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<blockquote data-quote="Voadam" data-source="post: 7613967" data-attributes="member: 2209"><p><strong>Obsidian Apocalypse</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/123802/Obsidian-Apocalypse-PFRPG?affiliate_id=17596" target="_blank">Obsidian Apocalypse</a></p><p>Pathfinder 1e</p><p><strong>Shambling Zombie:</strong> A new kind of undead rose soon after the meteor strike, when the Nightwall fell.</p><p>Shambling zombie is a template that can be applied to any corporeal fey, humanoid, or monstrous humanoid.</p><p>Any corporeal fey, humanoid, or monstrous humanoid that dies while infected with shambling rot rises as a shambling zombie in 2d6 hours.</p><p><strong>Shambling Zombie Goblin:</strong> ?</p><p><strong>Shambling Zombie Human:</strong> ?</p><p><strong>Shambling Zombie Ogre:</strong> ?</p><p><strong>Shambling Zombie Selkie:</strong> ?</p><p><strong>Shambling Zombie Hill Giant:</strong> ?</p><p><strong>Shambling Zombie Fire Giant:</strong> ?</p><p><strong>Asi Magnor, Human Mummy Cleric 10/Fighter 15:</strong> When the Cataclysm struck and the great meteor fell from the sky, Asi Magnor—who had once rejected the idea of his own undeath—rose from the grave. With him came also the warrior kings interred elsewhere, along with their servants, their soldiers, their wives and concubines, their horses, and everything once living contained in their tombs. The sacred geometry of the necropoli amplified the energy of the meteor, driving the legions of the dead to pour from their tombs under the command of Asi Magnor.</p><p><strong>Calix Sabinus, Human Vampiric Lich Aristocrat 2/Necromancer 20/Eldritch Knight 10:</strong> In time, Sabine revealed the reason for her enthusiastic interest in the dark arts. She was a vampire—and she needed him to find a cure for her condition. He was torn: his studies had twisted his mind and he had become obsessed by undeath and immortality, but here was the woman he loved rejecting the very things he sought. Their argument raged and Sabine nearly killed Calix, but the scholar finally relented. Parting company with the woman, he promised to search for a cure.</p><p>When his love returned to him two years later, Calix swore that he had found how to restore her mortality, and so they renewed their relationship. However, he soon revealed the steely core of treachery and self-interest that would serve him so well in later years. Once he lured her into his laboratory, he rendered her helpless with magics. Taking her blood, Calix turned himself undead—becoming all that he had ever wished to be—before he destroyed her.</p><p>While a cunning and deadly fighter, Calix couldn’t take on Magnor’s armies in a full frontal assault. Realizing this, he turned toward defense to give himself time enough to complete his magical studies. With his forces beaten back almost to his stronghold, Calix reemerged—transformed once again by magic, this time into the first and only vampiric lich.</p><p><strong>Dark Cherub:</strong> Though they look like infant skeletons with bat-like wings, dark cherubs are made from the bones of many creatures and are akin to homunculi.</p><p><strong>Shadow Ripper:</strong> When necromantic energy combines with shadow magic, the results can be horrific—the deadly shadow rippers are a leading example. What started as an experiment in creating an undead assassin turned tragic as the first shadow rippers turned on their creators and escaped into the wild, spreading their affliction far and wide.</p><p>A shadow ripper can be created with create greater undead by a caster of at least 18th level.</p><p></p><p><strong>Undead:</strong> Undead raise due to the necromantic energy in the meteor.</p><p>The new Obsidian Veil bars all divine traffic of souls and prayer, preventing any deity from seeing or hearing a thing, and cutting them off from gaining power from their followers. The souls of the departed do not pass the Obsidian Veil into other worlds; they either dissipate into the ravaged world-aura of the planet or become infused with negative energy and return as the motivating forces for yet more undead.</p><p>Abaddon is a world of final destinations, from which even the souls of the dead cannot escape. Those who fall are doomed to rise and join the ever-swelling ranks of the undead.</p><p><strong>Skeleton:</strong> Animation by Touch feat.</p><p><strong>Zombie:</strong> Animation by Touch feat.</p><p><strong>Vampire:</strong> Calix can create spawn out of those he slays with blood drain or energy drain, provided that the slain creature is humanoid. The victim rises from death as a vampire in 1d4 days.</p><p></p><p>Animation by Touch [Necromantic]</p><p>You may now animate corpses into skeletons or zombies merely by touching them—such is the power you hold in manipulating negative energy.</p><p>Prerequisites: Ability to cast the animate dead spell, Death Touch.</p><p>Benefit: This necromantic feat works in all respects as the animate dead spell, except that you need only touch a corpse and no material component is needed. Only one undead creature may be animated every time this feat is used, though you may still control multiple creatures. The maximum number of undead created in this way that you may control is equal to 2 HD per caster level, and count toward your limit for animate dead, regardless of other sources.</p><p></p><p>Shambling Rot (Ex): slam; save Fort DC 10 + shambling zombie’s Charisma modifier + 3 per shambling zombie within 5 feet; onset 1d4 hours; frequency 1/day; effect 1d4 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Any corporeal fey, humanoid, or monstrous humanoid that dies while infected rises as a shambling zombie in 2d6 hours.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7613967, member: 2209"] [b]Obsidian Apocalypse[/b] [URL=http://www.drivethrurpg.com/product/123802/Obsidian-Apocalypse-PFRPG?affiliate_id=17596]Obsidian Apocalypse[/URL] Pathfinder 1e [b]Shambling Zombie:[/b] A new kind of undead rose soon after the meteor strike, when the Nightwall fell. Shambling zombie is a template that can be applied to any corporeal fey, humanoid, or monstrous humanoid. Any corporeal fey, humanoid, or monstrous humanoid that dies while infected with shambling rot rises as a shambling zombie in 2d6 hours. [b]Shambling Zombie Goblin:[/b] ? [b]Shambling Zombie Human:[/b] ? [b]Shambling Zombie Ogre:[/b] ? [b]Shambling Zombie Selkie:[/b] ? [b]Shambling Zombie Hill Giant:[/b] ? [b]Shambling Zombie Fire Giant:[/b] ? [b]Asi Magnor, Human Mummy Cleric 10/Fighter 15:[/b] When the Cataclysm struck and the great meteor fell from the sky, Asi Magnor—who had once rejected the idea of his own undeath—rose from the grave. With him came also the warrior kings interred elsewhere, along with their servants, their soldiers, their wives and concubines, their horses, and everything once living contained in their tombs. The sacred geometry of the necropoli amplified the energy of the meteor, driving the legions of the dead to pour from their tombs under the command of Asi Magnor. [b]Calix Sabinus, Human Vampiric Lich Aristocrat 2/Necromancer 20/Eldritch Knight 10:[/b] In time, Sabine revealed the reason for her enthusiastic interest in the dark arts. She was a vampire—and she needed him to find a cure for her condition. He was torn: his studies had twisted his mind and he had become obsessed by undeath and immortality, but here was the woman he loved rejecting the very things he sought. Their argument raged and Sabine nearly killed Calix, but the scholar finally relented. Parting company with the woman, he promised to search for a cure. When his love returned to him two years later, Calix swore that he had found how to restore her mortality, and so they renewed their relationship. However, he soon revealed the steely core of treachery and self-interest that would serve him so well in later years. Once he lured her into his laboratory, he rendered her helpless with magics. Taking her blood, Calix turned himself undead—becoming all that he had ever wished to be—before he destroyed her. While a cunning and deadly fighter, Calix couldn’t take on Magnor’s armies in a full frontal assault. Realizing this, he turned toward defense to give himself time enough to complete his magical studies. With his forces beaten back almost to his stronghold, Calix reemerged—transformed once again by magic, this time into the first and only vampiric lich. [b]Dark Cherub:[/b] Though they look like infant skeletons with bat-like wings, dark cherubs are made from the bones of many creatures and are akin to homunculi. [b]Shadow Ripper:[/b] When necromantic energy combines with shadow magic, the results can be horrific—the deadly shadow rippers are a leading example. What started as an experiment in creating an undead assassin turned tragic as the first shadow rippers turned on their creators and escaped into the wild, spreading their affliction far and wide. A shadow ripper can be created with create greater undead by a caster of at least 18th level. [b]Undead:[/b] Undead raise due to the necromantic energy in the meteor. The new Obsidian Veil bars all divine traffic of souls and prayer, preventing any deity from seeing or hearing a thing, and cutting them off from gaining power from their followers. The souls of the departed do not pass the Obsidian Veil into other worlds; they either dissipate into the ravaged world-aura of the planet or become infused with negative energy and return as the motivating forces for yet more undead. Abaddon is a world of final destinations, from which even the souls of the dead cannot escape. Those who fall are doomed to rise and join the ever-swelling ranks of the undead. [b]Skeleton:[/b] Animation by Touch feat. [b]Zombie:[/b] Animation by Touch feat. [b]Vampire:[/b] Calix can create spawn out of those he slays with blood drain or energy drain, provided that the slain creature is humanoid. The victim rises from death as a vampire in 1d4 days. Animation by Touch [Necromantic] You may now animate corpses into skeletons or zombies merely by touching them—such is the power you hold in manipulating negative energy. Prerequisites: Ability to cast the animate dead spell, Death Touch. Benefit: This necromantic feat works in all respects as the animate dead spell, except that you need only touch a corpse and no material component is needed. Only one undead creature may be animated every time this feat is used, though you may still control multiple creatures. The maximum number of undead created in this way that you may control is equal to 2 HD per caster level, and count toward your limit for animate dead, regardless of other sources. Shambling Rot (Ex): slam; save Fort DC 10 + shambling zombie’s Charisma modifier + 3 per shambling zombie within 5 feet; onset 1d4 hours; frequency 1/day; effect 1d4 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Any corporeal fey, humanoid, or monstrous humanoid that dies while infected rises as a shambling zombie in 2d6 hours. [/QUOTE]
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