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<blockquote data-quote="Voadam" data-source="post: 6697673" data-attributes="member: 2209"><p><strong>Encyclopedia Arcane Necromancy</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/1818/Encyclopaedia-Arcane-Necromancy?term=necromancy&cPath=161_201&it=1&affiliate_id=17596" target="_blank">Encyclopedia Arcane Necromancy</a> </p><p>3.0</p><p><strong>Bone Delver:</strong> Bone delvers are a form of undead who were once grave robbers and died whilst performing their nefarious tasks. Some may have inadvertently awoken undead creatures in the grave, others are outwitted by cunning traps placed in well protected mausoleums.</p><p><strong>Burning Ghat:</strong> The burning ghat is a rare form of undead, created in areas of unusually high negative energy saturation when a sentient creature is put to death by fire for a crime it was innocent of.</p><p><strong>Death Knight:</strong> Doomed to devastate the world they once cherished and sought to protect, death knights are the result of damning curses visited upon once noble paladins who fell from grace at the moment of death.</p><p>The death knight is a template that may be applied to any humanoid or monstrous humanoid paladin.</p><p><strong>Glacial Haunt:</strong> In the icy wastes of the north can sometimes be found the undead spirits of those who froze to death in the snows.</p><p><strong>Grave Mount:</strong> The grave mount is the insult to all that is good and holy when a paladin’s steed is returned from the dead to wreak havoc upon the world. These undead creatures are rare and usually created when a death knight arises from the grave to ride the steed he owned in his former life, though a few necromancers are also able to raise a grave mount given time and study.</p><p><strong>Skull Child:</strong> If a skull child manages to slay a juvenile humanoid by draining its Constitution to 0, the unlucky victim will rise in 1d4 days as a freewilled skull child. A bless cast on the body before that time will cease the transformation.</p><p><strong>Slaugh:</strong> Negative energy is present in all things, even far out into the open sea. Thus, when a humanoid of particularly evil disposition is drowned, their will may be such that it is just possible that negative energies fuse in the water around them, reanimating their spirit as a slaugh.</p><p><strong>Slaugh-Spawn:</strong> The slaugh-spawn is a grotesque form of undead formed when a slaugh merges with a slain victim.</p><p>A slaugh can merge with any humanoid it slays. The entire process takes four hours, after which the slaugh and victim both rise together as a slaugh-spawn.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6697673, member: 2209"] [b]Encyclopedia Arcane Necromancy[/b] [URL="http://www.drivethrurpg.com/product/1818/Encyclopaedia-Arcane-Necromancy?term=necromancy&cPath=161_201&it=1&affiliate_id=17596"]Encyclopedia Arcane Necromancy[/URL] 3.0 [b]Bone Delver:[/b] Bone delvers are a form of undead who were once grave robbers and died whilst performing their nefarious tasks. Some may have inadvertently awoken undead creatures in the grave, others are outwitted by cunning traps placed in well protected mausoleums. [b]Burning Ghat:[/b] The burning ghat is a rare form of undead, created in areas of unusually high negative energy saturation when a sentient creature is put to death by fire for a crime it was innocent of. [b]Death Knight:[/b] Doomed to devastate the world they once cherished and sought to protect, death knights are the result of damning curses visited upon once noble paladins who fell from grace at the moment of death. The death knight is a template that may be applied to any humanoid or monstrous humanoid paladin. [b]Glacial Haunt:[/b] In the icy wastes of the north can sometimes be found the undead spirits of those who froze to death in the snows. [b]Grave Mount:[/b] The grave mount is the insult to all that is good and holy when a paladin’s steed is returned from the dead to wreak havoc upon the world. These undead creatures are rare and usually created when a death knight arises from the grave to ride the steed he owned in his former life, though a few necromancers are also able to raise a grave mount given time and study. [b]Skull Child:[/b] If a skull child manages to slay a juvenile humanoid by draining its Constitution to 0, the unlucky victim will rise in 1d4 days as a freewilled skull child. A bless cast on the body before that time will cease the transformation. [b]Slaugh:[/b] Negative energy is present in all things, even far out into the open sea. Thus, when a humanoid of particularly evil disposition is drowned, their will may be such that it is just possible that negative energies fuse in the water around them, reanimating their spirit as a slaugh. [b]Slaugh-Spawn:[/b] The slaugh-spawn is a grotesque form of undead formed when a slaugh merges with a slain victim. A slaugh can merge with any humanoid it slays. The entire process takes four hours, after which the slaugh and victim both rise together as a slaugh-spawn. [/QUOTE]
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