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<blockquote data-quote="Voadam" data-source="post: 6847379" data-attributes="member: 2209"><p><a href="http://legacy.aonprd.com/bestiary4/monsterIndex.html" target="_blank">Bestiary 4</a></p><p>Pathfinder 1e</p><p><strong>Bakekujira:</strong> Sometimes, a whale that dies after days of anger and pain arises as an undead monstrosity known as a bakekujira.</p><p><strong>Beheaded:</strong> A beheaded is a severed head or skull animated as a mindless undead sentinel that silently floats at eye level as it lies in wait for living prey or is sent out into the lands of the living to terrorize everyone it finds.</p><p>A spellcaster can create a beheaded with animate dead. Each beheaded created requires two onyx gems worth 100 gp and the casting of one air walk or fly spell. Beheaded can be created with additional abilities from the list below. Creating a variant beheaded counts as 1 additional Hit Die toward the caster's maximum Hit Dice of controlled undead.</p><p><strong>Ectoplasmic Creature:</strong> Once a spirit has passed to the afterlife, it seldom wishes to return at all, let alone in a disfigured ectoplasmic body. Spirits that aren't powerful enough to come back as ghosts or spectres sometimes return as ectoplasmic monsters, particularly when there are no remains of the creature's original body for its soul to inhabit in the form of a skeleton or zombie.</p><p>"Ectoplasmic" is an acquired template that can be added to any corporeal creature (other than an undead)</p><p><strong>Ectoplasmic Human:</strong> ?</p><p><strong>Festering Spirit:</strong> A humanoid creature killed by a festering spirit's Constitution damage becomes a festering spirit under the control of its killer in 1d4 days. Giving the corpse a proper burial (or cremation) prevents it from becoming a festering spirit.</p><p>A festering spirit arises when a vile person's corpse is put in a mass grave, or when such a person is buried, exhumed, and placed in a charnel house or ossuary. The lingering hatred and evil of the dead mixes with the worst remnants of dozens of other people, creating a frustrated incorporeal shade of sickness, hate, and rot. Powerful mortals might arise as multiple festering spirits, each spawned from a different aspect of the original creature's personality.</p><p><strong>Gaki:</strong> When an especially jealous or greedy evil person dies, it sometimes returns as a gaki.</p><p><strong>Gallowdead:</strong> Some tyrants execute criminals, traitors, or those who dare insurrection on the end of hooked and spiked chains. Leaving the criminal to painfully hang and rot sends a message to those who would dare commit the same crimes. Sometimes such savage deaths have a strange and terrible consequence: the victim rises, grabs the instrument of its execution, and becomes a servant of those who condemned it.</p><p><strong>Gashadokuro:</strong> Gashadokuros are enormous skeletons that come into being as a result of mass starvation. The victims of such a tragedy fuse together into an undead colossus that continues to hunger even in death.</p><p><strong>Gearghost:</strong> Formed from the unquiet soul of a thief wrenched from life by a wicked trap</p><p><strong>Geist:</strong> A geist is formed when an exceptionally evil humanoid is killed by a haunt and proves too tenacious to submit to death's call.</p><p><strong>Gholdako:</strong> A gholdako is a dreadful undead cyclops created by the foul priests and necromancers of a fallen cyclops empire thousands of years ago.</p><p><strong>Gholdako Greater:</strong> ?</p><p><strong>Harionago:</strong> A harionago is formed when an innocent woman is murdered in some unspeakable fashion. She rises, twisted by the injustice of the crime against her, into an unnatural and bloodthirsty horror that hunts unsuspecting victims while trying to sate an everlasting lust for revenge.</p><p><strong>Isitoq:</strong> A spellcaster can create an isitoq from the head of a Small or Medium corpse that has at least one intact eye. The head must be animated as a 1 Hit Die undead using animate dead (this counts toward the total HD animated by the spell and the total HD the caster can control), followed by casting clairaudience/clairvoyance or locate object to establish the sensory connection, and air walk, fly, levitate, or wind wall to give it the ability to fly. When these spells are finished, one of the head's eyes pulls itself free of its socket and becomes an isitoq. The rest of the head remains part of a corpse.</p><p><strong>Mummified Creature:</strong> Many ancient cultures mummify their dead, preserving the bodies of the deceased through lengthy and complex funerary and embalming processes. While the vast majority of these corpses are mummified simply to preserve the bodies in the tombs where they are interred, some are mummified with the help of magic to live on after death as mummified creatures.</p><p>To create a mummified creature, a corpse must be prepared through embalming, with its internal organs replaced with dried herbs and flowers and its dead skin preserved through the application of sacred oils. Unlike with standard mummies, a mummified creature's brain is not removed from its skull after death. Injected with strange chemicals and tattooed with mystical hieroglyphs, a mummified creature's brain retains the base creature's mind and abilities, though the process does result in the loss of some mental faculties. Once this process is complete, the body is wrapped in special purified linens marked with hieroglyphs that grant the mummified creature its new abilities (as well as its weakness). Finally, the creator must cast a create greater undead spell to give the mummified creature its unlife.</p><p>"Mummified creature" is an acquired template that can be added to any living corporeal creature.</p><p><strong>Mummified Gynosphinx:</strong> ?</p><p><strong>Necrocraft:</strong> A necrocraft is a medley of undead body parts and corpses grafted together with dark magic to create a single animated undead creature with abilities based on its component pieces and the surgical and necromantic talents of its creator.</p><p>The details of the ritual to create a necrocraft vary greatly, and depend on the particular undead parts used and the intended size of the resulting creature.</p><p>In order to create a necrocraft, a spellcaster must use at least five undead creatures (or their corpses), all of which must be under the creator's control, helpless, or slain. A larger undead or corpse can be used in place of two that are one size smaller. The creator must stitch, glue, or otherwise bind the parts together in the desired configuration, then cast animate dead and make whole to complete the construction (the material component cost of animate dead is 50 gp per Hit Die of the final necrocraft). The creator can't create a necrocraft with more Hit Dice than her caster level. As with animate dead, the necrocraft is under the creator's control when created. Note that creating a necrocraft requires casting a spell with the evil descriptor.</p><p>Size HD CP CR Number of Undead Required</p><p>Medium 4d8 2 3 5</p><p>Large 7d8 3 5 10</p><p>Huge 10d8 4 7 25</p><p>Gargantuan 14d8 5 9 50</p><p>Colossal 18d8 6 11 100</p><p><strong>Phantom Armor:</strong> Created from blood-spattered armor infused with the souls of betrayed knights or fallen soldiers.</p><p>Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation. A magic-user must be at least caster level 12th to create a guardian phantom armor.</p><p><strong>Phantom Armor Giant:</strong> Arising from the armored remains of towering humanoids.</p><p>Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation. A magic-user must be at least caster level 15th to create a giant phantom armor.</p><p><strong>Pickled Punk:</strong> Grotesque curiosities, pickled punks are deformed, often-humanoid fetuses raised by necromancers and stored in jars of embalming fluid.</p><p><strong>Sayona:</strong> Stories of their origins claim that the first sayona was a vain woman who grew old and whose lover left her for a younger paramour; the woman avenged herself by bathing in the blood of her lover's children, then killed herself.</p><p><strong>Shredskin:</strong> A shredskin is a wretched undead creature created either when a humanoid is skinned alive to be preserved as a trophy or otherwise killed in a terrifying way that leaves much of its upper half unharmed, such as being dissolved feet-first in acid. A fragment of the creature's soul animates the skin and seeks vengeance on those who created it, all the while trying to find a comfortable body for it to use as it did when it was alive.</p><p><strong>Vampire Nosferatu:</strong> Unable to create others of their kind, as they somehow lost that ability long ago.</p><p>"Nosferatu" is an acquired template that can be added to any living creature with 5 or more Hit Dice.</p><p><strong>Vamire Nosferatu Human Rogue 9:</strong> ?</p><p><strong>Warsworn:</strong> Warsworns are massive undead amalgams, their ever-shifting, chaotic bodies composed of countless slain soldiers and their armor and weapons.</p><p>A warsworn forms by the will of a god or goddess of undeath or war, or spontaneously from the bloodlust and wrath of a battlefield of dead soldiers.</p><p><strong>Zombie Lord:</strong> "Zombie lord" is an acquired template that can be added to any corporeal creature (other than undead) that has a minimum Intelligence of 3.</p><p><strong>Zombie Lord Human Monk 3:</strong> ?</p><p></p><p><strong>Ghoul:</strong> When a sayona kills a humanoid or fey of Medium or Small size with its absorb blood or blood drain ability, the victim rises 24 hours later as a ghoul with the advanced creature simple template and the blood drain ability.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6847379, member: 2209"] [URL=http://legacy.aonprd.com/bestiary4/monsterIndex.html]Bestiary 4[/URL] Pathfinder 1e [B]Bakekujira:[/B] Sometimes, a whale that dies after days of anger and pain arises as an undead monstrosity known as a bakekujira. [B]Beheaded:[/B] A beheaded is a severed head or skull animated as a mindless undead sentinel that silently floats at eye level as it lies in wait for living prey or is sent out into the lands of the living to terrorize everyone it finds. A spellcaster can create a beheaded with animate dead. Each beheaded created requires two onyx gems worth 100 gp and the casting of one air walk or fly spell. Beheaded can be created with additional abilities from the list below. Creating a variant beheaded counts as 1 additional Hit Die toward the caster's maximum Hit Dice of controlled undead. [B]Ectoplasmic Creature:[/B] Once a spirit has passed to the afterlife, it seldom wishes to return at all, let alone in a disfigured ectoplasmic body. Spirits that aren't powerful enough to come back as ghosts or spectres sometimes return as ectoplasmic monsters, particularly when there are no remains of the creature's original body for its soul to inhabit in the form of a skeleton or zombie. "Ectoplasmic" is an acquired template that can be added to any corporeal creature (other than an undead) [B]Ectoplasmic Human:[/B] ? [B]Festering Spirit:[/B] A humanoid creature killed by a festering spirit's Constitution damage becomes a festering spirit under the control of its killer in 1d4 days. Giving the corpse a proper burial (or cremation) prevents it from becoming a festering spirit. A festering spirit arises when a vile person's corpse is put in a mass grave, or when such a person is buried, exhumed, and placed in a charnel house or ossuary. The lingering hatred and evil of the dead mixes with the worst remnants of dozens of other people, creating a frustrated incorporeal shade of sickness, hate, and rot. Powerful mortals might arise as multiple festering spirits, each spawned from a different aspect of the original creature's personality. [B]Gaki:[/B] When an especially jealous or greedy evil person dies, it sometimes returns as a gaki. [B]Gallowdead:[/B] Some tyrants execute criminals, traitors, or those who dare insurrection on the end of hooked and spiked chains. Leaving the criminal to painfully hang and rot sends a message to those who would dare commit the same crimes. Sometimes such savage deaths have a strange and terrible consequence: the victim rises, grabs the instrument of its execution, and becomes a servant of those who condemned it. [B]Gashadokuro:[/B] Gashadokuros are enormous skeletons that come into being as a result of mass starvation. The victims of such a tragedy fuse together into an undead colossus that continues to hunger even in death. [B]Gearghost:[/B] Formed from the unquiet soul of a thief wrenched from life by a wicked trap [B]Geist:[/B] A geist is formed when an exceptionally evil humanoid is killed by a haunt and proves too tenacious to submit to death's call. [B]Gholdako:[/B] A gholdako is a dreadful undead cyclops created by the foul priests and necromancers of a fallen cyclops empire thousands of years ago. [B]Gholdako Greater:[/B] ? [B]Harionago:[/B] A harionago is formed when an innocent woman is murdered in some unspeakable fashion. She rises, twisted by the injustice of the crime against her, into an unnatural and bloodthirsty horror that hunts unsuspecting victims while trying to sate an everlasting lust for revenge. [B]Isitoq:[/B] A spellcaster can create an isitoq from the head of a Small or Medium corpse that has at least one intact eye. The head must be animated as a 1 Hit Die undead using animate dead (this counts toward the total HD animated by the spell and the total HD the caster can control), followed by casting clairaudience/clairvoyance or locate object to establish the sensory connection, and air walk, fly, levitate, or wind wall to give it the ability to fly. When these spells are finished, one of the head's eyes pulls itself free of its socket and becomes an isitoq. The rest of the head remains part of a corpse. [B]Mummified Creature:[/B] Many ancient cultures mummify their dead, preserving the bodies of the deceased through lengthy and complex funerary and embalming processes. While the vast majority of these corpses are mummified simply to preserve the bodies in the tombs where they are interred, some are mummified with the help of magic to live on after death as mummified creatures. To create a mummified creature, a corpse must be prepared through embalming, with its internal organs replaced with dried herbs and flowers and its dead skin preserved through the application of sacred oils. Unlike with standard mummies, a mummified creature's brain is not removed from its skull after death. Injected with strange chemicals and tattooed with mystical hieroglyphs, a mummified creature's brain retains the base creature's mind and abilities, though the process does result in the loss of some mental faculties. Once this process is complete, the body is wrapped in special purified linens marked with hieroglyphs that grant the mummified creature its new abilities (as well as its weakness). Finally, the creator must cast a create greater undead spell to give the mummified creature its unlife. "Mummified creature" is an acquired template that can be added to any living corporeal creature. [B]Mummified Gynosphinx:[/B] ? [B]Necrocraft:[/B] A necrocraft is a medley of undead body parts and corpses grafted together with dark magic to create a single animated undead creature with abilities based on its component pieces and the surgical and necromantic talents of its creator. The details of the ritual to create a necrocraft vary greatly, and depend on the particular undead parts used and the intended size of the resulting creature. In order to create a necrocraft, a spellcaster must use at least five undead creatures (or their corpses), all of which must be under the creator's control, helpless, or slain. A larger undead or corpse can be used in place of two that are one size smaller. The creator must stitch, glue, or otherwise bind the parts together in the desired configuration, then cast animate dead and make whole to complete the construction (the material component cost of animate dead is 50 gp per Hit Die of the final necrocraft). The creator can't create a necrocraft with more Hit Dice than her caster level. As with animate dead, the necrocraft is under the creator's control when created. Note that creating a necrocraft requires casting a spell with the evil descriptor. Size HD CP CR Number of Undead Required Medium 4d8 2 3 5 Large 7d8 3 5 10 Huge 10d8 4 7 25 Gargantuan 14d8 5 9 50 Colossal 18d8 6 11 100 [B]Phantom Armor:[/B] Created from blood-spattered armor infused with the souls of betrayed knights or fallen soldiers. Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation. A magic-user must be at least caster level 12th to create a guardian phantom armor. [B]Phantom Armor Giant:[/B] Arising from the armored remains of towering humanoids. Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation. A magic-user must be at least caster level 15th to create a giant phantom armor. [B]Pickled Punk:[/B] Grotesque curiosities, pickled punks are deformed, often-humanoid fetuses raised by necromancers and stored in jars of embalming fluid. [B]Sayona:[/B] Stories of their origins claim that the first sayona was a vain woman who grew old and whose lover left her for a younger paramour; the woman avenged herself by bathing in the blood of her lover's children, then killed herself. [B]Shredskin:[/B] A shredskin is a wretched undead creature created either when a humanoid is skinned alive to be preserved as a trophy or otherwise killed in a terrifying way that leaves much of its upper half unharmed, such as being dissolved feet-first in acid. A fragment of the creature's soul animates the skin and seeks vengeance on those who created it, all the while trying to find a comfortable body for it to use as it did when it was alive. [B]Vampire Nosferatu:[/B] Unable to create others of their kind, as they somehow lost that ability long ago. "Nosferatu" is an acquired template that can be added to any living creature with 5 or more Hit Dice. [B]Vamire Nosferatu Human Rogue 9:[/B] ? [B]Warsworn:[/B] Warsworns are massive undead amalgams, their ever-shifting, chaotic bodies composed of countless slain soldiers and their armor and weapons. A warsworn forms by the will of a god or goddess of undeath or war, or spontaneously from the bloodlust and wrath of a battlefield of dead soldiers. [B]Zombie Lord:[/B] "Zombie lord" is an acquired template that can be added to any corporeal creature (other than undead) that has a minimum Intelligence of 3. [B]Zombie Lord Human Monk 3:[/B] ? [B]Ghoul:[/B] When a sayona kills a humanoid or fey of Medium or Small size with its absorb blood or blood drain ability, the victim rises 24 hours later as a ghoul with the advanced creature simple template and the blood drain ability. [/QUOTE]
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