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<blockquote data-quote="Voadam" data-source="post: 6807165" data-attributes="member: 2209"><p><strong>Savage Coast Monstrous Compendium</strong></p><p></p><p>Savage Coast Monstrous Compendium </p><p>2e</p><p><strong>Arasheem:</strong> These undead araneas retain the High Intelligence of the spider-humanoid race and still possess superior magical ability. Though they are rumored to be failed liches, no proof of this fact has been discovered.</p><p><strong>Cursed One:</strong> The onset of the Red Curse always causes the loss of ability score points, and in some cases, cinnabryl cannot be found in time to stop this loss after the first point. When any of a person's ability scores is lowered to 0, that person dies. If special measures are not taken, that person will rise again as a cursed one.</p><p>To prevent the rise of a cursed one, one ounce of cinnabryl must be buried with the remains of anyone who dies from the attribute point loss brought on by the Red Curse.</p><p>Cursed ones are also sometimes created by the touch of an Inheritor lich. </p><p>The touch of an inheritor lich automatically kills any individual who has one or more attribute scores (with the exception of Charisma) reduced to 0 or less. The next night, however, that victim will rise as a cursed one. </p><p><strong>Deathmare:</strong> A deathmares is the spirit of a horse that was abused and killed by an evil, sadistic owner. They return from the dead to exact revenge on all horsemen, regardless of alignment, feeding on the life forces of the riders they kill.</p><p><strong>Lich Inheritor:</strong> These vile undead creatures are the remnants of high-level Inheritors who sought to increase their power. Through arcane, alchemical processes, they transform from living beings into powerful undead creatures. </p><p>Inheritor liches were once 15th-level Inheritors, possessing seven Legacies before transformation. No Inheritor lich of greater or lesser power has been reported. Some sages speculate that such a creature's power is limited by the transformation process, but others claim that the reason a more powerful Inheritor lich has not been encountered is because no Inheritor of greater power has attempted the transformation-yet.</p><p>To become an Inheritor lich, an Inheritor must first construct the item that will hold his life essence. This must be done by the prospective lich-never by a second party. Ideally, the red steel used in the creation of the item was worn as cinnabryl by the Inheritor. The Inheritor must also personally create a difficult alchemical preparation. This potion is something like crimson essence, but also contains steel seed, finely ground red steel, herbs, blood, and miscellaneous arcane and costly items. The exact formula is known only to a few, but it might be found in the journals of those who have attempted the process. Like crimson essence, the potion must be bathed in the magic of depleting cinnabryl for several weeks. When ready to become a lich, the Inheritor imbibes the potion; he must then make a successful system shock roll or die. If the roll is successful, the Inheritor becomes an Inheritor lich and immediately enters the Time of Change, transforming according to the Legacies possessed. However, no points are lost from ability scores during this process, and any that were subtracted previously are gained back.</p><p><strong>Nosferatu:</strong> Human or humanoid victims of a nosferatu may later become a nosferatu only if the original undead wishes it. If so, the victim rises from the dead three days after being drained of blood, unless its body was burned or totally destroyed.</p><p><strong>Spawn of Nimmur:</strong> When a powerful (11 or more Hit Die) Nimmurian manscorpion dies from exposure to sunlight, it has a 1% chance per Hit Die of becoming undead, rising as an avenging spawn of Nimmur when the sun sets. </p><p> If the ashes of a sun-burned manscorpion are sprinkled with holy water from a temple dedicated to the Immortal Idu (Ixion), blessed, and scattered to the four winds, the manscorpion cannot rise as a spawn of Nimmur.</p><p>Only very powerful manscorpions can "survive" the burning process to become true Spawn of Nimmur.</p><p><strong>Ziggurat Horror:</strong> Ziggurat horrors are intentionally made by Nimmurian priests, under carefully controlled conditions.</p><p><strong>Sprit Heroic:</strong> The heroic spirit is an undead entity who died while attempting to perform some especially heroic deed or defeat some dastardly villain.</p><p><strong>Yeshom:</strong> Yeshoms are the undead remnants of aranean mages who sought power, got it, and paid too high a price.</p><p>Yeshoms came into being about 1,500 years ago, when a group of Herathian mages cooperated in an effort to gain immortality, augment the natural shapechanging abilities of the aranean race, and gain additional spellcasting power.</p><p>Their research effort succeeded in all three of these goals, discovering a method by which a powerful aranea could be transformed into a new form with vastly greater power. A number of Herath's best and finest mages volunteered for the treatment and were transformed into yeshoms, before the process's horrible side effects were discovered. </p><p><strong>Zombie Red:</strong> Red zombies are usually formed when a wicked mage or priest uses the spell animate dead to enchant the corpse of an Afflicted person. A red zombie will sometimes spontaneously form when somebody dies from the "red blight," a form of illness that causes non-Legacy using creatures, or those beyond the limits of the Haze, who wear cinnabryl to lose 1 point of Constitution per day until dead. A person who dies from the red blight and is not blessed during the burial has a 10% chance of rising one day later as a red zombie.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6807165, member: 2209"] [b]Savage Coast Monstrous Compendium[/b] Savage Coast Monstrous Compendium 2e [b]Arasheem:[/b] These undead araneas retain the High Intelligence of the spider-humanoid race and still possess superior magical ability. Though they are rumored to be failed liches, no proof of this fact has been discovered. [b]Cursed One:[/b] The onset of the Red Curse always causes the loss of ability score points, and in some cases, cinnabryl cannot be found in time to stop this loss after the first point. When any of a person's ability scores is lowered to 0, that person dies. If special measures are not taken, that person will rise again as a cursed one. To prevent the rise of a cursed one, one ounce of cinnabryl must be buried with the remains of anyone who dies from the attribute point loss brought on by the Red Curse. Cursed ones are also sometimes created by the touch of an Inheritor lich. The touch of an inheritor lich automatically kills any individual who has one or more attribute scores (with the exception of Charisma) reduced to 0 or less. The next night, however, that victim will rise as a cursed one. [b]Deathmare:[/b] A deathmares is the spirit of a horse that was abused and killed by an evil, sadistic owner. They return from the dead to exact revenge on all horsemen, regardless of alignment, feeding on the life forces of the riders they kill. [b]Lich Inheritor:[/b] These vile undead creatures are the remnants of high-level Inheritors who sought to increase their power. Through arcane, alchemical processes, they transform from living beings into powerful undead creatures. Inheritor liches were once 15th-level Inheritors, possessing seven Legacies before transformation. No Inheritor lich of greater or lesser power has been reported. Some sages speculate that such a creature's power is limited by the transformation process, but others claim that the reason a more powerful Inheritor lich has not been encountered is because no Inheritor of greater power has attempted the transformation-yet. To become an Inheritor lich, an Inheritor must first construct the item that will hold his life essence. This must be done by the prospective lich-never by a second party. Ideally, the red steel used in the creation of the item was worn as cinnabryl by the Inheritor. The Inheritor must also personally create a difficult alchemical preparation. This potion is something like crimson essence, but also contains steel seed, finely ground red steel, herbs, blood, and miscellaneous arcane and costly items. The exact formula is known only to a few, but it might be found in the journals of those who have attempted the process. Like crimson essence, the potion must be bathed in the magic of depleting cinnabryl for several weeks. When ready to become a lich, the Inheritor imbibes the potion; he must then make a successful system shock roll or die. If the roll is successful, the Inheritor becomes an Inheritor lich and immediately enters the Time of Change, transforming according to the Legacies possessed. However, no points are lost from ability scores during this process, and any that were subtracted previously are gained back. [b]Nosferatu:[/b] Human or humanoid victims of a nosferatu may later become a nosferatu only if the original undead wishes it. If so, the victim rises from the dead three days after being drained of blood, unless its body was burned or totally destroyed. [b]Spawn of Nimmur:[/b] When a powerful (11 or more Hit Die) Nimmurian manscorpion dies from exposure to sunlight, it has a 1% chance per Hit Die of becoming undead, rising as an avenging spawn of Nimmur when the sun sets. If the ashes of a sun-burned manscorpion are sprinkled with holy water from a temple dedicated to the Immortal Idu (Ixion), blessed, and scattered to the four winds, the manscorpion cannot rise as a spawn of Nimmur. Only very powerful manscorpions can "survive" the burning process to become true Spawn of Nimmur. [b]Ziggurat Horror:[/b] Ziggurat horrors are intentionally made by Nimmurian priests, under carefully controlled conditions. [b]Sprit Heroic:[/b] The heroic spirit is an undead entity who died while attempting to perform some especially heroic deed or defeat some dastardly villain. [b]Yeshom:[/b] Yeshoms are the undead remnants of aranean mages who sought power, got it, and paid too high a price. Yeshoms came into being about 1,500 years ago, when a group of Herathian mages cooperated in an effort to gain immortality, augment the natural shapechanging abilities of the aranean race, and gain additional spellcasting power. Their research effort succeeded in all three of these goals, discovering a method by which a powerful aranea could be transformed into a new form with vastly greater power. A number of Herath's best and finest mages volunteered for the treatment and were transformed into yeshoms, before the process's horrible side effects were discovered. [b]Zombie Red:[/b] Red zombies are usually formed when a wicked mage or priest uses the spell animate dead to enchant the corpse of an Afflicted person. A red zombie will sometimes spontaneously form when somebody dies from the "red blight," a form of illness that causes non-Legacy using creatures, or those beyond the limits of the Haze, who wear cinnabryl to lose 1 point of Constitution per day until dead. A person who dies from the red blight and is not blessed during the burial has a 10% chance of rising one day later as a red zombie. [/QUOTE]
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