death. [B]Filth Gator:[/B] ? [B]Floating Dead:[/B] Floating dead are undead born of those who die on the open sea in life boats, or who perish floating adrift while clinging to the hope that help will come. These tortured souls grasp at that final hope past the days of their mortal lives, carrying on in death but no longer looking for rescue. Any humanoid slain by a floating dead’s dehydrating touch ability rises as a floating dead in 1d4 rounds. [B]Fog Strider:[/B] Fog striders are the unrested souls of the dead, walking the land of the living whenever a heavy fog rolls in. Formed from the mist itself, fog striders are indistinct figures at best, although their countenance of misery and anguish are crystal clear. [B]Lake Hag:[/B] Any female humanoid slain and dumped carelessly into the murky waters of desolate lakes and marshes have a 10% chance to emerge a week later as a lake hag, seething with rage at its murderer. [B]Mummy of the Deep:[/B] Evil creatures buried at sea for their sins in life sometimes rise in death. [B]Bog-Spawn:[/B] The bog-spawn is a grotesque form of undead formed when bodies die in a swamp and sink into the murky depths. Sometimes a bog-spawn is created almost spontaneously from negative energy in the swamp, but just as often a new bog-spawn will rise from the among the uneaten victims of the bog-spawn that killed it. [B]Fukuranbou:[/B] fukuranbou are corporeal undead born of the spirit of vanity: people who spent their lives focused on personal beauty and little else. [B]Sinew Dragger:[/B] ? [B]Waterbaby:[/B] Waterbabies are the corporeal spirits of children who were drowned or ritually slain because of their early signs of psionic ability. [B]Bog Mummy:[/B] When a corpse preserved by swamp mud is imbued with negative energy, it rises as a bog mummy. Any humanoid that dies from bog rot becomes a bog mummy in 1d4 days. [B]Vine of Decay:[/B] ? [B]Groaning Spirit:[/B] The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places. [B]Lady-in-Waiting:[/B] ? [B]Sea Scorned:[/B] A very rare form of undead, a sea scorned is the wife or lover of a sailor and wanderer slain while traveling the seas. Although they took their lives to end their lonely despair, they become sea scorned, doomed to stand vigil forever, waiting for their sailors to return home. [B]Skull of the Deep:[/B] ? [B]Lost Sailors:[/B] Lost sailors are a rare form of undead created from seafarers who died far from their beloved ocean. These seafarers could not rest in death and crawl out of their graves to reach the sea. They usually only rise when buried within a handful of miles of the ocean, as they still feel robbed of it in death. [B]Vampiric Ooze:[/B] ? [B]Ghoul:[/B] An afflicted creature that dies under a fukuranbou's curse of the rotten gut will arise as a ghoul in 1d4 days. [B]Zombie:[/B] Any humanoid slain by a vampiric ooze’s energy drain becomes a zombie in 1d4 rounds. [/QUOTE]
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