Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 6809186" data-attributes="member: 2209"><p><strong>Faiths and Avatars</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/17569/Faiths--Avatars-2e?affiliate_id=17596" target="_blank">Faiths and Avatars</a></p><p>2e</p><p><strong>Undead:</strong> Often in attempts to attain divine status through powerful rituals or the use of artifacts, failure (in the form of a tacit “no” from Ao) results in the mortal becoming a lich, being transformed into some other form of odd undead creature, or being totally destroyed.</p><p>Devotees of Beshaba hold special ceremonies upon the deaths of important clergy. The funeral ceremony is known as the Passing. It is a rare time of dignity and tender piety among the clergy. The body of the departed is floated down a river amid floating candles in a spell ceremony designed to make the corpse into an undead creature and teleport it to a random location elsewhere in the Realms to wreak immediate havoc. Senior clergy use spells or magical items to scry from afar to see what damage is then done by the creature’s sudden appearance.</p><p>Bhaal could animate or create any type of undead creature indefinitely by touch.</p><p>Myrkul, the Lord of Bones could animate or create any type of undead creature indefinitely by touch.</p><p></p><p><strong>Baneguard:</strong> <em>Create Baneguard</em> spell.</p><p><strong>Skuz:</strong> There was a 1% chance that any high priest of Moander would be transformed into a skuz upon death. Such undead were known as Undying Minions.</p><p></p><p><strong>Beholder Undead:</strong> Those beholders that were slain while resisting possession by Moander the Darkbringer are transformed into rotting death tyrants (undead beholders) upon their demises.</p><p><strong>Ghast:</strong> <em>Undeath After Death</em> spell.</p><p><strong>Ghoul:</strong> <em>Undeath After Death</em> spell.</p><p><strong>Lich:</strong> Often in attempts to attain divine status through powerful rituals or the use of artifacts, failure (in the form of a tacit “no” from Ao) results in the mortal becoming a lich, being transformed into some other form of odd undead creature, or being totally destroyed.</p><p>In centuries past, the Black Lord had transformed over 35 living High Imperceptors at the end of their tenure into undead “Mouths of Bane”— Baneliches.</p><p><strong>Mummy:</strong> <em>Undeath After Death</em> spell.</p><p><strong>Vampire:</strong> <em>Undeath After Death</em> spell.</p><p><strong>Wight:</strong> <em>Undeath After Death</em> spell.</p><p><strong>Zombie:</strong> <em>Undeath After Death</em> spell.</p><p><strong>Zombie Ju-Ju:</strong> <em>Undeath After Death</em> spell.</p><p></p><p>6th Level</p><p>Create Baneguard (Necromancy)</p><p>Sphere: Necromantic</p><p>Range: Touch</p><p>Components: V, S, M</p><p>Duration: Special</p><p>Casting Time : 9</p><p>Area of Effect: 1 skeletal body</p><p>Saving Throw: None</p><p>The casting of this spell transforms one inanimate skeleton of size M or smaller into a Baneguard, a skeletal undead creature gifted with a degree of malicious intelligence. (For information on Baneguards, see the MONSTROUS COMPENDIUM sheets included in the revised FORGOTTEN REALMS Campaign Setting or the MONSTROUS COMPENDIUM Annual, Volume One.) The Baneguard is capable of using its abilities the round following creation and needs no special commands to attack.</p><p>The material components of this spell are the holy symbol of the priest and at least 20 drops of the blood of any sort of true dragon.</p><p></p><p>Undeath After Death (Alteration, Necromancy)</p><p>Sphere: Necromantic</p><p>Range: Touch</p><p>Components: V, S, M</p><p>Duration: Permanent</p><p>Casting Time: 1 turn</p><p>Area of Effect: One Banite</p><p>Saving Throw: None</p><p>This spell is a closely guarded secret within the upper ranks of the church of Bane, and its use disappeared with the death of Bane. Undeath after death is cast on worshipers of Bane upon the moments of their deaths, transforming them into different forms of undead. Which form of undead a Banite becomes depends on his or her level of experience in life. The more powerful the Banite was in life, the stronger the type of undead. Vampires created by this spell retain character abilities. (If the DM chooses to use the optional rules presented for mummies in Van Richten’s Guide to the Ancient Dead, mummies created by this spell retain character abilities, also.) The level of the caster must be higher than the level of the spell’s recipient, or the caster must make a saving throw vs. death magic or perish in the casting. In such a case, however, the spell still acts normally on the recipient.</p><p>This spell is used only on Banite victims who are about to die (0 hp) or who have died (below 0 hp, or below -10 hp if that optional rule is in use). If the spell is cast upon a Banite after his or her death, it must be cast within one round per level of the caster after death occurs; otherwise, the spirit of the Banite is too far from the body to return and take control. If the caster waits too long, the spell works as an animate dead spell, creating a mundane, mindless zombie.</p><p>Level Type of Undead</p><p>1st-3rd Ghoul</p><p>4th-6th Ghast</p><p>7th-9th Ju-Ju zombie</p><p>10th-13th Wight</p><p>14th-17th Mummy</p><p>18th+ Vampire</p><p>The material component for this spell is a black obsidian heart into which is carved the recipient’s name and the symbol of Bane. This heart is shattered during the ceremony.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6809186, member: 2209"] [b]Faiths and Avatars[/b] [URL="http://www.drivethrurpg.com/product/17569/Faiths--Avatars-2e?affiliate_id=17596"]Faiths and Avatars[/URL] 2e [b]Undead:[/b] Often in attempts to attain divine status through powerful rituals or the use of artifacts, failure (in the form of a tacit “no” from Ao) results in the mortal becoming a lich, being transformed into some other form of odd undead creature, or being totally destroyed. Devotees of Beshaba hold special ceremonies upon the deaths of important clergy. The funeral ceremony is known as the Passing. It is a rare time of dignity and tender piety among the clergy. The body of the departed is floated down a river amid floating candles in a spell ceremony designed to make the corpse into an undead creature and teleport it to a random location elsewhere in the Realms to wreak immediate havoc. Senior clergy use spells or magical items to scry from afar to see what damage is then done by the creature’s sudden appearance. Bhaal could animate or create any type of undead creature indefinitely by touch. Myrkul, the Lord of Bones could animate or create any type of undead creature indefinitely by touch. [b]Baneguard:[/b] [i]Create Baneguard[/i] spell. [b]Skuz:[/b] There was a 1% chance that any high priest of Moander would be transformed into a skuz upon death. Such undead were known as Undying Minions. [b]Beholder Undead:[/b] Those beholders that were slain while resisting possession by Moander the Darkbringer are transformed into rotting death tyrants (undead beholders) upon their demises. [b]Ghast:[/b] [i]Undeath After Death[/i] spell. [b]Ghoul:[/b] [i]Undeath After Death[/i] spell. [b]Lich:[/b] Often in attempts to attain divine status through powerful rituals or the use of artifacts, failure (in the form of a tacit “no” from Ao) results in the mortal becoming a lich, being transformed into some other form of odd undead creature, or being totally destroyed. In centuries past, the Black Lord had transformed over 35 living High Imperceptors at the end of their tenure into undead “Mouths of Bane”— Baneliches. [b]Mummy:[/b] [i]Undeath After Death[/i] spell. [b]Vampire:[/b] [i]Undeath After Death[/i] spell. [b]Wight:[/b] [i]Undeath After Death[/i] spell. [b]Zombie:[/b] [i]Undeath After Death[/i] spell. [b]Zombie Ju-Ju:[/b] [i]Undeath After Death[/i] spell. 6th Level Create Baneguard (Necromancy) Sphere: Necromantic Range: Touch Components: V, S, M Duration: Special Casting Time : 9 Area of Effect: 1 skeletal body Saving Throw: None The casting of this spell transforms one inanimate skeleton of size M or smaller into a Baneguard, a skeletal undead creature gifted with a degree of malicious intelligence. (For information on Baneguards, see the MONSTROUS COMPENDIUM sheets included in the revised FORGOTTEN REALMS Campaign Setting or the MONSTROUS COMPENDIUM Annual, Volume One.) The Baneguard is capable of using its abilities the round following creation and needs no special commands to attack. The material components of this spell are the holy symbol of the priest and at least 20 drops of the blood of any sort of true dragon. Undeath After Death (Alteration, Necromancy) Sphere: Necromantic Range: Touch Components: V, S, M Duration: Permanent Casting Time: 1 turn Area of Effect: One Banite Saving Throw: None This spell is a closely guarded secret within the upper ranks of the church of Bane, and its use disappeared with the death of Bane. Undeath after death is cast on worshipers of Bane upon the moments of their deaths, transforming them into different forms of undead. Which form of undead a Banite becomes depends on his or her level of experience in life. The more powerful the Banite was in life, the stronger the type of undead. Vampires created by this spell retain character abilities. (If the DM chooses to use the optional rules presented for mummies in Van Richten’s Guide to the Ancient Dead, mummies created by this spell retain character abilities, also.) The level of the caster must be higher than the level of the spell’s recipient, or the caster must make a saving throw vs. death magic or perish in the casting. In such a case, however, the spell still acts normally on the recipient. This spell is used only on Banite victims who are about to die (0 hp) or who have died (below 0 hp, or below -10 hp if that optional rule is in use). If the spell is cast upon a Banite after his or her death, it must be cast within one round per level of the caster after death occurs; otherwise, the spirit of the Banite is too far from the body to return and take control. If the caster waits too long, the spell works as an animate dead spell, creating a mundane, mindless zombie. Level Type of Undead 1st-3rd Ghoul 4th-6th Ghast 7th-9th Ju-Ju zombie 10th-13th Wight 14th-17th Mummy 18th+ Vampire The material component for this spell is a black obsidian heart into which is carved the recipient’s name and the symbol of Bane. This heart is shattered during the ceremony. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top