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<blockquote data-quote="Voadam" data-source="post: 6679384" data-attributes="member: 2209"><p><strong>Strange Lands: Lost Tribes of the Scarred Lands</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/1601/Strange-Lands-Lost-Tribes-of-the-Scarred-Lands?term=strange+lands&it=1&affiliate_id=17596" target="_blank">Strange Lands: Lost Tribes of the Scarred Lands</a></p><p>3.5</p><p><strong>Fossil Ghoul:</strong> An afflicted humanoid of six Hit Dice or more who dies of ghoul fever from a fossil ghoul rises as a fossil ghoul at the next midnight.</p><p><strong>Na'heem:</strong> The Na’heem are the result of the misapprehension of spiritual epiphany at the most delicate moment of the enlightenment process - instead of rising to the status of Exemplar, the monk undergoes a dark and hideous metamorphosis.</p><p>The Brotherhood of Na’heem embodied the highest levels of ascetic virtue for an eon. Disciplined and devoted to the arts of self-mortification, the brotherhood set off into the wastes to pursue</p><p>total mastery of their spiritual system. It was not long before the Ministers of Cruelty, an order of sadistic devils that “patronizes” the religiously ascetic, disturbed the deep desert meditation of these nomadic monks. Their souls stretched shreds upon the unresolved Paradox Of their Order” to mysteries, the first masters of the Na’heem brotherhood were cursed to walk the sands as undead warnings to the religiously zealous, thinking only of the yawning void coursing through their husks. Since then, other misguided spiritualists, drawn to the promise of unholy wisdom and immortality, have chosen to walk the maddening path of the Na’heem, swelling the brotherhood’s ranks with worthy new believers.</p><p>“Na’heem” is an acquired template that can be added to any humanoid monk of at least 11th level.</p><p><strong>Sample Naheem:</strong> ?</p><p><strong>Voracious Fang Swarm:</strong> Although the origin of these swarms is unknown, one thing is obvious: they almost certainly have some connection to Gaurak the Glutton. Some sages speculate that these swarms arise in areas where one of the ravenous titan's teeth tainted the land; others believe that they may have been created by Gaurak himself.</p><p><strong>Unholy Chorus:</strong> ?</p><p><strong>Nether Dragon:</strong> Some rare chromatic dragons continue to live on, long past the point where even other dragons have perished of old age. Nesting on treasure hoards they’ve no intention of using, their spirits are poisoned by their greed and by their loathing and distrust of every living thing. Such a dragon can become a twisted, corrupted thing indeed, its body bloated beyond all proportion and its soul rotten beyond the foulest evil. Dragons that reach this state of taint usually retire far below the earth; there, the utter lack of light, the dark arcane forces below the Scarred Lands, and the very weight of excess years finally turn the creature into a nether dragon.</p><p>Nether dragons are undead creatures, although they don’t need to physically die in the process - their souls are simply snuffed out and they turn into foul husks, empty of life and light.</p><p>“Nether dragon” is an acquired template that can be added to any true dragon of evil alignment that has reached great wyrm age.</p><p><strong>Sample Nether Dragon:</strong> This nether dragon was originally a green dragon who finally killed or drove away all other living creatures from its forest. It then retreated to the core of the dead wood it used to call home and descended more and more deeply into its caves, until it reached the deepest underground lake it could find, where it now lies submerged, wallowing in its own hatred of everything.</p><p><strong>Frost Maiden:</strong> Occasionally, a dryad’s resplendent oak succumbs to the frigid touch of winter. The tree’s destruction spells doom for the dryad, but death is not always the final result. The dryad may rise again as an undead monster filled with winter’s fury - a frost maiden.</p><p><strong>Rekirrac:</strong> ?</p><p><strong>Winter Wraith:</strong> In Fenrilik and other icy regions, young children who die from exposure to the elements sometimes return as winter wraiths, called “thirsty ghosts” by some.</p><p></p><p><strong>Undead:</strong> Once per day with a successful touch attack, Otossal’s avatar can transform any living being into an undeadcreature. The creature touched must make a DC 36 Fortitude save or gain any undead template of Otossal’s choice.</p><p><strong>Ghoul:</strong> An afflicted humanoid of four or fewer Hit Dice who dies of ghoul fever from a fossil ghoul rises as a fossil ghoul at the next midnight.</p><p>Any humanoid killed by the energy drain attack of a voracious fang swarm rises 2d6 hours later as a ghoul.</p><p><strong>Ghast:</strong> An afflicted humanoid of 4-5 Hit Dice who dies of ghoul fever from a fossil ghoul rises as a fossil ghoul at the next midnight.</p><p><strong>Ice Haunt:</strong> Victims killed by a rime witch’s spells or her ice haunts rise after 24 hours as ice haunts under her control.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6679384, member: 2209"] [b]Strange Lands: Lost Tribes of the Scarred Lands[/b] [URL="http://www.drivethrurpg.com/product/1601/Strange-Lands-Lost-Tribes-of-the-Scarred-Lands?term=strange+lands&it=1&affiliate_id=17596"]Strange Lands: Lost Tribes of the Scarred Lands[/URL] 3.5 [b]Fossil Ghoul:[/b] An afflicted humanoid of six Hit Dice or more who dies of ghoul fever from a fossil ghoul rises as a fossil ghoul at the next midnight. [b]Na'heem:[/b] The Na’heem are the result of the misapprehension of spiritual epiphany at the most delicate moment of the enlightenment process - instead of rising to the status of Exemplar, the monk undergoes a dark and hideous metamorphosis. The Brotherhood of Na’heem embodied the highest levels of ascetic virtue for an eon. Disciplined and devoted to the arts of self-mortification, the brotherhood set off into the wastes to pursue total mastery of their spiritual system. It was not long before the Ministers of Cruelty, an order of sadistic devils that “patronizes” the religiously ascetic, disturbed the deep desert meditation of these nomadic monks. Their souls stretched shreds upon the unresolved Paradox Of their Order” to mysteries, the first masters of the Na’heem brotherhood were cursed to walk the sands as undead warnings to the religiously zealous, thinking only of the yawning void coursing through their husks. Since then, other misguided spiritualists, drawn to the promise of unholy wisdom and immortality, have chosen to walk the maddening path of the Na’heem, swelling the brotherhood’s ranks with worthy new believers. “Na’heem” is an acquired template that can be added to any humanoid monk of at least 11th level. [b]Sample Naheem:[/b] ? [b]Voracious Fang Swarm:[/b] Although the origin of these swarms is unknown, one thing is obvious: they almost certainly have some connection to Gaurak the Glutton. Some sages speculate that these swarms arise in areas where one of the ravenous titan's teeth tainted the land; others believe that they may have been created by Gaurak himself. [b]Unholy Chorus:[/b] ? [b]Nether Dragon:[/b] Some rare chromatic dragons continue to live on, long past the point where even other dragons have perished of old age. Nesting on treasure hoards they’ve no intention of using, their spirits are poisoned by their greed and by their loathing and distrust of every living thing. Such a dragon can become a twisted, corrupted thing indeed, its body bloated beyond all proportion and its soul rotten beyond the foulest evil. Dragons that reach this state of taint usually retire far below the earth; there, the utter lack of light, the dark arcane forces below the Scarred Lands, and the very weight of excess years finally turn the creature into a nether dragon. Nether dragons are undead creatures, although they don’t need to physically die in the process - their souls are simply snuffed out and they turn into foul husks, empty of life and light. “Nether dragon” is an acquired template that can be added to any true dragon of evil alignment that has reached great wyrm age. [b]Sample Nether Dragon:[/b] This nether dragon was originally a green dragon who finally killed or drove away all other living creatures from its forest. It then retreated to the core of the dead wood it used to call home and descended more and more deeply into its caves, until it reached the deepest underground lake it could find, where it now lies submerged, wallowing in its own hatred of everything. [b]Frost Maiden:[/b] Occasionally, a dryad’s resplendent oak succumbs to the frigid touch of winter. The tree’s destruction spells doom for the dryad, but death is not always the final result. The dryad may rise again as an undead monster filled with winter’s fury - a frost maiden. [b]Rekirrac:[/b] ? [b]Winter Wraith:[/b] In Fenrilik and other icy regions, young children who die from exposure to the elements sometimes return as winter wraiths, called “thirsty ghosts” by some. [b]Undead:[/b] Once per day with a successful touch attack, Otossal’s avatar can transform any living being into an undeadcreature. The creature touched must make a DC 36 Fortitude save or gain any undead template of Otossal’s choice. [b]Ghoul:[/b] An afflicted humanoid of four or fewer Hit Dice who dies of ghoul fever from a fossil ghoul rises as a fossil ghoul at the next midnight. Any humanoid killed by the energy drain attack of a voracious fang swarm rises 2d6 hours later as a ghoul. [b]Ghast:[/b] An afflicted humanoid of 4-5 Hit Dice who dies of ghoul fever from a fossil ghoul rises as a fossil ghoul at the next midnight. [b]Ice Haunt:[/b] Victims killed by a rime witch’s spells or her ice haunts rise after 24 hours as ice haunts under her control. [/QUOTE]
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