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<blockquote data-quote="Voadam" data-source="post: 7095854" data-attributes="member: 2209"><p><strong>MCI Monstrous Compendium Volume One</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/183092/MC1-Monstrous-Compendium-Volume-One-2e?affiliate_id=17596" target="_blank">MCI Monstrous Compendium Volume One</a></p><p>2e</p><p><strong>Ghost:</strong> Ghosts are the spirits of humans who were either so greatly evil in life or whose deaths were so unusually emotional they have been cursed with the gift of undead status.</p><p><strong>Ghoul:</strong> Any human or demi-human (except elves) killed by a ghoulish attack will become a ghoul unless blessed (or blessed and then resurrected).</p><p><strong>Ghoul Lacedon:</strong> ?</p><p><strong>Ghoul Ghast:</strong> ?</p><p><strong>Lich:</strong> In order to become a lich, the wizard must prepare its phylactery by the use of the enchant an item, magic jar, permanency and reincarnation spells. The phylactery, which can be almost any manner of object, must be of the finest craftsmanship and materials with a value of not less than 1,500 gold pieces per level of the wizard. Once this object is created, the would-be lich must craft a potion of extreme toxicity, which is then enchanted with the following spells: wraithform, permanency, cone of cold, feign death, and animate dead. When next the moon is full, the potion is imbibed. Rather than death, the potion causes the wizard to undergo a transformation into its new state. A system shock survival throw is required, with failure indicating an error in the creation of the potion which kills the wizard and renders him forever dead.</p><p><strong>Lich Demilich:</strong> The demilich is not, as the name implies, a weaker form of the lich. Rather, it is the stage into which a lich will eventually evolve as the power which has sustained its physical form gradually begins to fail.</p><p><strong>Mummy:</strong> Mummies are corpses native to dry desert areas, where the dead are entombed by a process known as mummification. When their tombs are disturbed, the corpses become animated into a weird unlife state, whose unholy hatred of life causes them to attack living things without mercy.</p><p>Mummies are the product of an embalming process used on wealthy and important personages. Most mummies are corpses without magical properties. On occasion, perhaps due to powerful evil magic or perhaps because the individual was so greedy in life that he refuses to give up his treasure, the spirit of the mummified person will not die, but taps into energy from the Positive Material plane and is transformed into an undead horror.</p><p>To create a mummy, a corpse should be soaked in a preserving solution (typically carbonate of soda) for several weeks and covered with spices and resins. Body organs, such as the heart, brain, and liver, are typically removed and sealed in jars. Sometimes gems are wrapped in the cloth.</p><p><strong>Shadow:</strong> If a human or demihuman opponent is reduced to zero Strength or zero hit points by a shadow, the shadow has drained the life force and the opponent becomes a shadow as well.</p><p>According to most knowledgeable sages, shadows appear to have been magically created, perhaps as part of some ancient curse laid upon some long-dead enemy. The curse affects only humans and demihumans so it would seem that it affects the soul or spirit. When victims no longer can resist, either through loss of consciousness (hit points) or physical prowess (Strength points), the curse is activated and the majority of the character's essence is shifted to the Negative Material plane. Only a shadow of their former self remains on the Prime Material plane, and the transformation always renders the victim both terribly insane and undeniably evil.</p><p><strong>Skeleton:</strong> All skeletons are magically animated undead monsters, created as guardians or warriors by powerful evil wizards and priests.</p><p>Skeletons appear to have no ligaments or musculature which would allow movement. Instead, the bones are magically joined together during the casting of an animate dead spell. Skeletons have no eyes or internal organs.</p><p>Skeletons can be made from the bones of humans and demihumans, animals of human size or smaller, or giant humanoids like bugbears and giants.</p><p><strong>Skeleton Skeleton:</strong> ?</p><p><strong>Skeleton Animal:</strong> ?</p><p><strong>Skeleton Monster:</strong> ?</p><p><strong>Spectre:</strong> Any being totally drained of life energy by a spectre becomes a full-strength spectre.</p><p>No one knows who the first spectre was or how it came to be.</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> Persons who are slain by the energy draining powers of a wight are doomed to rise again as wights.</p><p><strong>Wraith:</strong> The wraith is an evil undead spirit of a powerful human that seeks to absorb human life energy.</p><p>Any human killed by a wraith becomes a half-strength wraith under its control.</p><p>A wraith is an undead spirit of a powerful, evil human.</p><p><strong>Zombie:</strong> Zombies are mindless, animated corpses controlled by their creator, usually an evil wizard or priest.</p><p>The dead body of any humanoid creature can be made into a zombie.</p><p><strong>Zombie Common:</strong> ?</p><p><strong>Zombie Monster:</strong> ?</p><p><strong>Zombie Juju:</strong> These foul creatures are made when a wizard drains the life force from a man-sized humanoid creature with an energy drain spell.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7095854, member: 2209"] [b]MCI Monstrous Compendium Volume One[/b] [URL=http://www.drivethrurpg.com/product/183092/MC1-Monstrous-Compendium-Volume-One-2e?affiliate_id=17596]MCI Monstrous Compendium Volume One[/URL] 2e [b]Ghost:[/b] Ghosts are the spirits of humans who were either so greatly evil in life or whose deaths were so unusually emotional they have been cursed with the gift of undead status. [b]Ghoul:[/b] Any human or demi-human (except elves) killed by a ghoulish attack will become a ghoul unless blessed (or blessed and then resurrected). [b]Ghoul Lacedon:[/b] ? [b]Ghoul Ghast:[/b] ? [b]Lich:[/b] In order to become a lich, the wizard must prepare its phylactery by the use of the enchant an item, magic jar, permanency and reincarnation spells. The phylactery, which can be almost any manner of object, must be of the finest craftsmanship and materials with a value of not less than 1,500 gold pieces per level of the wizard. Once this object is created, the would-be lich must craft a potion of extreme toxicity, which is then enchanted with the following spells: wraithform, permanency, cone of cold, feign death, and animate dead. When next the moon is full, the potion is imbibed. Rather than death, the potion causes the wizard to undergo a transformation into its new state. A system shock survival throw is required, with failure indicating an error in the creation of the potion which kills the wizard and renders him forever dead. [b]Lich Demilich:[/b] The demilich is not, as the name implies, a weaker form of the lich. Rather, it is the stage into which a lich will eventually evolve as the power which has sustained its physical form gradually begins to fail. [b]Mummy:[/b] Mummies are corpses native to dry desert areas, where the dead are entombed by a process known as mummification. When their tombs are disturbed, the corpses become animated into a weird unlife state, whose unholy hatred of life causes them to attack living things without mercy. Mummies are the product of an embalming process used on wealthy and important personages. Most mummies are corpses without magical properties. On occasion, perhaps due to powerful evil magic or perhaps because the individual was so greedy in life that he refuses to give up his treasure, the spirit of the mummified person will not die, but taps into energy from the Positive Material plane and is transformed into an undead horror. To create a mummy, a corpse should be soaked in a preserving solution (typically carbonate of soda) for several weeks and covered with spices and resins. Body organs, such as the heart, brain, and liver, are typically removed and sealed in jars. Sometimes gems are wrapped in the cloth. [b]Shadow:[/b] If a human or demihuman opponent is reduced to zero Strength or zero hit points by a shadow, the shadow has drained the life force and the opponent becomes a shadow as well. According to most knowledgeable sages, shadows appear to have been magically created, perhaps as part of some ancient curse laid upon some long-dead enemy. The curse affects only humans and demihumans so it would seem that it affects the soul or spirit. When victims no longer can resist, either through loss of consciousness (hit points) or physical prowess (Strength points), the curse is activated and the majority of the character's essence is shifted to the Negative Material plane. Only a shadow of their former self remains on the Prime Material plane, and the transformation always renders the victim both terribly insane and undeniably evil. [b]Skeleton:[/b] All skeletons are magically animated undead monsters, created as guardians or warriors by powerful evil wizards and priests. Skeletons appear to have no ligaments or musculature which would allow movement. Instead, the bones are magically joined together during the casting of an animate dead spell. Skeletons have no eyes or internal organs. Skeletons can be made from the bones of humans and demihumans, animals of human size or smaller, or giant humanoids like bugbears and giants. [b]Skeleton Skeleton:[/b] ? [b]Skeleton Animal:[/b] ? [b]Skeleton Monster:[/b] ? [b]Spectre:[/b] Any being totally drained of life energy by a spectre becomes a full-strength spectre. No one knows who the first spectre was or how it came to be. [b]Vampire:[/b] ? [b]Wight:[/b] Persons who are slain by the energy draining powers of a wight are doomed to rise again as wights. [b]Wraith:[/b] The wraith is an evil undead spirit of a powerful human that seeks to absorb human life energy. Any human killed by a wraith becomes a half-strength wraith under its control. A wraith is an undead spirit of a powerful, evil human. [b]Zombie:[/b] Zombies are mindless, animated corpses controlled by their creator, usually an evil wizard or priest. The dead body of any humanoid creature can be made into a zombie. [b]Zombie Common:[/b] ? [b]Zombie Monster:[/b] ? [b]Zombie Juju:[/b] These foul creatures are made when a wizard drains the life force from a man-sized humanoid creature with an energy drain spell. [/QUOTE]
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