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<blockquote data-quote="Voadam" data-source="post: 7092637" data-attributes="member: 2209"><p><strong>Pathways 64</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/208550/Pathways-64Music-PFRPG?affiliate_id=17596" target="_blank">Pathways 64</a></p><p>Pathfinder 1e</p><p><strong>Maestrolich:</strong> While some creatures seek the state of lichdom to extend their own existence, some move to reach a state of powerful undeath purely for their art. These crazed seekers of some dread truth wish to understand death and undeath, not to extend their own power, or to gain years of time to research, or to seek wealth, but as the only way to truly understand those horrors well enough to create art that expresses the true nature of these fell powers. While this is most often the case with evil bards and skalds, anyone willing to sacrifice everything for their art has the dedication, or more accurately, the obsession, to continue to make more and more dreadful art, until they woo undeath itself, and accept that unholy condition’s embrace … in the name of music and art.</p><p>The quest to become a maestrolich is a lengthy one. While construction of a masterwork piece of music that perfectly exemplifies the idea of undeath is a critical component, a prospective maestrolich must also learn the secrets of the arts that most appeal to the dead. What music and form can be drawn forth from the agony and death rattles of the tortured and dying? What noises can move even the undead, and the gods and the demons that rule over them? The exact methods for each master artist’s transformation are left to the GM’s discretion, but should involve expenditures of tens of thousands of gold pieces, numerous deadly artist explorations, and a large number of difficult skill checks over the course of months, years, or decades.</p><p>Maestrolich is an acquired template that can be added to any living creature, provided it can create the required masterwork of undeath-defining art.</p><p><strong>Asmevath Deathdrum:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7092637, member: 2209"] [b]Pathways 64[/b] [URL=http://www.drivethrurpg.com/product/208550/Pathways-64Music-PFRPG?affiliate_id=17596]Pathways 64[/URL] Pathfinder 1e [b]Maestrolich:[/b] While some creatures seek the state of lichdom to extend their own existence, some move to reach a state of powerful undeath purely for their art. These crazed seekers of some dread truth wish to understand death and undeath, not to extend their own power, or to gain years of time to research, or to seek wealth, but as the only way to truly understand those horrors well enough to create art that expresses the true nature of these fell powers. While this is most often the case with evil bards and skalds, anyone willing to sacrifice everything for their art has the dedication, or more accurately, the obsession, to continue to make more and more dreadful art, until they woo undeath itself, and accept that unholy condition’s embrace … in the name of music and art. The quest to become a maestrolich is a lengthy one. While construction of a masterwork piece of music that perfectly exemplifies the idea of undeath is a critical component, a prospective maestrolich must also learn the secrets of the arts that most appeal to the dead. What music and form can be drawn forth from the agony and death rattles of the tortured and dying? What noises can move even the undead, and the gods and the demons that rule over them? The exact methods for each master artist’s transformation are left to the GM’s discretion, but should involve expenditures of tens of thousands of gold pieces, numerous deadly artist explorations, and a large number of difficult skill checks over the course of months, years, or decades. Maestrolich is an acquired template that can be added to any living creature, provided it can create the required masterwork of undeath-defining art. [b]Asmevath Deathdrum:[/b] ? [/QUOTE]
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