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<blockquote data-quote="Voadam" data-source="post: 6785481" data-attributes="member: 2209"><p><strong>Monster Manual</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/17002/Monster-Manual-1e?affiliate_id=17596" target="_blank">Monster Manual</a></p><p>1e</p><p><strong>Ghast:</strong> Certain manes will be used to form shadows or ghasts, (qqv), depending upon the greatness of their evil in material life.</p><p><strong>Ghost:</strong> Ghosts are the spirits of evil humans who were so awful in their badness that they have been rewarded (or perhaps cursed) by being given undead status.</p><p><strong>Ghoul:</strong> Any human killed by a ghoulish attack will become a ghoul unless blessed (or blessed and then resurrected).</p><p><strong>Lacedon:</strong> The lacedon is a marine form of the ghoul. It conforms in all other respects to ghouls.</p><p><strong>Groaning Spirit:</strong> The groaning spirit, or banshee, is the spirit of an evil female elf - a very rare thing indeed.</p><p><strong>Ixitxachitl Vampiric:</strong> ?</p><p><strong>Lich:</strong> A lich exists because of its own desires and the use of powerful and arcane magic. The lich passes from a state of humanity to a non-human, nonliving existence through force of will. It retains this status by certain conjurations, enchantments, and a phylactery.</p><p>Liches were formerly ultra powerful magic-users or magic-user/clerics of not less than 18th level of magic-use.</p><p><strong>Mummy:</strong> They retain a semblance of life due to their evil.</p><p><strong>Shadow:</strong> In addition to the 2-5 hit points of damage their chill touch causes, each hit also saps 1 point of the victim's strength. If a human opponent reaches 0 strength or hit points, the shadow drains his life force and he becomes a shadow.</p><p>Certain manes will be used to form shadows or ghasts, (qqv), depending upon the greatness of their evil in material life.</p><p><strong>Skeleton:</strong> Skeletons are magically animated, undead monsters. They are enchanted by a powerful magic-user or cleric of evil alignment.</p><p><strong>Spectre:</strong> Any human totally drained of life energy by a spectre becomes a half-strength spectre under the control of the spectre which drained him.</p><p>After being in hell for a time certain lemures will be chosen to form wraiths or spectres (qqv).</p><p><strong>Vampire:</strong> Any human or humanoid drained of all life energy by a vampire becomes an appropriately strengthened vampire under control of its slayer. This transformation takes place 1 day after the creature is buried, but if and only if the creature is buried. Thus it is possible to have a vampiric thief, cleric (chaotic evil in vampire form, of course), etc.</p><p><strong>Vampire Eastern:</strong> Any human or humanoid drained of all life energy by a vampire becomes an appropriately strengthened vampire under control of its slayer. This transformation takes place 1 day after the creature is buried, but if and only if the creature is buried. Thus it is possible to have a vampiric thief, cleric (chaotic evil in vampire form, of course), etc.</p><p><strong>Wight:</strong> Any human totally drained of life energy by a wight will become a half-strength wight under control of its slayer.</p><p><strong>Wraith:</strong> If a wraith drains all life energy levels from a human (including dwarves, elves, gnomes, half-elves, or even halflings) the victim becomes a half-strength wraith under the control of the wraith which drained the victim.</p><p>After being in hell for a time certain lemures will be chosen to form wraiths or spectres (qqv).</p><p><strong>Zombie:</strong> Zombies are magically animated corpses, undead creatures under the command of the evil magic-users or clerics who animated them.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6785481, member: 2209"] [b]Monster Manual[/b] [URL="http://www.drivethrurpg.com/product/17002/Monster-Manual-1e?affiliate_id=17596"]Monster Manual[/URL] 1e [b]Ghast:[/b] Certain manes will be used to form shadows or ghasts, (qqv), depending upon the greatness of their evil in material life. [b]Ghost:[/b] Ghosts are the spirits of evil humans who were so awful in their badness that they have been rewarded (or perhaps cursed) by being given undead status. [b]Ghoul:[/b] Any human killed by a ghoulish attack will become a ghoul unless blessed (or blessed and then resurrected). [b]Lacedon:[/b] The lacedon is a marine form of the ghoul. It conforms in all other respects to ghouls. [b]Groaning Spirit:[/b] The groaning spirit, or banshee, is the spirit of an evil female elf - a very rare thing indeed. [b]Ixitxachitl Vampiric:[/b] ? [b]Lich:[/b] A lich exists because of its own desires and the use of powerful and arcane magic. The lich passes from a state of humanity to a non-human, nonliving existence through force of will. It retains this status by certain conjurations, enchantments, and a phylactery. Liches were formerly ultra powerful magic-users or magic-user/clerics of not less than 18th level of magic-use. [b]Mummy:[/b] They retain a semblance of life due to their evil. [b]Shadow:[/b] In addition to the 2-5 hit points of damage their chill touch causes, each hit also saps 1 point of the victim's strength. If a human opponent reaches 0 strength or hit points, the shadow drains his life force and he becomes a shadow. Certain manes will be used to form shadows or ghasts, (qqv), depending upon the greatness of their evil in material life. [b]Skeleton:[/b] Skeletons are magically animated, undead monsters. They are enchanted by a powerful magic-user or cleric of evil alignment. [b]Spectre:[/b] Any human totally drained of life energy by a spectre becomes a half-strength spectre under the control of the spectre which drained him. After being in hell for a time certain lemures will be chosen to form wraiths or spectres (qqv). [b]Vampire:[/b] Any human or humanoid drained of all life energy by a vampire becomes an appropriately strengthened vampire under control of its slayer. This transformation takes place 1 day after the creature is buried, but if and only if the creature is buried. Thus it is possible to have a vampiric thief, cleric (chaotic evil in vampire form, of course), etc. [b]Vampire Eastern:[/b] Any human or humanoid drained of all life energy by a vampire becomes an appropriately strengthened vampire under control of its slayer. This transformation takes place 1 day after the creature is buried, but if and only if the creature is buried. Thus it is possible to have a vampiric thief, cleric (chaotic evil in vampire form, of course), etc. [b]Wight:[/b] Any human totally drained of life energy by a wight will become a half-strength wight under control of its slayer. [b]Wraith:[/b] If a wraith drains all life energy levels from a human (including dwarves, elves, gnomes, half-elves, or even halflings) the victim becomes a half-strength wraith under the control of the wraith which drained the victim. After being in hell for a time certain lemures will be chosen to form wraiths or spectres (qqv). [b]Zombie:[/b] Zombies are magically animated corpses, undead creatures under the command of the evil magic-users or clerics who animated them. [/QUOTE]
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