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<blockquote data-quote="Voadam" data-source="post: 7188130" data-attributes="member: 2209"><p><strong>Forgotten Realms Campaign Setting</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/28729/Forgotten-Realms-Campaign-Setting-3e?affiliate_id=17596" target="_blank">Forgotten Realms Campaign Setting</a></p><p>3.0</p><p><strong>Shemnaer, Shadowdancer Shadow Companion:</strong> ?</p><p><strong>Szass Tam, Lich Wizard 10 Red Wizard 10 Archmage 2 Epic 7:</strong> ?</p><p><strong>Azurphax Adult Green Dracolich:</strong> Eight years ago, the green dragon Azurphax was attacked in her</p><p>lair by a group of powerful dragonslayers. They drove her off and stole a large portion of her loot. When they returned for more, she was better prepared and succeeded in slaying them, although greatly wounded. The Cult of the Dragon heard of the attacks and offered her immortality and treasure. In her weakened state, she accepted and was transformed into a dracolich.</p><p><strong>Death Tyrant:</strong> The death tyrant is an undead form of beholder akin to a zombie, though it retains some of the beholder’s innate magical abilities.</p><p><strong>Dracolich:</strong> The dracolich is an undead creature resulting from the transformation of an evil dragon. The archmage Sammaster, founder of the Cult of the Dragon, discovered the process for creating these creatures.</p><p>A dracolich can be created from any of the evil dragon subspecies.</p><p>“Dracolich” is a template that can be added to any evil dragon.</p><p>Dracolich Creation</p><p>Sammaster recorded the secrets of dracolich creation in copies of his masterwork, the Tome of the Dragon, now passed down among Cult members. The process usually involves a cooperative effort between the evil dragon and the Cult’s wizards, but especially powerful Cult wizards have been known to coerce an evil dragon to undergo the transformation against its will.</p><p>Any evil dragon is a possible candidate for transformation, although dragons of old age or older, with spellcasting abilities, are preferred.</p><p>Once a candidate is secured, the Cult wizards first prepare the phylactery, an inanimate object that will hold the dragon’s life force. The phylactery must be a solid item of not less than 2,000 gp value and resistant to decay. Gemstones, particularly ruby, pearl, carbuncle, and jet, are commonly used for phylacteries. A phylactery is prepared using the Craft Wondrous Item feat. The effective cost is 50,000 gp, so the wizard preparing the phylactery must spend 2,000 XP and 25,000 gp in materials. The caster level of the dracolich phylactery is 13th, and the caster must be able to cast control undead.</p><p>Next, a special brew is prepared for the evil dragon to consume (Cost: 2,500 gp and 200 XP, Brew Potion, caster level 11th; the secret of creating dracolich brew is known only to those who have read the Tome of the Dragon). The potion is a lethal poison and slays the dragon for whom it was prepared without fail. (If any other creature drinks the brew, the save DC is 25, and the initial and secondary damage are 2d6 Constitution.)</p><p>Upon the death of the imbibing dragon, its spirit transfers to the phylactery, regardless of the distance between that and the dragon’s body.</p><p>a Dracolich’s Phylactery</p><p>When the dracolich first dies, and any time its physical form is destroyed thereafter, its spirit instantly retreats to its phylactery regardless of the distance between that and its body. A dim light within the phylactery indicates the presence of the spirit. While so contained, the spirit cannot take any actions except to possess a suitable corpse; it cannot be contacted nor attacked by magic. The spirit can remain in the phylactery indefinitely.</p><p>A spirit contained in a phylactery can sense any reptilian or dragon corpse of Medium-size or larger within 90 feet and attempt to possess it. Under no circumstances can the spirit possess a living body. The spirit’s original body is ideal, and any attempt to possess it is automatically successful. To possess a suitable corpse other than its own, the dracolich must make a successful Charisma check (DC 10 for a dragon, DC 15 for any dragon-type creature that is not a true dragon, such as an ibrandlin or wyvern, or DC 20 for any other kind of reptilian creature). If the check fails, the dracolich can never possess that particular corpse.</p><p>If the corpse accepts the spirit, it becomes animated. If the animated corpse is the spirit’s former body, it immediately becomes a dracolich. Otherwise, it becomes a proto-dracolich (see below).</p><p>Proto-Dracoliches</p><p>A proto-dracolich has the mind and memories of its original form but the hit points and spell immunities of a dracolich. A proto-dracolich can neither speak nor cast spells. Further, it cannot cause chilling damage, use a breath weapon, or cause fear as a dracolich. Its Strength, speed, and AC are those of the possessed body.</p><p>The proto-dracolich can transform immediately to its full dracolich form by devouring at least 10% of its original body. Failing that, it transforms into its full form over the course of 2d4 days.</p><p>When the transformation is complete, the dracolich resembles its original body. It can now speak, cast spells, and employ the breath weapon it originally had, in addition to gaining all the abilities of a dracolich. A dracolich typically keeps a few “spare” bodies of a suitable size near the hiding place of its phylactery, so that if its current form is destroyed, it can possess and transform a new body within a few days.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7188130, member: 2209"] [b]Forgotten Realms Campaign Setting[/b] [URL=http://www.drivethrurpg.com/product/28729/Forgotten-Realms-Campaign-Setting-3e?affiliate_id=17596]Forgotten Realms Campaign Setting[/URL] 3.0 [b]Shemnaer, Shadowdancer Shadow Companion:[/b] ? [b]Szass Tam, Lich Wizard 10 Red Wizard 10 Archmage 2 Epic 7:[/b] ? [b]Azurphax Adult Green Dracolich:[/b] Eight years ago, the green dragon Azurphax was attacked in her lair by a group of powerful dragonslayers. They drove her off and stole a large portion of her loot. When they returned for more, she was better prepared and succeeded in slaying them, although greatly wounded. The Cult of the Dragon heard of the attacks and offered her immortality and treasure. In her weakened state, she accepted and was transformed into a dracolich. [b]Death Tyrant:[/b] The death tyrant is an undead form of beholder akin to a zombie, though it retains some of the beholder’s innate magical abilities. [b]Dracolich:[/b] The dracolich is an undead creature resulting from the transformation of an evil dragon. The archmage Sammaster, founder of the Cult of the Dragon, discovered the process for creating these creatures. A dracolich can be created from any of the evil dragon subspecies. “Dracolich” is a template that can be added to any evil dragon. Dracolich Creation Sammaster recorded the secrets of dracolich creation in copies of his masterwork, the Tome of the Dragon, now passed down among Cult members. The process usually involves a cooperative effort between the evil dragon and the Cult’s wizards, but especially powerful Cult wizards have been known to coerce an evil dragon to undergo the transformation against its will. Any evil dragon is a possible candidate for transformation, although dragons of old age or older, with spellcasting abilities, are preferred. Once a candidate is secured, the Cult wizards first prepare the phylactery, an inanimate object that will hold the dragon’s life force. The phylactery must be a solid item of not less than 2,000 gp value and resistant to decay. Gemstones, particularly ruby, pearl, carbuncle, and jet, are commonly used for phylacteries. A phylactery is prepared using the Craft Wondrous Item feat. The effective cost is 50,000 gp, so the wizard preparing the phylactery must spend 2,000 XP and 25,000 gp in materials. The caster level of the dracolich phylactery is 13th, and the caster must be able to cast control undead. Next, a special brew is prepared for the evil dragon to consume (Cost: 2,500 gp and 200 XP, Brew Potion, caster level 11th; the secret of creating dracolich brew is known only to those who have read the Tome of the Dragon). The potion is a lethal poison and slays the dragon for whom it was prepared without fail. (If any other creature drinks the brew, the save DC is 25, and the initial and secondary damage are 2d6 Constitution.) Upon the death of the imbibing dragon, its spirit transfers to the phylactery, regardless of the distance between that and the dragon’s body. a Dracolich’s Phylactery When the dracolich first dies, and any time its physical form is destroyed thereafter, its spirit instantly retreats to its phylactery regardless of the distance between that and its body. A dim light within the phylactery indicates the presence of the spirit. While so contained, the spirit cannot take any actions except to possess a suitable corpse; it cannot be contacted nor attacked by magic. The spirit can remain in the phylactery indefinitely. A spirit contained in a phylactery can sense any reptilian or dragon corpse of Medium-size or larger within 90 feet and attempt to possess it. Under no circumstances can the spirit possess a living body. The spirit’s original body is ideal, and any attempt to possess it is automatically successful. To possess a suitable corpse other than its own, the dracolich must make a successful Charisma check (DC 10 for a dragon, DC 15 for any dragon-type creature that is not a true dragon, such as an ibrandlin or wyvern, or DC 20 for any other kind of reptilian creature). If the check fails, the dracolich can never possess that particular corpse. If the corpse accepts the spirit, it becomes animated. If the animated corpse is the spirit’s former body, it immediately becomes a dracolich. Otherwise, it becomes a proto-dracolich (see below). Proto-Dracoliches A proto-dracolich has the mind and memories of its original form but the hit points and spell immunities of a dracolich. A proto-dracolich can neither speak nor cast spells. Further, it cannot cause chilling damage, use a breath weapon, or cause fear as a dracolich. Its Strength, speed, and AC are those of the possessed body. The proto-dracolich can transform immediately to its full dracolich form by devouring at least 10% of its original body. Failing that, it transforms into its full form over the course of 2d4 days. When the transformation is complete, the dracolich resembles its original body. It can now speak, cast spells, and employ the breath weapon it originally had, in addition to gaining all the abilities of a dracolich. A dracolich typically keeps a few “spare” bodies of a suitable size near the hiding place of its phylactery, so that if its current form is destroyed, it can possess and transform a new body within a few days. [/QUOTE]
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