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<blockquote data-quote="Voadam" data-source="post: 7609495" data-attributes="member: 2209"><p><strong>Monster Focus: Ghouls</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/114100/Monster-Focus-Ghouls?affiliate_id=17596" target="_blank">Monster Focus: Ghouls</a></p><p>Pathfinder 1e</p><p><strong>Ghast Lord:</strong> A ghast lord can be made by casting create undead by a 14th level caster.</p><p><strong>Gluttonous Ghoul:</strong> These variants can be created using create undead by a 12th level caster.</p><p><strong>Leaping Ghoul:</strong> These variants can be created using create undead by a 12th level caster.</p><p></p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Ghoul:</strong> A ghoul’s bite carries a terrible disease that can rot flesh and dull the reflexes. Those who die from it become a ghoul themselves.</p><p>A humanoid that dies from ghoul fever rises as a ghoul at the next midnight. Those that possess 4 HD or more instead rise as a ghast.</p><p><em>Animate Ghoul</em> spell.</p><p><strong>Ghast:</strong> A humanoid that dies from ghoul fever rises as a ghoul at the next midnight. Those that possess 4 HD or more instead rise as a ghast.</p><p>Ghast Tooth alchemical item.</p><p></p><p>Animate Ghoul</p><p>School necromancy [evil]; Level antipaladin 4, cleric 4, sorcerer/wizard 5</p><p>Casting Time 1 standard action</p><p>Components V, S, M (piece of rotting flesh and an onxy gemstone worth 100 gp)</p><p>Range touch</p><p>Target one corpse</p><p>Duration instantaneous</p><p>Saving Throw none; Spell Resistance no</p><p>This spell causes one humanoid corpse to rise as a ghoul under your control. As long as the corpse is a Medium humanoid, it rises as a standard ghoul, regardless of any class levels, Hit Dice, or abilities it had in life. This spell can also be used on a Small humanoid to create a Small ghoul. If the caster is 11th level or higher, it can be used on the corpse of a Large humanoid to create a Large ghoul. If the caster is at least 13th level, this spell can be used to create a ghast instead, but the material component changes to an onyx gemstone worth at least 200 gp. Undead created by this spell are loyal to the caster, but are subject to the usual Hit Dice limit for the number of undead that can be controlled (as per animate dead).</p><p></p><p>Ghast Tooth: This alchemical component is made from the yellowed fang from a slain ghast. If imbedded into the tongue of a dead creature before casting animate ghoul or create undead, the ghast tooth causes the creature to rise up as a ghast, regardless of caster’s level and material component used. In addition, the ghast receives a +2 racial bonus to the DC of its stench ability.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7609495, member: 2209"] [b]Monster Focus: Ghouls[/b] [URL=https://www.drivethrurpg.com/product/114100/Monster-Focus-Ghouls?affiliate_id=17596]Monster Focus: Ghouls[/URL] Pathfinder 1e [b]Ghast Lord:[/b] A ghast lord can be made by casting create undead by a 14th level caster. [b]Gluttonous Ghoul:[/b] These variants can be created using create undead by a 12th level caster. [b]Leaping Ghoul:[/b] These variants can be created using create undead by a 12th level caster. [b]Skeleton:[/b] ? [b]Zombie:[/b] ? [b]Ghoul:[/b] A ghoul’s bite carries a terrible disease that can rot flesh and dull the reflexes. Those who die from it become a ghoul themselves. A humanoid that dies from ghoul fever rises as a ghoul at the next midnight. Those that possess 4 HD or more instead rise as a ghast. [i]Animate Ghoul[/i] spell. [b]Ghast:[/b] A humanoid that dies from ghoul fever rises as a ghoul at the next midnight. Those that possess 4 HD or more instead rise as a ghast. Ghast Tooth alchemical item. Animate Ghoul School necromancy [evil]; Level antipaladin 4, cleric 4, sorcerer/wizard 5 Casting Time 1 standard action Components V, S, M (piece of rotting flesh and an onxy gemstone worth 100 gp) Range touch Target one corpse Duration instantaneous Saving Throw none; Spell Resistance no This spell causes one humanoid corpse to rise as a ghoul under your control. As long as the corpse is a Medium humanoid, it rises as a standard ghoul, regardless of any class levels, Hit Dice, or abilities it had in life. This spell can also be used on a Small humanoid to create a Small ghoul. If the caster is 11th level or higher, it can be used on the corpse of a Large humanoid to create a Large ghoul. If the caster is at least 13th level, this spell can be used to create a ghast instead, but the material component changes to an onyx gemstone worth at least 200 gp. Undead created by this spell are loyal to the caster, but are subject to the usual Hit Dice limit for the number of undead that can be controlled (as per animate dead). Ghast Tooth: This alchemical component is made from the yellowed fang from a slain ghast. If imbedded into the tongue of a dead creature before casting animate ghoul or create undead, the ghast tooth causes the creature to rise up as a ghast, regardless of caster’s level and material component used. In addition, the ghast receives a +2 racial bonus to the DC of its stench ability. [/QUOTE]
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