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<blockquote data-quote="Voadam" data-source="post: 7611587" data-attributes="member: 2209"><p><strong>Monster Focus: Zombies</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/113123/Monster-Focus-Zombies?affiliate_id=17596" target="_blank">Monster Focus: Zombies</a></p><p>Pathfinder 1e</p><p><strong>Corpse Field:</strong> Even once destroyed, the severed limbs and heads of zombies are not completely dead. Such undead refuse is often left littering the field of battle, although it is sometimes known to erupt from the ground in a cemetery suffused with evil.</p><p><strong>Brood Zombie:</strong> A brood zombie can be made by casting create undead and summon swarm or insect plague by a 15th level caster.</p><p><strong>Swarm of Undead Beetles, Centipedes, and Ants:</strong> ?</p><p><strong>Relentless Zombie:</strong> A relentless can be created with animate dead, but it counts as twice the number of Hit Dice for that spell.</p><p><strong>Virulent Zombie:</strong> A virulent can be created with animate dead, but it counts as twice the number of Hit Dice for that spell.</p><p></p><p><strong>Zombie:</strong> <em>Flesh Rot</em> spell.</p><p>Ash Pendant magic item.</p><p><strong>Plague Zombie:</strong> Anyone who dies while infected with zombie rot rises as a plague zombie in 2d6 hours.</p><p></p><p>Flesh Rot</p><p>School necromancy [evil]; Level antipaladin 3, cleric 4,</p><p>sorcerer/wizard 5</p><p>Casting Time 1 standard action</p><p>Components V, S</p><p>Range touch</p><p>Target living creature touched</p><p>Duration instantaneous</p><p>Saving Throw Will partial; Spell Resistance yes</p><p>This spell causes a creature’s flesh to rot from its bones and if slain, to rise as a zombie under your control. When you cast this spell, your hand takes on sickly green aura. Using this spell requires a melee touch attack. If the attack hits, the target takes 1d6 points of damage per caster level you possess, to a maximum of 12d6 points of damage. If the target is slain by this attack, it rises as a zombie under your control on the following round (as if using animate dead, maximum 12 Hit Dice). The target is allowed a Will save to reduce the damage to 1 point per caster level. If the save is successful, the target does not rise as an undead, even if the attack kills it. Any bonuses on saving throws against disease apply to this effect. This spell has no effect on targets that are immune to disease.</p><p></p><p>Zombie Plague</p><p>School necromancy [evil]; Level cleric 3, sorcerer/wizard 4</p><p>Casting Time 1 standard action</p><p>Components V, S</p><p>Range touch</p><p>Target living creature touched</p><p>Duration instantaneous</p><p>Saving Throw Fortitude negates; Spell Resistance yes</p><p>This spell infects the target with zombie rot. The disease is contracted immediately upon a failed Fortitude save (no onset time). If the target dies while under the effects of this disease, this spell does not confer control of the zombie to the spellcaster.</p><p>Zombie Rot—spell; save Fort DC as per the spell; onset none; frequency 1 day; effect 1d2 Con damage; cure 2 consecutive saves. Anyone who dies while infected rises as a plague zombie in 2d6 hours.</p><p></p><p>Ash Pendant</p><p>Aura faint necromancy; CL 5th</p><p>Slot neck; Price 750 gp; Weight 1 lbs.</p><p>This pale white pendant is carved from the heartwood of an ash tree grown in a cemetery. One end of the pendant contains a silver reservoir filled with ashes. These ashes can be spread upon the forehead of a corpse that died within the past day, causing it to animate as a zombie with up to 5 Hit Dice on the following round. This zombie is under the control of the pendant’s wearer and does not count against the total number of Hit Dice of undead that the wearer can control. The pendant can only be used once and it crumbles to dust if the zombie is destroyed.</p><p>Construction Craft Wondrous Item, animate dead; Cost 375 gp</p></blockquote><p></p>
[QUOTE="Voadam, post: 7611587, member: 2209"] [b]Monster Focus: Zombies[/b] [URL=https://www.drivethrurpg.com/product/113123/Monster-Focus-Zombies?affiliate_id=17596]Monster Focus: Zombies[/URL] Pathfinder 1e [b]Corpse Field:[/b] Even once destroyed, the severed limbs and heads of zombies are not completely dead. Such undead refuse is often left littering the field of battle, although it is sometimes known to erupt from the ground in a cemetery suffused with evil. [b]Brood Zombie:[/b] A brood zombie can be made by casting create undead and summon swarm or insect plague by a 15th level caster. [b]Swarm of Undead Beetles, Centipedes, and Ants:[/b] ? [b]Relentless Zombie:[/b] A relentless can be created with animate dead, but it counts as twice the number of Hit Dice for that spell. [b]Virulent Zombie:[/b] A virulent can be created with animate dead, but it counts as twice the number of Hit Dice for that spell. [b]Zombie:[/b] [i]Flesh Rot[/i] spell. Ash Pendant magic item. [b]Plague Zombie:[/b] Anyone who dies while infected with zombie rot rises as a plague zombie in 2d6 hours. Flesh Rot School necromancy [evil]; Level antipaladin 3, cleric 4, sorcerer/wizard 5 Casting Time 1 standard action Components V, S Range touch Target living creature touched Duration instantaneous Saving Throw Will partial; Spell Resistance yes This spell causes a creature’s flesh to rot from its bones and if slain, to rise as a zombie under your control. When you cast this spell, your hand takes on sickly green aura. Using this spell requires a melee touch attack. If the attack hits, the target takes 1d6 points of damage per caster level you possess, to a maximum of 12d6 points of damage. If the target is slain by this attack, it rises as a zombie under your control on the following round (as if using animate dead, maximum 12 Hit Dice). The target is allowed a Will save to reduce the damage to 1 point per caster level. If the save is successful, the target does not rise as an undead, even if the attack kills it. Any bonuses on saving throws against disease apply to this effect. This spell has no effect on targets that are immune to disease. Zombie Plague School necromancy [evil]; Level cleric 3, sorcerer/wizard 4 Casting Time 1 standard action Components V, S Range touch Target living creature touched Duration instantaneous Saving Throw Fortitude negates; Spell Resistance yes This spell infects the target with zombie rot. The disease is contracted immediately upon a failed Fortitude save (no onset time). If the target dies while under the effects of this disease, this spell does not confer control of the zombie to the spellcaster. Zombie Rot—spell; save Fort DC as per the spell; onset none; frequency 1 day; effect 1d2 Con damage; cure 2 consecutive saves. Anyone who dies while infected rises as a plague zombie in 2d6 hours. Ash Pendant Aura faint necromancy; CL 5th Slot neck; Price 750 gp; Weight 1 lbs. This pale white pendant is carved from the heartwood of an ash tree grown in a cemetery. One end of the pendant contains a silver reservoir filled with ashes. These ashes can be spread upon the forehead of a corpse that died within the past day, causing it to animate as a zombie with up to 5 Hit Dice on the following round. This zombie is under the control of the pendant’s wearer and does not count against the total number of Hit Dice of undead that the wearer can control. The pendant can only be used once and it crumbles to dust if the zombie is destroyed. Construction Craft Wondrous Item, animate dead; Cost 375 gp [/QUOTE]
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