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<blockquote data-quote="Voadam" data-source="post: 7184396" data-attributes="member: 2209"><p><strong>Monsters of Porphyra 2</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/184120/Monsters-of-Porphyra-2?affiliate_id=17596" target="_blank">Monsters of Porphyra 2</a></p><p>Pathfinder 1e</p><p><strong>Arborgeist:</strong> When a treant meets a gruesome end at the hands of fire and great evil, the pain and horror of this fate sometimes proves too intense for the benign spirit to find rest even in death. The treant’s soul becomes twisted and corrupted, returning as a terrible spirit of vengeance known as an arborgeist. </p><p><strong>Assassin Spirit:</strong> When an assassin or contract killer dies and is barred from the afterlife their unclean soul continues to haunt the world as an assassin spirit. </p><p><strong>Besieged Undead:</strong> Besieged undead are unholy creatures created in times of great peril with limited resources. A single well-preserved corpse is used to make a three undead creatures (along with some nails, wire, bindings, and unholy luck). </p><p><strong>Bonesman:</strong> ?</p><p><strong>Muscleman:</strong> These gruesome foes are composed of stitched together muscle, grafted weapons, and a spirit of malice. </p><p><strong>Gritman:</strong> Gritmen are created from the skin of a humanoid creature that has been stitched together and filled with sand to replace its muscles and bones. </p><p><strong>Burning One:</strong> In the earliest days of the NewGod Wars, the forces of Gerana met with terrible defeat as a number of Lady Justice’s paladins and knights fell to Ashamar Shining’s forces. These unfortunate souls were corrupted and transformed into the first burning ones and made to turn against their former allies.</p><p><strong>Defidi:</strong> A grippli that dies of disease and is subsequently animated by necromantic magic becomes more than a mere zombie, bearing faint traces of its former tribal existence and a desire to serve evil powers. </p><p>Some few grippli achieve undeath to defidi through personal evil behavior and death by disease; these would be the solitary encounters of these undead frog-people. </p><p><strong>Ghost of the Hunt:</strong> When an animal is brutally killed and its bones are left to rot, the animal’s spirit may not escape the mortal remains and instead animate its remains as an undead spirit. </p><p><strong>Kuchisake-Onna:</strong> Kuchisake-onna are disturbed and vengeful spirits of mutilated women. </p><p><strong>Janhutu-Imra:</strong> ?</p><p><strong>Qutrub:</strong> Qutrub that incapacitate humans, usually through ghoulish paralysis, will restrain and take them to their lairs. During the next new moon, the qutrub will force their victims to eat humanoid flesh, completing a ritual that will turn them into a qutrub within 1d12 minutes. Only humans are affected, and can become qutrub.</p><p>The ancient curse of the qutrub is said to have been placed upon the followers of an arrogant ancient king, who defied the Elemental Lords and was turned to stone for his perfidy. His petrified body was cast into the sky, and remains today as the First Moon. His similarly defiant followers became the qutrub, bound by the light of the moon to exist in horrific ghoulish shape, or the moon-worshiping great wolves that howl their defiance, as that primeval king once did. </p><p><strong>Malison:</strong> A malison is a foul and spiteful undead formed by the union of a humanoid’s fury with the dying curse of a god. </p><p>This likely mirrors the death cry of minor godlings that perish throughout the Multiverse, their death-spark giving rise to the creation of a malison, with the dying rage of sentients in any given location. There is no known way to replicate the creation of a malison with necromantic magic, though circumstances could certainly be manipulated, should the evil being doing so know enough about this type of undead. </p><p><strong>Nang Tani:</strong> They come into existence when a young humanoid female dies before marrying or having children, and her spirit enters a banana tree which grows near her village. </p><p><strong>Walking Disease:</strong> Humanoid creatures killed by a walking disease’s massive infection rise as a new walking disease in 1d4 days.</p><p>Nearly all of these infectious agents remain simple, non-sentient organisms, but some inexplicably form a vast symbiotic community on a humanoid corpse that acquires a degree of intelligence, plaguing the subterranean world as the dreaded walking disease. Although seemingly created as a part of a natural evolution, sages unanimously agree that humanoid intervention undoubtedly plays a role in the birth of this horrific scourge. </p><p></p><p><strong>Undead:</strong> Those killed by death elementals often return as undead creatures.</p><p>Undead are once-living creatures animated by spiritual or supernatural forces. </p><p><strong>Bhuta:</strong> A yaksha that dies on the Material Plane sometimes becomes a foul and dreaded bhuta, undead manipulator of animals; possibly a lingering curse from the betrayed Elemental Lords.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7184396, member: 2209"] [b]Monsters of Porphyra 2[/b] [URL=http://www.drivethrurpg.com/product/184120/Monsters-of-Porphyra-2?affiliate_id=17596]Monsters of Porphyra 2[/URL] Pathfinder 1e [b]Arborgeist:[/b] When a treant meets a gruesome end at the hands of fire and great evil, the pain and horror of this fate sometimes proves too intense for the benign spirit to find rest even in death. The treant’s soul becomes twisted and corrupted, returning as a terrible spirit of vengeance known as an arborgeist. [b]Assassin Spirit:[/b] When an assassin or contract killer dies and is barred from the afterlife their unclean soul continues to haunt the world as an assassin spirit. [b]Besieged Undead:[/b] Besieged undead are unholy creatures created in times of great peril with limited resources. A single well-preserved corpse is used to make a three undead creatures (along with some nails, wire, bindings, and unholy luck). [b]Bonesman:[/b] ? [b]Muscleman:[/b] These gruesome foes are composed of stitched together muscle, grafted weapons, and a spirit of malice. [b]Gritman:[/b] Gritmen are created from the skin of a humanoid creature that has been stitched together and filled with sand to replace its muscles and bones. [b]Burning One:[/b] In the earliest days of the NewGod Wars, the forces of Gerana met with terrible defeat as a number of Lady Justice’s paladins and knights fell to Ashamar Shining’s forces. These unfortunate souls were corrupted and transformed into the first burning ones and made to turn against their former allies. [b]Defidi:[/b] A grippli that dies of disease and is subsequently animated by necromantic magic becomes more than a mere zombie, bearing faint traces of its former tribal existence and a desire to serve evil powers. Some few grippli achieve undeath to defidi through personal evil behavior and death by disease; these would be the solitary encounters of these undead frog-people. [b]Ghost of the Hunt:[/b] When an animal is brutally killed and its bones are left to rot, the animal’s spirit may not escape the mortal remains and instead animate its remains as an undead spirit. [b]Kuchisake-Onna:[/b] Kuchisake-onna are disturbed and vengeful spirits of mutilated women. [b]Janhutu-Imra:[/b] ? [b]Qutrub:[/b] Qutrub that incapacitate humans, usually through ghoulish paralysis, will restrain and take them to their lairs. During the next new moon, the qutrub will force their victims to eat humanoid flesh, completing a ritual that will turn them into a qutrub within 1d12 minutes. Only humans are affected, and can become qutrub. The ancient curse of the qutrub is said to have been placed upon the followers of an arrogant ancient king, who defied the Elemental Lords and was turned to stone for his perfidy. His petrified body was cast into the sky, and remains today as the First Moon. His similarly defiant followers became the qutrub, bound by the light of the moon to exist in horrific ghoulish shape, or the moon-worshiping great wolves that howl their defiance, as that primeval king once did. [b]Malison:[/b] A malison is a foul and spiteful undead formed by the union of a humanoid’s fury with the dying curse of a god. This likely mirrors the death cry of minor godlings that perish throughout the Multiverse, their death-spark giving rise to the creation of a malison, with the dying rage of sentients in any given location. There is no known way to replicate the creation of a malison with necromantic magic, though circumstances could certainly be manipulated, should the evil being doing so know enough about this type of undead. [b]Nang Tani:[/b] They come into existence when a young humanoid female dies before marrying or having children, and her spirit enters a banana tree which grows near her village. [b]Walking Disease:[/b] Humanoid creatures killed by a walking disease’s massive infection rise as a new walking disease in 1d4 days. Nearly all of these infectious agents remain simple, non-sentient organisms, but some inexplicably form a vast symbiotic community on a humanoid corpse that acquires a degree of intelligence, plaguing the subterranean world as the dreaded walking disease. Although seemingly created as a part of a natural evolution, sages unanimously agree that humanoid intervention undoubtedly plays a role in the birth of this horrific scourge. [b]Undead:[/b] Those killed by death elementals often return as undead creatures. Undead are once-living creatures animated by spiritual or supernatural forces. [b]Bhuta:[/b] A yaksha that dies on the Material Plane sometimes becomes a foul and dreaded bhuta, undead manipulator of animals; possibly a lingering curse from the betrayed Elemental Lords. [/QUOTE]
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