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<blockquote data-quote="Voadam" data-source="post: 7182641" data-attributes="member: 2209"><p><strong>OCS Outcastia Campaign Sourcebook Book II Player's Guidebook</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/88293/Outcastia-Campaign-Sourcebook-Book-II-Players-Guidebook?affiliate_id=17596" target="_blank">OCS Outcastia Campaign Sourcebook Book II Player's Guidebook</a></p><p>3.5</p><p><strong>Bone Mage:</strong> <em>Create Bone Mage</em> spell.</p><p></p><p><strong>Ghoul:</strong> <em>Power Word Undeath</em> spell.</p><p><strong>Wight:</strong> <em>Power Word Undeath</em> spell.</p><p><strong>Wraith:</strong> <em>Power Word Undeath</em> spell.</p><p><strong>Skeleton:</strong> <em>Skeletonize</em> spell.</p><p><strong>Zombie:</strong> <em>Zombify</em> spell.</p><p></p><p>Create Bone Mage</p><p>Necromancy</p><p>Level: Sor/Wiz 7</p><p>Components: V, S, M, F, XP</p><p>Casting Time: 24 hours</p><p>Range: Touch</p><p>Target: One undead skeleton</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>You create an undead ally to aid you in casting spells and making items.</p><p>You bind an unholy spirit into the body of one of your already-animated skeletons. This allows you to transform one of your skeletons into an undead ally to aid you in casting spells, making alchemical items, and crafting items. This spell instills no Intelligence in the creature, but instead allows Charisma to define spellcasting ability and skill checks involving Intelligence.</p><p>The skeleton is now able to take the bone mage prestige class and it uses its Charisma modifier to determine extra skill points instead of its Intelligence modifier. This spell gives the target skeleton the ability to approximate the verbal components necessary to cast spells. Undead that gain levels as bone mage count as their total Hit Dice for purposes of animate dead. This spell does three things: first, it enables the skeleton to do a few more things; second, it raises the skeleton’s Charisma by 12 points (the force of will of the unholy spirit); and third, it allows the skeleton to take the bone mage prestige class.</p><p>Material Components: A piece of a brain from an intelligent creature.</p><p>Focus Component: A wand made from a lich’s femur set with gems worth at least 1,000 fr.</p><p>XP Component: You must pay 500 xp each time you cast this spell.</p><p>Tangen prepared for his onslaught against the clerical vampire by bolstering his undead minions with this spell. After their initial assault, he would await the inevitable rebuking attempts before he let this spell lapse and contributed his own spellcasting abilities to the battle.</p><p></p><p>Power Word, Undeath</p><p>Necromancy [Death, Evil, Power]</p><p>Level: Elc 9, UtM 9</p><p>Components: V</p><p>Casting Time: 1 standard action</p><p>Range: 30 feet</p><p>Target: One living humanoid creature</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>The caster has learned the Proper Word for re-animate.</p><p>Use of this spell allows him to instantaneously kill and reanimate one creature, whether the creature can hear the word or not. The target creature falls to the ground and rises the next round as the appropriate type of undead. The type of undead it is reanimated as, is dependant upon its current hit points at the time the spell is cast. All undead animated by this spell have average hit points for their type and be of medium size, no matter what size they were as living creatures. Any creature that currently has 76 or more hit points is unaffected by power word, undeath. The animated creature follows the caster’s spoken commands and does not count against the number of creatures that can be animated by the animate dead spell. The undead remains animated until it is destroyed. (An undead created by this spell that is destroyed cannot be re-animated again as any type of undead). This spell allows the caster to have up to his level in hit dice of undead created by this spell under his control. If he exceeds this number, all the newly created creatures fall under his control, and any excess undead from previous castings become uncontrolled. (The caster chooses which creatures are released.) This spell can only be cast at night.</p><p>Table 8.04: Undead</p><p>Hit Points Type of Undead Animated</p><p>25 or less Ghoul</p><p>26–50 Wight</p><p>51–75 Wraith</p><p></p><p>Skeletonize</p><p>Necromancy [Evil, Power]</p><p>Level: Elc 4, UtM 5</p><p>Components: V</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: One or more corpses touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell turns the bodies or bones of dead creatures into undead skeletons that follow the caster’s spoken commands. A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.</p><p>The undead can follow the caster, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton can’t be animated again.)</p><p>The caster can’t create more HD of undead than twice his caster level with a single casting of skeletonize. The undead he creates remain under his control indefinitely.</p><p>No matter how many times he uses this spell, animate dead, or zombify, however, he can control only 4 HD worth of undead creatures per caster level. If he exceeds this number, all the newly created creatures fall under his control, and any excess undead from previous castings become uncontrolled. (The caster chooses which creatures are released.) If the caster is a cleric, any undead he might command by virtue of his power to command or rebuke undead do not count toward the limit.</p><p></p><p>Zombify</p><p>Necromancy [Evil, Power]</p><p>Level: Elc 5, UtM 6</p><p>Components: V</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: One or more corpses touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell turns the bodies of dead creatures into undead zombies that follow the caster’s spoken commands. A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy.</p><p>The undead can follow the caster, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed zombie can’t be animated again.)</p><p>The caster can’t create more HD of undead than twice his caster level with a single casting of zombify. The undead the caster creates remain under his control indefinitely.</p><p>No matter how many times he uses this spell, animate dead, or skeletonize, however, he can control only 4 HD worth of undead creatures per caster level. If he exceeds this number, all the newly created creatures fall under his control, and any excess undead from previous castings become uncontrolled. (The caster chooses which creatures are released.) If the caster is a cleric, any undead he might command by virtue of his power to command or rebuke undead do not count toward the limit.[/i][/i]</p></blockquote><p></p>
[QUOTE="Voadam, post: 7182641, member: 2209"] [b]OCS Outcastia Campaign Sourcebook Book II Player's Guidebook[/b] [URL=http://www.drivethrurpg.com/product/88293/Outcastia-Campaign-Sourcebook-Book-II-Players-Guidebook?affiliate_id=17596]OCS Outcastia Campaign Sourcebook Book II Player's Guidebook[/URL] 3.5 [b]Bone Mage:[/b] [i]Create Bone Mage[/i] spell. [b]Ghoul:[/b] [I]Power Word Undeath[/i] spell. [b]Wight:[/b] [I]Power Word Undeath[/i] spell. [b]Wraith:[/b] [I]Power Word Undeath[/i] spell. [b]Skeleton:[/b] [i]Skeletonize[/i] spell. [b]Zombie:[/b] [i]Zombify[/i] spell. Create Bone Mage Necromancy Level: Sor/Wiz 7 Components: V, S, M, F, XP Casting Time: 24 hours Range: Touch Target: One undead skeleton Duration: Instantaneous Saving Throw: None Spell Resistance: No You create an undead ally to aid you in casting spells and making items. You bind an unholy spirit into the body of one of your already-animated skeletons. This allows you to transform one of your skeletons into an undead ally to aid you in casting spells, making alchemical items, and crafting items. This spell instills no Intelligence in the creature, but instead allows Charisma to define spellcasting ability and skill checks involving Intelligence. The skeleton is now able to take the bone mage prestige class and it uses its Charisma modifier to determine extra skill points instead of its Intelligence modifier. This spell gives the target skeleton the ability to approximate the verbal components necessary to cast spells. Undead that gain levels as bone mage count as their total Hit Dice for purposes of animate dead. This spell does three things: first, it enables the skeleton to do a few more things; second, it raises the skeleton’s Charisma by 12 points (the force of will of the unholy spirit); and third, it allows the skeleton to take the bone mage prestige class. Material Components: A piece of a brain from an intelligent creature. Focus Component: A wand made from a lich’s femur set with gems worth at least 1,000 fr. XP Component: You must pay 500 xp each time you cast this spell. Tangen prepared for his onslaught against the clerical vampire by bolstering his undead minions with this spell. After their initial assault, he would await the inevitable rebuking attempts before he let this spell lapse and contributed his own spellcasting abilities to the battle. Power Word, Undeath Necromancy [Death, Evil, Power] Level: Elc 9, UtM 9 Components: V Casting Time: 1 standard action Range: 30 feet Target: One living humanoid creature Duration: Instantaneous Saving Throw: None Spell Resistance: Yes The caster has learned the Proper Word for re-animate. Use of this spell allows him to instantaneously kill and reanimate one creature, whether the creature can hear the word or not. The target creature falls to the ground and rises the next round as the appropriate type of undead. The type of undead it is reanimated as, is dependant upon its current hit points at the time the spell is cast. All undead animated by this spell have average hit points for their type and be of medium size, no matter what size they were as living creatures. Any creature that currently has 76 or more hit points is unaffected by power word, undeath. The animated creature follows the caster’s spoken commands and does not count against the number of creatures that can be animated by the animate dead spell. The undead remains animated until it is destroyed. (An undead created by this spell that is destroyed cannot be re-animated again as any type of undead). This spell allows the caster to have up to his level in hit dice of undead created by this spell under his control. If he exceeds this number, all the newly created creatures fall under his control, and any excess undead from previous castings become uncontrolled. (The caster chooses which creatures are released.) This spell can only be cast at night. Table 8.04: Undead Hit Points Type of Undead Animated 25 or less Ghoul 26–50 Wight 51–75 Wraith Skeletonize Necromancy [Evil, Power] Level: Elc 4, UtM 5 Components: V Casting Time: 1 standard action Range: Touch Target: One or more corpses touched Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell turns the bodies or bones of dead creatures into undead skeletons that follow the caster’s spoken commands. A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. The undead can follow the caster, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton can’t be animated again.) The caster can’t create more HD of undead than twice his caster level with a single casting of skeletonize. The undead he creates remain under his control indefinitely. No matter how many times he uses this spell, animate dead, or zombify, however, he can control only 4 HD worth of undead creatures per caster level. If he exceeds this number, all the newly created creatures fall under his control, and any excess undead from previous castings become uncontrolled. (The caster chooses which creatures are released.) If the caster is a cleric, any undead he might command by virtue of his power to command or rebuke undead do not count toward the limit. Zombify Necromancy [Evil, Power] Level: Elc 5, UtM 6 Components: V Casting Time: 1 standard action Range: Touch Target: One or more corpses touched Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell turns the bodies of dead creatures into undead zombies that follow the caster’s spoken commands. A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy. The undead can follow the caster, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed zombie can’t be animated again.) The caster can’t create more HD of undead than twice his caster level with a single casting of zombify. The undead the caster creates remain under his control indefinitely. No matter how many times he uses this spell, animate dead, or skeletonize, however, he can control only 4 HD worth of undead creatures per caster level. If he exceeds this number, all the newly created creatures fall under his control, and any excess undead from previous castings become uncontrolled. (The caster chooses which creatures are released.) If the caster is a cleric, any undead he might command by virtue of his power to command or rebuke undead do not count toward the limit.[/i][/i] [/QUOTE]
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