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<blockquote data-quote="Voadam" data-source="post: 7124660" data-attributes="member: 2209"><p><strong>13 True Ways</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/142229/13-True-Ways?affiliate_id=17596" target="_blank">13 True Ways</a></p><p>13th Age</p><p><strong>Skeletal Minion:</strong> ?</p><p><strong>Crumbling Skeleton:</strong> ?</p><p><strong>Putrid Zombie:</strong> ?</p><p><strong>Starving Ghoul:</strong> ?</p><p><strong>Masterless Vampire Spawn:</strong> ?</p><p><strong>Blackamber Skeletal Warrior:</strong> ?</p><p><strong>Just-Ripped-Free Skeletal Mook:</strong> <em>The Bones Beneath</em> spell.</p><p><strong>Summoned Ghoul:</strong> <em>Summon Horror</em> 3rd level spell. </p><p><strong>Summoned Wight:</strong> <em>Summon Horror</em> 5th level spell.</p><p><strong>Summoned Barrow Wight:</strong> <em>Summon Horror</em> 7th level spell.</p><p><strong>Summoned Greater Wight:</strong> <em>Summon Horror</em> 9th level spell.</p><p><strong>Summoned Wraith:</strong> <em>Summon Wraith</em> 5th level spell.</p><p><strong>Summoned Greater Wraith:</strong> <em>Summon Wraith</em> 9th level spell.</p><p><strong>Death Blossom:</strong> ?</p><p><strong>Lich Flower:</strong> ?</p><p><strong>Mummy:</strong> Down through the ages, powerful magicians have endeavored to preserve their own lives, escaping both the mystery of death and the horror of undeath. The secrets by which they preserve themselves at the end of their mortal lives are lost, but someone always finds or recreates those secrets. Ideally, these carefully preserved mummies live on in a sort of passive false life of the mind, dreaming endlessly in their sarcophagi but never passing on into death itself. It’s good work if you can get it. The problem is that the Lich King is dead set against letting anyone enjoy such a happy ending. When his servitors discover mummies, they invariably animate them and turn them into proper undead minions. </p><p><strong>Specter:</strong> A specter could be the guardian of a dark gate, the ghost of an ancient icon, a viceroy under the Lich King, the spawn of a unholy ritual, a necromantic mastermind, the ghost of the infernal machine that the PCs just wrecked, a hero’s undead twin, or your own better idea. </p><p>Each specter has a terrible tale behind its creation. </p><p><strong>Dread Specter:</strong> ?</p><p><strong>Zombie:</strong> There are many sorts of living things. Some of them create zombies, which means there are also many sorts of zombified things. </p><p><strong>Zombie Beast:</strong> ?</p><p><strong>Zombie of the Silver Rose:</strong> They are the only “survivors” of a lost cult that once battled the undead. The Lich King somehow brought them down, and these warriors now serve their erstwhile enemy. </p><p><strong>Headless Zombie:</strong> The Forbidden Incantation of Eternal Hunger turns the bodies of mighty warriors into ravening, headless monstrosities. Not only do these poor creatures have the semblance of life, they also suffer the semblance of insatiable hunger. With no mouths, they cannot eat, but they are driven to destroy living creatures in a vain attempt to sate their hunger. What exactly happens to the corpse’s head during the ritual remains obscure, and really, you don’t want to know. </p><p><strong>Undead:</strong> Before he was the Lich King, the living Wizard King made a pact with the devil lords. In exchange for his immortal soul, they revealed to him the most occulted arcane secrets and aided his ascension to the high seats of power. Because he also offered up the souls of his minion legion, the devils granted him more earthly reward than they had ever arranged for any mortal. It cost them dearly, sapping their otherworldly energies for generations. </p><p>Only when they’d ebbed to their weakest state, and could do nothing about it, did they tumble to his scheme. He betrayed them by making a new pact with another dark force, stepping beyond the bounds between life and death. He died, yet remained in the world in undead form. He ensured the same for his army, too. His soul, and theirs, remained anchored in bodies that no longer lived, but those bodies still provided the spark of animation necessary to maintain their undead forms. </p><p><strong>Lich King:</strong> Before he was the Lich King, the living Wizard King made a pact with the devil lords. In exchange for his immortal soul, they revealed to him the most occulted arcane secrets and aided his ascension to the high seats of power. Because he also offered up the souls of his minion legion, the devils granted him more earthly reward than they had ever arranged for any mortal. It cost them dearly, sapping their otherworldly energies for generations. </p><p>Only when they’d ebbed to their weakest state, and could do nothing about it, did they tumble to his scheme. He betrayed them by making a new pact with another dark force, stepping beyond the bounds between life and death. He died, yet remained in the world in undead form. He ensured the same for his army, too. His soul, and theirs, remained anchored in bodies that no longer lived, but those bodies still provided the spark of animation necessary to maintain their undead forms. </p><p></p><p>3rd Level Spells </p><p>The Bones Beneath </p><p>Ranged spell Daily </p><p>Target: One nearby mook (and hence, its mob) </p><p>Attack: Intelligence + Level vs. PD </p><p>Hit: 4d12 + Intelligence negative energy damage, and each mook in the mob that drops becomes a skeleton mook under your control until the end of the battle. </p><p>Miss: Half damage, and each mook in the mob that drops becomes a skeleton mook under your control until the end of the battle. </p><p>5th level spell </p><p>7d12 damage. </p><p>7th level spell </p><p>2d6 x 10 damage. </p><p>9th level spell </p><p>2d10 x 10 damage. </p><p></p><p>Special: The stats for the mooks created by each level of the bones beneath appear below. The level or physical nature of the mooks is irrelevant; the magic of the spell turns whatever creatures it’s forced to work with into skeletal mook allies with the stats below. </p><p>The new mooks take their turn immediately after your turn. </p><p>It’s worth mentioning that the mooks created by this spell don’t count as summoned mooks. This isn’t a summoning spell. </p><p></p><p>Summon Horror (3rd level+) </p><p>Ranged spell Daily </p><p>Effect: You summon a ghoul, as per the summoning rules on page 11. The summoned ghoul fights for you until the end of the battle or until it drops to 0 hp, whichever comes first. </p><p>As you cast the spell at higher levels, the creature you summon varies, as shown below. The stats for each creature are shown below. </p><p>5th level spell </p><p>You can now summon a wight. </p><p>7th level spell </p><p>You can now summon a barrow wight. </p><p>9th level spell </p><p>You can now summon a greater wight. </p><p></p><p>Summon Wraith (5th level+) </p><p>Ranged spell Daily </p><p>Effect: You summon a wraith, as per the summoning rules on page 11. This wraith fights for you until the end of the battle or until it drops to 0 hp, whichever comes first. </p><p>As you cast the spell at higher levels, you summon multiple wraiths. Stats for the two versions of the wraith summoned by the spell are listed below. </p><p>7th level spell </p><p>You can now summon two wraiths. </p><p>9th level spell </p><p>You can now summon two greater wraiths.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7124660, member: 2209"] [b]13 True Ways[/b] [URL=http://www.drivethrurpg.com/product/142229/13-True-Ways?affiliate_id=17596]13 True Ways[/URL] 13th Age [b]Skeletal Minion:[/b] ? [b]Crumbling Skeleton:[/b] ? [b]Putrid Zombie:[/b] ? [b]Starving Ghoul:[/b] ? [b]Masterless Vampire Spawn:[/b] ? [b]Blackamber Skeletal Warrior:[/b] ? [b]Just-Ripped-Free Skeletal Mook:[/b] [i]The Bones Beneath[/i] spell. [b]Summoned Ghoul:[/b] [i]Summon Horror[/i] 3rd level spell. [b]Summoned Wight:[/b] [i]Summon Horror[/i] 5th level spell. [b]Summoned Barrow Wight:[/b] [i]Summon Horror[/i] 7th level spell. [b]Summoned Greater Wight:[/b] [i]Summon Horror[/i] 9th level spell. [b]Summoned Wraith:[/b] [i]Summon Wraith[/i] 5th level spell. [b]Summoned Greater Wraith:[/b] [i]Summon Wraith[/i] 9th level spell. [b]Death Blossom:[/b] ? [b]Lich Flower:[/b] ? [b]Mummy:[/b] Down through the ages, powerful magicians have endeavored to preserve their own lives, escaping both the mystery of death and the horror of undeath. The secrets by which they preserve themselves at the end of their mortal lives are lost, but someone always finds or recreates those secrets. Ideally, these carefully preserved mummies live on in a sort of passive false life of the mind, dreaming endlessly in their sarcophagi but never passing on into death itself. It’s good work if you can get it. The problem is that the Lich King is dead set against letting anyone enjoy such a happy ending. When his servitors discover mummies, they invariably animate them and turn them into proper undead minions. [b]Specter:[/b] A specter could be the guardian of a dark gate, the ghost of an ancient icon, a viceroy under the Lich King, the spawn of a unholy ritual, a necromantic mastermind, the ghost of the infernal machine that the PCs just wrecked, a hero’s undead twin, or your own better idea. Each specter has a terrible tale behind its creation. [b]Dread Specter:[/b] ? [b]Zombie:[/b] There are many sorts of living things. Some of them create zombies, which means there are also many sorts of zombified things. [b]Zombie Beast:[/b] ? [b]Zombie of the Silver Rose:[/b] They are the only “survivors” of a lost cult that once battled the undead. The Lich King somehow brought them down, and these warriors now serve their erstwhile enemy. [b]Headless Zombie:[/b] The Forbidden Incantation of Eternal Hunger turns the bodies of mighty warriors into ravening, headless monstrosities. Not only do these poor creatures have the semblance of life, they also suffer the semblance of insatiable hunger. With no mouths, they cannot eat, but they are driven to destroy living creatures in a vain attempt to sate their hunger. What exactly happens to the corpse’s head during the ritual remains obscure, and really, you don’t want to know. [b]Undead:[/b] Before he was the Lich King, the living Wizard King made a pact with the devil lords. In exchange for his immortal soul, they revealed to him the most occulted arcane secrets and aided his ascension to the high seats of power. Because he also offered up the souls of his minion legion, the devils granted him more earthly reward than they had ever arranged for any mortal. It cost them dearly, sapping their otherworldly energies for generations. Only when they’d ebbed to their weakest state, and could do nothing about it, did they tumble to his scheme. He betrayed them by making a new pact with another dark force, stepping beyond the bounds between life and death. He died, yet remained in the world in undead form. He ensured the same for his army, too. His soul, and theirs, remained anchored in bodies that no longer lived, but those bodies still provided the spark of animation necessary to maintain their undead forms. [b]Lich King:[/b] Before he was the Lich King, the living Wizard King made a pact with the devil lords. In exchange for his immortal soul, they revealed to him the most occulted arcane secrets and aided his ascension to the high seats of power. Because he also offered up the souls of his minion legion, the devils granted him more earthly reward than they had ever arranged for any mortal. It cost them dearly, sapping their otherworldly energies for generations. Only when they’d ebbed to their weakest state, and could do nothing about it, did they tumble to his scheme. He betrayed them by making a new pact with another dark force, stepping beyond the bounds between life and death. He died, yet remained in the world in undead form. He ensured the same for his army, too. His soul, and theirs, remained anchored in bodies that no longer lived, but those bodies still provided the spark of animation necessary to maintain their undead forms. 3rd Level Spells The Bones Beneath Ranged spell Daily Target: One nearby mook (and hence, its mob) Attack: Intelligence + Level vs. PD Hit: 4d12 + Intelligence negative energy damage, and each mook in the mob that drops becomes a skeleton mook under your control until the end of the battle. Miss: Half damage, and each mook in the mob that drops becomes a skeleton mook under your control until the end of the battle. 5th level spell 7d12 damage. 7th level spell 2d6 x 10 damage. 9th level spell 2d10 x 10 damage. Special: The stats for the mooks created by each level of the bones beneath appear below. The level or physical nature of the mooks is irrelevant; the magic of the spell turns whatever creatures it’s forced to work with into skeletal mook allies with the stats below. The new mooks take their turn immediately after your turn. It’s worth mentioning that the mooks created by this spell don’t count as summoned mooks. This isn’t a summoning spell. Summon Horror (3rd level+) Ranged spell Daily Effect: You summon a ghoul, as per the summoning rules on page 11. The summoned ghoul fights for you until the end of the battle or until it drops to 0 hp, whichever comes first. As you cast the spell at higher levels, the creature you summon varies, as shown below. The stats for each creature are shown below. 5th level spell You can now summon a wight. 7th level spell You can now summon a barrow wight. 9th level spell You can now summon a greater wight. Summon Wraith (5th level+) Ranged spell Daily Effect: You summon a wraith, as per the summoning rules on page 11. This wraith fights for you until the end of the battle or until it drops to 0 hp, whichever comes first. As you cast the spell at higher levels, you summon multiple wraiths. Stats for the two versions of the wraith summoned by the spell are listed below. 7th level spell You can now summon two wraiths. 9th level spell You can now summon two greater wraiths. [/QUOTE]
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