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<blockquote data-quote="Voadam" data-source="post: 6596908" data-attributes="member: 2209"><p><strong>Dangerous Denizens The Monsters of Tellene</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/54246/Dangerous-Denizens-The-Monsters-of-Tellene?term=tellene&affiliate_id=17596" target="_blank">Dangerous Denizens The Monsters of Tellene</a></p><p>3.5</p><p><strong>Eaten One:</strong> created from fallen heroes who have been partially consumed by oozes or other hideous creatures.</p><p><strong>Hound of Ill-Omen:</strong> ?</p><p><strong>Mummy Blood Hijarjany:</strong> The blood mummy (known as the “hijarjany”) results from mummification that excluded the removal of the organs (usually common folk).</p><p><strong>Mummy Heretic Ghoskinjany:</strong> These beings were horridly tortured and then mummified alive, a process that granted them great power and a terrible hatred for anything living.</p><p><strong>Mummy Noble Shojarijany:</strong> The Shojarijany, or “noble mummy,” resulted from the best mummification process available during the Middle Period.</p><p><strong>Mummy Rattlebon Thinchejany:</strong> ?</p><p><strong>Mummy Royal Shijarinjany:</strong> ?</p><p><strong>Mummy Servitor Jhurijany:</strong> Jhurijany, or “servitor mummies,” were created from commoners as servants to the kings, priests and to the undead masters.</p><p><strong>Poltergeist:</strong> ?</p><p><strong>Reliqus:</strong> The reliquae of Tellene are rumored to be the creation of Queen Simura, a former ruler of Pekal who turned to the dark arts of necromancy late in her reign.</p><p><strong>Rusalka:</strong> Rusalka are the undead spirits of women who have met an untimely end through drowning, whether by murder or suicide.</p><p>Some Kalamaran scholars say that the ancient origins of the rusalka lie in the Ep’Sarab Swampland, where three witches lay buried in three separate, but adjoining mounds. In the year 458 IR, river pirates led by the famous brigand Caran Bluetooth plundered the mounds. When they did so they roused the souls of the three witches. These evil incarnations rose from the dead in raging madness, hounding the greater part of the crew to death. Only a few escaped, fleeing south down the Badato River. One of these, Caran’s brother Malaran, is thought to have escaped with a powerful magic ring. He fled into the swamps and for a great while wandered listlessly, without home or any kind of shelter. The witches, not satisfied with destroying the pirates, lay a curse on the water and all the water that earned the pirates their livelihood.</p><p>The curse had greater impact than the witches ever dared hope and soon the spirits of women tormented in life rose from the surrounding bogs and rivers; the rusalka had come to Kalamar.</p><p><strong>Sheet Phantom:</strong> Sheet phantoms are the maligned spirits of those betrayed byfriends and family members. They return for revenge by inhabiting a piece of fabric related to their betrayal and death.</p><p>No one knows for certain where the sheet phantom originates, for the first documented case of the sheet phantom has been corrupted by urban legend. Coincidentally (or not), this sheet phantom was the spirit of an expert Mendarn tailor, Blesdar Forband. Blesdar was said to make the most magnificent clothing known throughout the region. But one customer, a noble by the name of Granden, refused payment until he saw perfection. Blesdar locked himself in his shop and worked. Completing his fifth attempt, the tailor proudly presented his</p><p>work to the noble. Granden turned down his efforts yet again. Finishing his sixth attempt with an unexpected speed, Blesdar presented himself at the noble’s home to show off his latest creation. It was there that he realized the truth – Granden had cruelly kept Blesdar working so that he could spend time with the tailor’s wife. Collapsing from exhaustion and shock, Blesdar died. He was mourned only by those that knew and appreciated his work.</p><p>The following week, Granden took the tailor’s last creation from his wardrobe, intending to wear the exquisite ensemble at his next ball. There, he was the talk of the party. When asked where he had commissioned such wonderful clothing, Granden claimed that his wife had made them for him. Moments later, Granden fell to the floor dead. The noble’s chest had been crushed in.</p><p>Supposedly, since that event, sheet phantoms have appeared across the lands of Tellene. Some say Blesdar’s fabric had been resold and his vengeful spirit curses any who uses it. Others say that the story is no more than myth and some type of unseen demon stalks the land. The Brandobians call this creature a “blesdar,” with no other understanding of what it may be.</p><p><strong>Sheet Ghoul:</strong> If a person dies because of a sheet phantom’s constricting ability, or as a result of damage caused by another source while wearing the sheet phantom, the victim rises as a sheet ghoul in 1d4 days.</p><p><strong>Swordwraith Skarrnid:</strong> Swordwraiths are the evil spirits of defeated soldiers, come back from the darkness to wreak vengeance on any living creature that in some way resembles their former opponents.</p><p><strong>Treant Undead:</strong> The undead treant is a once-benevolent servant of nature now corrupted and twisted into a shell of its former self.</p><p>Although opposing forces have combated undead treants in the past, they are still no closer to understanding where these undead treants come from. The undead treants certainly do not multiply like natural creatures, nor do certain spells (those that normally create undead) work on dead trees.</p><p>Amongst the druids and rangers, theories of the undead treant abound, though none of them have been proven. One theory states that trees the monster animates become undead themselves. Another speculates that the undead treant’s touch passes on the undead curse to others of its kind. One more blames evil druids and their blighting magic, creating such creatures to serve out their bidding. And yet one more assumes that when an undead treant kills a living treant, it passes on its curse much like a vampire.</p><p></p><p><strong>Skeleton:</strong> A remove curse or remove disease spell, or a more powerful version of either, transforms an eaten one into a normal skeleton that can crawl with a speed of 10 feet. Neither spell restores any missing portions of the eaten one’s body.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6596908, member: 2209"] [b]Dangerous Denizens The Monsters of Tellene[/b] [URL="http://www.drivethrurpg.com/product/54246/Dangerous-Denizens-The-Monsters-of-Tellene?term=tellene&affiliate_id=17596"]Dangerous Denizens The Monsters of Tellene[/URL] 3.5 [b]Eaten One:[/b] created from fallen heroes who have been partially consumed by oozes or other hideous creatures. [b]Hound of Ill-Omen:[/b] ? [b]Mummy Blood Hijarjany:[/b] The blood mummy (known as the “hijarjany”) results from mummification that excluded the removal of the organs (usually common folk). [b]Mummy Heretic Ghoskinjany:[/b] These beings were horridly tortured and then mummified alive, a process that granted them great power and a terrible hatred for anything living. [b]Mummy Noble Shojarijany:[/b] The Shojarijany, or “noble mummy,” resulted from the best mummification process available during the Middle Period. [b]Mummy Rattlebon Thinchejany:[/b] ? [b]Mummy Royal Shijarinjany:[/b] ? [b]Mummy Servitor Jhurijany:[/b] Jhurijany, or “servitor mummies,” were created from commoners as servants to the kings, priests and to the undead masters. [b]Poltergeist:[/b] ? [b]Reliqus:[/b] The reliquae of Tellene are rumored to be the creation of Queen Simura, a former ruler of Pekal who turned to the dark arts of necromancy late in her reign. [b]Rusalka:[/b] Rusalka are the undead spirits of women who have met an untimely end through drowning, whether by murder or suicide. Some Kalamaran scholars say that the ancient origins of the rusalka lie in the Ep’Sarab Swampland, where three witches lay buried in three separate, but adjoining mounds. In the year 458 IR, river pirates led by the famous brigand Caran Bluetooth plundered the mounds. When they did so they roused the souls of the three witches. These evil incarnations rose from the dead in raging madness, hounding the greater part of the crew to death. Only a few escaped, fleeing south down the Badato River. One of these, Caran’s brother Malaran, is thought to have escaped with a powerful magic ring. He fled into the swamps and for a great while wandered listlessly, without home or any kind of shelter. The witches, not satisfied with destroying the pirates, lay a curse on the water and all the water that earned the pirates their livelihood. The curse had greater impact than the witches ever dared hope and soon the spirits of women tormented in life rose from the surrounding bogs and rivers; the rusalka had come to Kalamar. [b]Sheet Phantom:[/b] Sheet phantoms are the maligned spirits of those betrayed byfriends and family members. They return for revenge by inhabiting a piece of fabric related to their betrayal and death. No one knows for certain where the sheet phantom originates, for the first documented case of the sheet phantom has been corrupted by urban legend. Coincidentally (or not), this sheet phantom was the spirit of an expert Mendarn tailor, Blesdar Forband. Blesdar was said to make the most magnificent clothing known throughout the region. But one customer, a noble by the name of Granden, refused payment until he saw perfection. Blesdar locked himself in his shop and worked. Completing his fifth attempt, the tailor proudly presented his work to the noble. Granden turned down his efforts yet again. Finishing his sixth attempt with an unexpected speed, Blesdar presented himself at the noble’s home to show off his latest creation. It was there that he realized the truth – Granden had cruelly kept Blesdar working so that he could spend time with the tailor’s wife. Collapsing from exhaustion and shock, Blesdar died. He was mourned only by those that knew and appreciated his work. The following week, Granden took the tailor’s last creation from his wardrobe, intending to wear the exquisite ensemble at his next ball. There, he was the talk of the party. When asked where he had commissioned such wonderful clothing, Granden claimed that his wife had made them for him. Moments later, Granden fell to the floor dead. The noble’s chest had been crushed in. Supposedly, since that event, sheet phantoms have appeared across the lands of Tellene. Some say Blesdar’s fabric had been resold and his vengeful spirit curses any who uses it. Others say that the story is no more than myth and some type of unseen demon stalks the land. The Brandobians call this creature a “blesdar,” with no other understanding of what it may be. [b]Sheet Ghoul:[/b] If a person dies because of a sheet phantom’s constricting ability, or as a result of damage caused by another source while wearing the sheet phantom, the victim rises as a sheet ghoul in 1d4 days. [b]Swordwraith Skarrnid:[/b] Swordwraiths are the evil spirits of defeated soldiers, come back from the darkness to wreak vengeance on any living creature that in some way resembles their former opponents. [b]Treant Undead:[/b] The undead treant is a once-benevolent servant of nature now corrupted and twisted into a shell of its former self. Although opposing forces have combated undead treants in the past, they are still no closer to understanding where these undead treants come from. The undead treants certainly do not multiply like natural creatures, nor do certain spells (those that normally create undead) work on dead trees. Amongst the druids and rangers, theories of the undead treant abound, though none of them have been proven. One theory states that trees the monster animates become undead themselves. Another speculates that the undead treant’s touch passes on the undead curse to others of its kind. One more blames evil druids and their blighting magic, creating such creatures to serve out their bidding. And yet one more assumes that when an undead treant kills a living treant, it passes on its curse much like a vampire. [b]Skeleton:[/b] A remove curse or remove disease spell, or a more powerful version of either, transforms an eaten one into a normal skeleton that can crawl with a speed of 10 feet. Neither spell restores any missing portions of the eaten one’s body. [/QUOTE]
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