Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 6549232" data-attributes="member: 2209"><p><strong>Denizens of Dread</strong></p><p></p><p>Denizens of Dread:</p><p>3.5</p><p><strong>Akikage (Shadow Assassin):</strong> Creatures spawned from ninjas and assassins who died while trying to destroy an assigned victim.</p><p><strong>Ancient Dead:</strong> Created by the ritual preservation of a corpse and animated by dark magic.</p><p>“Ancient Dead” is a template that can be applied to any living creature.</p><p><strong>Animator:</strong> Animator is an acquired template that can be added to any nonmagical object.</p><p><strong>Arayashka (Snow Wraith):</strong> Arayashka are the souls of people who were killed by an arayashka.</p><p>Any humanoid slain by an arayashka and buried in an area where snow may fall rises as an arayashka during the next snowstorm.</p><p><strong>Bastellus (Dream Stalker):</strong> Victims who die due to the bastellus’s dream invasion become a bastellus in 1d4 days.</p><p><strong>Bat Skeletal Bat:</strong> ?</p><p><strong>Boneless:</strong> First created in the laboratories of Darkon’s ruler through a bizarre ritual that separated and animated separately the bones and flesh of a corpse.</p><p>“Boneless” is an acquired template that can be added to any corporeal creature (other than undead) that once had a skeleton.</p><p><strong>Bowlyn:</strong> Without exception, the bowlyn were sailors on oceangoing vessels who died from an accident at sea.</p><p><strong>Cat Crypt:</strong> ?</p><p><strong>Cloaker Dread Undead:</strong> Undead Cloakers are rumored to be the tragic remnant of a resplendant cloaker drained by undead.</p><p><strong>Corpse Candle:</strong> Corpse candles are incorporeal spirits of murdered individuals that attempt to coerce the living into gaining revenge upon their killers.</p><p><strong>Crimson Bones:</strong> Crimson bones are gruesome undead created when a humanoid is flayed alive in a sacrificial ritual.</p><p>Crimson bones are not created purposely; they rise spontaneously from the dead, driven by hatred of the living and lust for vengeance. </p><p><strong>Geist:</strong> Geists are the undead spirits of creatures that died a traumatic death with either a task uncompleted or an evil deed unpunished.</p><p>“Geist” is a template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or shapechanger.</p><p><strong>Bussengeist:</strong> Bussengeists are the spirits of people whose actions or inaction caused a great tragedy in which they were killed.</p><p><strong> Poltergeist:</strong> Beings that become poltergeists often died in scenes of great violence and emotional turmoil.</p><p><strong>Ghoul Lord:</strong> Ghoul Lords are the cursed souls of humanoids who dared to taste the flesh of their own race. These individuals gain the dire attention of the Dark Powers and are corrupted by their cannibalistic sins. They become twisted creatures, eventually dying and rising again in the form of ghoul lords, masters of the ravenous dead.</p><p>“Ghoul lord” is an acquired template that can be added to any humanoid or monstrous humanoid creature.</p><p>A humanoid or monstrous humanoid reduced to 0 Constitution or less by a ghoul lord’s ravenous fever dies and rises as a ghoul lord in 24 hours if the body is not destroyed.</p><p><strong>Spectral Hag:</strong> A spectral hag arises when a hag dies during an evil ceremony.</p><p>“Spectral Hag” is an acquired template that can be added to any hag.</p><p><strong>Hound Dread Phantom Hound:</strong> Phantom hounds are the restless spirits of loyal dogs who failed in their duty to their master.</p><p><strong>Hound Dread Carcass Hound:</strong> Carcass hounds are zombielike, mindless animated corpses.</p><p><strong>Jolly Roger:</strong> A jolly roger is the restless corpse of a pirate or ship’s captain that died at sea.</p><p><strong>Lebentod:</strong> Lebendtod are a dangerous form of undead first created by the necromancer Meredoth. </p><p>“Lebendtod” is An acquired template that can be added to any humanoid creature.</p><p>Lebendtod create more of their kind by breathing into the mouth of a dying humanoid (one below 0 hit points) as it draws its last breath. This requires a full-round action and provokes attacks of opportunity. The body must then be isolated for 72 hours. If the body is left completely undisturbed, the creature rises as a lebendtod.</p><p><strong>Lich Elemental:</strong> “Elemental Lich” is an acquired template that can be added to any humanoid creature, provided it can create the required phylactery.</p><p><strong>Mist Ferryman:</strong> A few sages hold that they are manifestations of the mists themselves, but most believe they represent the fate of those who die in the Misty Border, doomed to wander forever.</p><p>If an afflicted victim dies of ferryman's rot, her skin flakes away into</p><p>dust, leaving a skeletal corpse that rises as a mist ferryman in 6 rounds and retreats into the Mists.</p><p><strong>Mist Horror:</strong> Some maintain that they are the spirits of evil beings who attracted the attentions of the Dark Powers but who were not evil enough to imprison in their own domain.</p><p>Other scholars have posited the theory that mist horrors are created from the bodies of creatures slain by a mist golem.</p><p>“Mist horror” is a template that can be applied to any living creature.</p><p><strong>Odem:</strong> Odems are remnants of the spirits of evil humanoids that did not have the force of will to become ghosts.</p><p><strong>Death's Head Tree Death's Head:</strong> When the heads ripen, they break off from the Death's Head tree and float away. When this happens, the heads’ type becomes “undead.”</p><p><strong>Undead Treant:</strong> Thoroughly corrupted by evil in life, many dread treants assumed a vampiric existence in death.</p><p><strong>Radiant Spirit:</strong> Radiant spirits manifest when a powerful paladin or lawful good cleric is killed before completing an important spiritual quest.</p><p><strong>Remnant Aquatic:</strong> Remnants are the spirits of humanoids whose bodies were thrown into a watery, unconsecrated grave after they had been worked to death.</p><p><strong>Rushlight:</strong> The rushlight is created from the spirit of an evil creature who has been burned alive.</p><p><strong>skeleton Pyroskeleton:</strong> Created from the skeletons of murdered humanoids.</p><p>The undead priestess Radaga of Kartakass was the first to create pyroskeletons. On a night when the Mists were thick, Radaga and her minions took the corpses of six murdered soldiers and cast enlarge person, produce flame, protection from energy and animate dead on them. As the skeletons began to stir, enlarge person was cast on each a second time. The Mists fused with the newly created undead to allow enlarge person to increase the skeletons a second time. Others have since learned the methods, and each creator often experiments with the process until they create a distinct variant.</p><p><strong>Skeleton Strahd Skeleton:</strong> Animated by Barovia's darklord.</p><p>Whether as a result of Count Strahd's own research or because of some inherent property of the land of Barovia is unknown.</p><p><strong>Skeleton Strahd's Skeletal Steed:</strong> Strahd’s skeletal steeds are</p><p>the animated remains of heavy warhorses whose riders have fallen in battle against the lord of Barovia.</p><p><strong>Spirit Waif:</strong> A spirit waif is the restless soul of a murdered child. Having become the victim of some nefarious beast, the child’s soul remains trapped on this plane.</p><p><strong>Valpurleiche (Hanged Man):</strong> The valpurleiche, or hanged man, is the tortured form of a hanged humanoid filled with a tremendous amount of spite and hate during his execution. Some valpurleiches are created from the souls of those who were wrongly executed. Others are simply enraged criminals who want revenge despite their just sentence.</p><p><strong>Vampire Chiang-Shi:</strong> If the chiang-shi drains the victim’s Constitution to 0 or less, the victim returns as a chiang-shi if it had 5 or more Hit Dice.</p><p><strong>Vampire Nosferatu:</strong> If a nosferatu drains a humanoid or monstrous humanoid's Constitution to 0 or less, the victim returns as a nosferatu if it had 5 or more Hit Dice.</p><p><strong>Vampire Nosferatu Cerebral vampire:</strong> Victims reduced to 0 Intelligence or below from a cerebral vampire's intelligence drain fall into a catatonic stupor. If they die while their Intelligence is still at 0 or below, they may return as cerebral vampires, depending on their Hit Dice.</p><p><strong>Vampire Vrykolaka:</strong> If the vrykolaka drains the victim’s Constitution to 0 or less, the victim returns as a vrykolaka if it had 5 or more Hit Dice.</p><p><strong>Vampire Dwarven Vampire:</strong> If a dwarven vampire drains a victim's Constitution to 0 or less, the victim returns as a dwarven vampire if it had 5 or more Hit Dice. For this to happen, however, the victim’s body must be placed in a stone sarcophagus and placed underground. Next, the master vampire must visit the corpse and sprinkle it with powdered metals. If all this occurs, the new vampire rises 1d4 days after the vampire’s visit.</p><p><strong>Vampire Elven Vampire:</strong> If the elven vampire drains the victim’s Charisma to 0 or less, causing the victim to die, the victim returns as an elven vampire if it had 5 or more HD.</p><p><strong>Vampire Gnome Vampire:</strong> To create a new minion, a gnomish vampire must drain a gnome victim's Constitution to 0 or less, then place the corpse in the same sarcophagus in which the vampire itself sleeps. The gnomish vampire must then lie atop its victim for three full days, not even leaving to feed, allowing its negative energy to seep into the victim. At the end of this period, the victim returns as a gnomish vampire if it had 5 or more Hit Dice.</p><p><strong>Vampire Halfling Vampire:</strong> A halfling victim slain by a vampire's Constitution drain returns as a halfling vampire if it had 5 or more HD.</p><p><strong>Wight Dread:</strong> Any humanoid slain by a dread wight becomes a dread wight in 1d4 rounds.</p><p>Any humanoid slain by a greater dread wight becomes a dread wight in 1d4 rounds.</p><p><strong>Wight Dread Greater:</strong> Any giant slain by a greater dread wight becomes a greater dread wight.</p><p><strong>Zombie Cannibal:</strong> An individual slain by a cannibal zombie rises swiftly to join his slayer and the pack as a new cannibal zombie.</p><p><strong>Zombie Desert:</strong> The first desert zombies were the product of the experimentations of one of Har’Akir’s most powerful spellcasters, the ancient dead known as Senmet. Since his time, other powerful wizards and sorcerers in that desert realm have learned how to raise up the dead to serve them as desert zombies.</p><p><strong>Zombie Mud:</strong> Mud zombies generally hail from Darkon, where Azalin Rex has discovered how to create minions that would keep going despite insurmountable problems, such as missing arms or legs.</p><p><strong>Zombie Sea:</strong> ?</p><p><strong>Zombie Strahd:</strong> Barovia’s darklord has mastered the secret of creating more potent zombies than the usual animated corpses.</p><p><strong>Zombie Fog:</strong> ?</p><p><strong>Fog Cadaver:</strong> The fog can animate any humanoid corpse within its mist-filled area. It can animate corpses that are buried in the ground unless they were blessed at the time of burial or are buried in sanctified ground. The fog can animate up to 10 dead bodies each round. A zombie fog can animate a total number of cadavers at any one time equal to its current hit points.</p><p><strong>Zombie Lord:</strong> Zombie lords are created only through a rather unlikely set of circumstances. A humanoid of evil alignment must first be slain by an undead creature, without joining the ranks of the undead himself. Then, an attempt to restore the dead individual to life, such as through a raise dead spell, must go awry, with the deceased individual failing the necessary Fortitude save. If that happens, the deceased may enter undeath as a decayed, corpselike zombie lord.</p><p>“Zombie lord” is a template that can be added to any humanoid or monstrous humanoid.</p><p></p><p><strong>Ghast:</strong> If a ghoul lord slays its victim with its claws or bite, the victim returns as a ghast in 1d4 days.</p><p>Lebendtod create more of their kind by breathing into the mouth of a dying humanoid (one below 0 hit points) as it draws its last breath. This requires a full-round action and provokes attacks of opportunity. The body must then be isolated for 72 hours. If the body is disturbed in any way but left largely intact, it rises as a ghast.</p><p><strong>Ghost:</strong> Ghosts are similar to - though more powerful than - geists, spirits of intelligent creatures who have died with unfinished business and who remain close to the physical world in the hopes of completing some goal.</p><p>“Ghost” is an acquired template that can be applied to any living creature.</p><p><strong>Skeleton:</strong> A pyre elemental can touch the corpse of any once-living corporeal creature within its reach as a free action, animating it as a zombie or skeleton (depending on the condition of the corpse).</p><p><strong>Vampire Spawn:</strong> A humanoid or monstrous humanoid slain by a chiang-shi’s energy drain attack rises as a vampire spawn 1d4 days after burial.</p><p>If the chiang-shi instead drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer Hit Dice.</p><p>A humanoid or monstrous humanoid slain by a nosferatu energy drain attack rises as a vampire spawn 1d4 days after burial.</p><p>If a nosferatu drains a humanoid or monstrous humanoid's Constitution to 0 or less, the victim returns as a vampire spawn.</p><p>Victims reduced to 0 Intelligence or below from a cerebral vampire's intelligence drain fall into a catatonic stupor. if they die while their Intelligence is still at 0 or below, they may return as cerebral vampires, depending on their Hit Dice.</p><p>A humanoid or monstrous humanoid slain by the diseases spread by a vrykolaka rises as a vampire spawn 1d4 days after burial.</p><p>If the vrykolaka instead drains the Victims reduced to 0 Intelligence or below from a cerebral vampire's intelligence drain fall into a catatonic stupor. If they die while their Intelligence is still at 0 or below, they may return as cerebral vampires, depending on their Hit Dice.</p><p>If a dwarven vampire drains a victim's Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer Hit Dice. For this to happen, however, the victim’s body must be placed in a stone sarcophagus and placed underground. Next, the master vampire must visit the corpse and sprinkle it with powdered metals. If all this occurs, the new vampire spawn rises 1d4 days after the vampire’s visit.</p><p>An elf or half-elf that commits suicide due to the effects of an elven vampire’s Charisma drain rises as a vampire spawn 1d4 days after burial.</p><p>If the elven vampire drains the victim’s Charisma to 0 or less, causing the victim to die, the victim returns as a spawn if it had 4 or fewer HD.</p><p>A halfling victim slain by a vampire's Constitution drain returns as a vampire spawn if it had 4 or fewer HD.</p><p><strong>Zombie:</strong> Any humanoid slain by an undead cloaker’s energy drain (including the host) rises as a zombie 24 hours later.</p><p>A pyre elemental can touch the corpse of any once-living corporeal creature within its reach as a free action, animating it as a zombie or skeleton (depending on the condition of the corpse).</p><p>Humanoids slain by a Jolly Roger’s cackling touch rise as waterlogged zombies in 24 hours unless the body is blessed and given a traditional burial at sea.</p><p>Those who fail a zombie lord's aura of death save by more than 10 die instantly and become zombies.</p><p>Once per day, by making a successful touch attack, the zombie lord can attempt to turn a living creature into a zombie under his command. The target must make a Fortitude save. Those who fail are instantly slain, and rise in 1d4 rounds as a zombie under the zombie lord’s command.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6549232, member: 2209"] [b]Denizens of Dread[/b] Denizens of Dread: 3.5 [b]Akikage (Shadow Assassin):[/b] Creatures spawned from ninjas and assassins who died while trying to destroy an assigned victim. [b]Ancient Dead:[/b] Created by the ritual preservation of a corpse and animated by dark magic. “Ancient Dead” is a template that can be applied to any living creature. [b]Animator:[/b] Animator is an acquired template that can be added to any nonmagical object. [b]Arayashka (Snow Wraith):[/b] Arayashka are the souls of people who were killed by an arayashka. Any humanoid slain by an arayashka and buried in an area where snow may fall rises as an arayashka during the next snowstorm. [b]Bastellus (Dream Stalker):[/b] Victims who die due to the bastellus’s dream invasion become a bastellus in 1d4 days. [b]Bat Skeletal Bat:[/b] ? [b]Boneless:[/b] First created in the laboratories of Darkon’s ruler through a bizarre ritual that separated and animated separately the bones and flesh of a corpse. “Boneless” is an acquired template that can be added to any corporeal creature (other than undead) that once had a skeleton. [b]Bowlyn:[/b] Without exception, the bowlyn were sailors on oceangoing vessels who died from an accident at sea. [b]Cat Crypt:[/b] ? [b]Cloaker Dread Undead:[/b] Undead Cloakers are rumored to be the tragic remnant of a resplendant cloaker drained by undead. [b]Corpse Candle:[/b] Corpse candles are incorporeal spirits of murdered individuals that attempt to coerce the living into gaining revenge upon their killers. [b]Crimson Bones:[/b] Crimson bones are gruesome undead created when a humanoid is flayed alive in a sacrificial ritual. Crimson bones are not created purposely; they rise spontaneously from the dead, driven by hatred of the living and lust for vengeance. [b]Geist:[/b] Geists are the undead spirits of creatures that died a traumatic death with either a task uncompleted or an evil deed unpunished. “Geist” is a template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or shapechanger. [b]Bussengeist:[/b] Bussengeists are the spirits of people whose actions or inaction caused a great tragedy in which they were killed. [b] Poltergeist:[/b] Beings that become poltergeists often died in scenes of great violence and emotional turmoil. [b]Ghoul Lord:[/b] Ghoul Lords are the cursed souls of humanoids who dared to taste the flesh of their own race. These individuals gain the dire attention of the Dark Powers and are corrupted by their cannibalistic sins. They become twisted creatures, eventually dying and rising again in the form of ghoul lords, masters of the ravenous dead. “Ghoul lord” is an acquired template that can be added to any humanoid or monstrous humanoid creature. A humanoid or monstrous humanoid reduced to 0 Constitution or less by a ghoul lord’s ravenous fever dies and rises as a ghoul lord in 24 hours if the body is not destroyed. [b]Spectral Hag:[/b] A spectral hag arises when a hag dies during an evil ceremony. “Spectral Hag” is an acquired template that can be added to any hag. [b]Hound Dread Phantom Hound:[/b] Phantom hounds are the restless spirits of loyal dogs who failed in their duty to their master. [b]Hound Dread Carcass Hound:[/b] Carcass hounds are zombielike, mindless animated corpses. [b]Jolly Roger:[/b] A jolly roger is the restless corpse of a pirate or ship’s captain that died at sea. [b]Lebentod:[/b] Lebendtod are a dangerous form of undead first created by the necromancer Meredoth. “Lebendtod” is An acquired template that can be added to any humanoid creature. Lebendtod create more of their kind by breathing into the mouth of a dying humanoid (one below 0 hit points) as it draws its last breath. This requires a full-round action and provokes attacks of opportunity. The body must then be isolated for 72 hours. If the body is left completely undisturbed, the creature rises as a lebendtod. [b]Lich Elemental:[/b] “Elemental Lich” is an acquired template that can be added to any humanoid creature, provided it can create the required phylactery. [b]Mist Ferryman:[/b] A few sages hold that they are manifestations of the mists themselves, but most believe they represent the fate of those who die in the Misty Border, doomed to wander forever. If an afflicted victim dies of ferryman's rot, her skin flakes away into dust, leaving a skeletal corpse that rises as a mist ferryman in 6 rounds and retreats into the Mists. [b]Mist Horror:[/b] Some maintain that they are the spirits of evil beings who attracted the attentions of the Dark Powers but who were not evil enough to imprison in their own domain. Other scholars have posited the theory that mist horrors are created from the bodies of creatures slain by a mist golem. “Mist horror” is a template that can be applied to any living creature. [b]Odem:[/b] Odems are remnants of the spirits of evil humanoids that did not have the force of will to become ghosts. [b]Death's Head Tree Death's Head:[/b] When the heads ripen, they break off from the Death's Head tree and float away. When this happens, the heads’ type becomes “undead.” [b]Undead Treant:[/b] Thoroughly corrupted by evil in life, many dread treants assumed a vampiric existence in death. [b]Radiant Spirit:[/b] Radiant spirits manifest when a powerful paladin or lawful good cleric is killed before completing an important spiritual quest. [b]Remnant Aquatic:[/b] Remnants are the spirits of humanoids whose bodies were thrown into a watery, unconsecrated grave after they had been worked to death. [b]Rushlight:[/b] The rushlight is created from the spirit of an evil creature who has been burned alive. [b]skeleton Pyroskeleton:[/b] Created from the skeletons of murdered humanoids. The undead priestess Radaga of Kartakass was the first to create pyroskeletons. On a night when the Mists were thick, Radaga and her minions took the corpses of six murdered soldiers and cast enlarge person, produce flame, protection from energy and animate dead on them. As the skeletons began to stir, enlarge person was cast on each a second time. The Mists fused with the newly created undead to allow enlarge person to increase the skeletons a second time. Others have since learned the methods, and each creator often experiments with the process until they create a distinct variant. [b]Skeleton Strahd Skeleton:[/b] Animated by Barovia's darklord. Whether as a result of Count Strahd's own research or because of some inherent property of the land of Barovia is unknown. [b]Skeleton Strahd's Skeletal Steed:[/b] Strahd’s skeletal steeds are the animated remains of heavy warhorses whose riders have fallen in battle against the lord of Barovia. [b]Spirit Waif:[/b] A spirit waif is the restless soul of a murdered child. Having become the victim of some nefarious beast, the child’s soul remains trapped on this plane. [b]Valpurleiche (Hanged Man):[/b] The valpurleiche, or hanged man, is the tortured form of a hanged humanoid filled with a tremendous amount of spite and hate during his execution. Some valpurleiches are created from the souls of those who were wrongly executed. Others are simply enraged criminals who want revenge despite their just sentence. [b]Vampire Chiang-Shi:[/b] If the chiang-shi drains the victim’s Constitution to 0 or less, the victim returns as a chiang-shi if it had 5 or more Hit Dice. [b]Vampire Nosferatu:[/b] If a nosferatu drains a humanoid or monstrous humanoid's Constitution to 0 or less, the victim returns as a nosferatu if it had 5 or more Hit Dice. [b]Vampire Nosferatu Cerebral vampire:[/b] Victims reduced to 0 Intelligence or below from a cerebral vampire's intelligence drain fall into a catatonic stupor. If they die while their Intelligence is still at 0 or below, they may return as cerebral vampires, depending on their Hit Dice. [b]Vampire Vrykolaka:[/b] If the vrykolaka drains the victim’s Constitution to 0 or less, the victim returns as a vrykolaka if it had 5 or more Hit Dice. [b]Vampire Dwarven Vampire:[/b] If a dwarven vampire drains a victim's Constitution to 0 or less, the victim returns as a dwarven vampire if it had 5 or more Hit Dice. For this to happen, however, the victim’s body must be placed in a stone sarcophagus and placed underground. Next, the master vampire must visit the corpse and sprinkle it with powdered metals. If all this occurs, the new vampire rises 1d4 days after the vampire’s visit. [b]Vampire Elven Vampire:[/b] If the elven vampire drains the victim’s Charisma to 0 or less, causing the victim to die, the victim returns as an elven vampire if it had 5 or more HD. [b]Vampire Gnome Vampire:[/b] To create a new minion, a gnomish vampire must drain a gnome victim's Constitution to 0 or less, then place the corpse in the same sarcophagus in which the vampire itself sleeps. The gnomish vampire must then lie atop its victim for three full days, not even leaving to feed, allowing its negative energy to seep into the victim. At the end of this period, the victim returns as a gnomish vampire if it had 5 or more Hit Dice. [b]Vampire Halfling Vampire:[/b] A halfling victim slain by a vampire's Constitution drain returns as a halfling vampire if it had 5 or more HD. [b]Wight Dread:[/b] Any humanoid slain by a dread wight becomes a dread wight in 1d4 rounds. Any humanoid slain by a greater dread wight becomes a dread wight in 1d4 rounds. [b]Wight Dread Greater:[/b] Any giant slain by a greater dread wight becomes a greater dread wight. [b]Zombie Cannibal:[/b] An individual slain by a cannibal zombie rises swiftly to join his slayer and the pack as a new cannibal zombie. [b]Zombie Desert:[/b] The first desert zombies were the product of the experimentations of one of Har’Akir’s most powerful spellcasters, the ancient dead known as Senmet. Since his time, other powerful wizards and sorcerers in that desert realm have learned how to raise up the dead to serve them as desert zombies. [b]Zombie Mud:[/b] Mud zombies generally hail from Darkon, where Azalin Rex has discovered how to create minions that would keep going despite insurmountable problems, such as missing arms or legs. [b]Zombie Sea:[/b] ? [b]Zombie Strahd:[/b] Barovia’s darklord has mastered the secret of creating more potent zombies than the usual animated corpses. [b]Zombie Fog:[/b] ? [b]Fog Cadaver:[/b] The fog can animate any humanoid corpse within its mist-filled area. It can animate corpses that are buried in the ground unless they were blessed at the time of burial or are buried in sanctified ground. The fog can animate up to 10 dead bodies each round. A zombie fog can animate a total number of cadavers at any one time equal to its current hit points. [b]Zombie Lord:[/b] Zombie lords are created only through a rather unlikely set of circumstances. A humanoid of evil alignment must first be slain by an undead creature, without joining the ranks of the undead himself. Then, an attempt to restore the dead individual to life, such as through a raise dead spell, must go awry, with the deceased individual failing the necessary Fortitude save. If that happens, the deceased may enter undeath as a decayed, corpselike zombie lord. “Zombie lord” is a template that can be added to any humanoid or monstrous humanoid. [b]Ghast:[/b] If a ghoul lord slays its victim with its claws or bite, the victim returns as a ghast in 1d4 days. Lebendtod create more of their kind by breathing into the mouth of a dying humanoid (one below 0 hit points) as it draws its last breath. This requires a full-round action and provokes attacks of opportunity. The body must then be isolated for 72 hours. If the body is disturbed in any way but left largely intact, it rises as a ghast. [b]Ghost:[/b] Ghosts are similar to - though more powerful than - geists, spirits of intelligent creatures who have died with unfinished business and who remain close to the physical world in the hopes of completing some goal. “Ghost” is an acquired template that can be applied to any living creature. [b]Skeleton:[/b] A pyre elemental can touch the corpse of any once-living corporeal creature within its reach as a free action, animating it as a zombie or skeleton (depending on the condition of the corpse). [b]Vampire Spawn:[/b] A humanoid or monstrous humanoid slain by a chiang-shi’s energy drain attack rises as a vampire spawn 1d4 days after burial. If the chiang-shi instead drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer Hit Dice. A humanoid or monstrous humanoid slain by a nosferatu energy drain attack rises as a vampire spawn 1d4 days after burial. If a nosferatu drains a humanoid or monstrous humanoid's Constitution to 0 or less, the victim returns as a vampire spawn. Victims reduced to 0 Intelligence or below from a cerebral vampire's intelligence drain fall into a catatonic stupor. if they die while their Intelligence is still at 0 or below, they may return as cerebral vampires, depending on their Hit Dice. A humanoid or monstrous humanoid slain by the diseases spread by a vrykolaka rises as a vampire spawn 1d4 days after burial. If the vrykolaka instead drains the Victims reduced to 0 Intelligence or below from a cerebral vampire's intelligence drain fall into a catatonic stupor. If they die while their Intelligence is still at 0 or below, they may return as cerebral vampires, depending on their Hit Dice. If a dwarven vampire drains a victim's Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer Hit Dice. For this to happen, however, the victim’s body must be placed in a stone sarcophagus and placed underground. Next, the master vampire must visit the corpse and sprinkle it with powdered metals. If all this occurs, the new vampire spawn rises 1d4 days after the vampire’s visit. An elf or half-elf that commits suicide due to the effects of an elven vampire’s Charisma drain rises as a vampire spawn 1d4 days after burial. If the elven vampire drains the victim’s Charisma to 0 or less, causing the victim to die, the victim returns as a spawn if it had 4 or fewer HD. A halfling victim slain by a vampire's Constitution drain returns as a vampire spawn if it had 4 or fewer HD. [b]Zombie:[/b] Any humanoid slain by an undead cloaker’s energy drain (including the host) rises as a zombie 24 hours later. A pyre elemental can touch the corpse of any once-living corporeal creature within its reach as a free action, animating it as a zombie or skeleton (depending on the condition of the corpse). Humanoids slain by a Jolly Roger’s cackling touch rise as waterlogged zombies in 24 hours unless the body is blessed and given a traditional burial at sea. Those who fail a zombie lord's aura of death save by more than 10 die instantly and become zombies. Once per day, by making a successful touch attack, the zombie lord can attempt to turn a living creature into a zombie under his command. The target must make a Fortitude save. Those who fail are instantly slain, and rise in 1d4 rounds as a zombie under the zombie lord’s command. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top