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<blockquote data-quote="Voadam" data-source="post: 9270914" data-attributes="member: 2209"><p><a href="https://paizo.com/products/btq026k1?Pathfinder-Adventure-Troubles-in-Otari" target="_blank">Pathfinder Adventure: Troubles in Otari</a></p><p>Pathfinder 2e</p><p><strong>Blue Finley, Ghost Commoner, Wispy Ghost:</strong> Finley, for whom this room is named, is a ghost. Almost 40 years ago, long before Tamily Tanderveil purchased the fish camp from its previous owner, Finley joined the camp’s staff with a single goal: to earn enough coin to buy a suit of armor and an adventurer’s pack so they could take up a life of adventure. Finley’s grandmother was a member of the Pathfinder Society, known across the Inner Sea region as a league of bold adventurer-explorers, who perished delving into an ancient ruin. Finley grew up adoring their grandmother’s tales of dashing adventure, and so she bequeathed her trusty sword to Finley with the charge that the youngster “put it to good use.” Finley came to the fish camp and, worried about what their campmates would think, stashed the sword and the coin they’d earned under a floorboard in their bedroom. </p><p>But Finley’s fate was not as bold as their grandmother had hoped. During the last week of the fishing season, Finley’s fishing boat was caught in a terrible, sudden storm, and Finley was swept overboard and drowned at sea. Their spirit was so distraught at having failed to fulfill their grandmother’s charge that it returned here, tethered to the inherited sword hidden beneath the floorboard in this room. </p><p>The ghost heaves a deep, mournful sigh that rattles the shutters over the window, then sits on the edge of the bed, their translucent form passing partway through the musty straw mattress. “I told her I’d put it to good use, you know? My grandmother. She had so many stories of adventure, and so when she left me her sword, I just wanted to make her proud. But I never got to become an adventurer! I went and drowned instead, and I know I’ve let her down.” </p><p><strong>Karstin Star-Hand, Shadow:</strong> Created long before Otari’s founding, this barrow serves as the final resting place for a vicious warlord named Karstin Star-Hand. Star-Hand’s soul didn’t rest easily, however, and she rose again as a shadow. </p><p><strong>Wight:</strong> Created long before Otari’s founding, this barrow serves as the final resting place for a vicious warlord named Karstin Star-Hand. Star-Hand’s soul didn’t rest easily, however, and she rose again as a shadow. Some of her most wicked followers, buried with her, also arose as undead. </p><p>Star-Hand’s faithful guards were interred in this room, each propped upright in shallow wall niches while still wearing their armor and weapons. Eventually, the guards arose as a wight and four skeletons. </p><p><strong>Skeleton Guard:</strong> Created long before Otari’s founding, this barrow serves as the final resting place for a vicious warlord named Karstin Star-Hand. Star-Hand’s soul didn’t rest easily, however, and she rose again as a shadow. Some of her most wicked followers, buried with her, also arose as undead. </p><p>Star-Hand’s faithful guards were interred in this room, each propped upright in shallow wall niches while still wearing their armor and weapons. Eventually, the guards arose as a wight and four skeletons. </p><p><strong>Zombie Shambler:</strong> Created long before Otari’s founding, this barrow serves as the final resting place for a vicious warlord named Karstin Star-Hand. Star-Hand’s soul didn’t rest easily, however, and she rose again as a shadow. Some of her most wicked followers, buried with her, also arose as undead. </p><p><strong>Zombie Shambler, Mindless Zombie:</strong> ?</p><p><strong>Undead Abomination:</strong> ?</p><p><strong>Ghast, Putrid Undead:</strong> ?</p><p><strong>Disease-Ridden Zombie, Putrid Undead:</strong> ?</p><p><strong>Putrid Undead:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9270914, member: 2209"] [URL=https://paizo.com/products/btq026k1?Pathfinder-Adventure-Troubles-in-Otari]Pathfinder Adventure: Troubles in Otari[/URL] Pathfinder 2e [b]Blue Finley, Ghost Commoner, Wispy Ghost:[/b] Finley, for whom this room is named, is a ghost. Almost 40 years ago, long before Tamily Tanderveil purchased the fish camp from its previous owner, Finley joined the camp’s staff with a single goal: to earn enough coin to buy a suit of armor and an adventurer’s pack so they could take up a life of adventure. Finley’s grandmother was a member of the Pathfinder Society, known across the Inner Sea region as a league of bold adventurer-explorers, who perished delving into an ancient ruin. Finley grew up adoring their grandmother’s tales of dashing adventure, and so she bequeathed her trusty sword to Finley with the charge that the youngster “put it to good use.” Finley came to the fish camp and, worried about what their campmates would think, stashed the sword and the coin they’d earned under a floorboard in their bedroom. But Finley’s fate was not as bold as their grandmother had hoped. During the last week of the fishing season, Finley’s fishing boat was caught in a terrible, sudden storm, and Finley was swept overboard and drowned at sea. Their spirit was so distraught at having failed to fulfill their grandmother’s charge that it returned here, tethered to the inherited sword hidden beneath the floorboard in this room. The ghost heaves a deep, mournful sigh that rattles the shutters over the window, then sits on the edge of the bed, their translucent form passing partway through the musty straw mattress. “I told her I’d put it to good use, you know? My grandmother. She had so many stories of adventure, and so when she left me her sword, I just wanted to make her proud. But I never got to become an adventurer! I went and drowned instead, and I know I’ve let her down.” [b]Karstin Star-Hand, Shadow:[/b] Created long before Otari’s founding, this barrow serves as the final resting place for a vicious warlord named Karstin Star-Hand. Star-Hand’s soul didn’t rest easily, however, and she rose again as a shadow. [b]Wight:[/b] Created long before Otari’s founding, this barrow serves as the final resting place for a vicious warlord named Karstin Star-Hand. Star-Hand’s soul didn’t rest easily, however, and she rose again as a shadow. Some of her most wicked followers, buried with her, also arose as undead. Star-Hand’s faithful guards were interred in this room, each propped upright in shallow wall niches while still wearing their armor and weapons. Eventually, the guards arose as a wight and four skeletons. [b]Skeleton Guard:[/b] Created long before Otari’s founding, this barrow serves as the final resting place for a vicious warlord named Karstin Star-Hand. Star-Hand’s soul didn’t rest easily, however, and she rose again as a shadow. Some of her most wicked followers, buried with her, also arose as undead. Star-Hand’s faithful guards were interred in this room, each propped upright in shallow wall niches while still wearing their armor and weapons. Eventually, the guards arose as a wight and four skeletons. [b]Zombie Shambler:[/b] Created long before Otari’s founding, this barrow serves as the final resting place for a vicious warlord named Karstin Star-Hand. Star-Hand’s soul didn’t rest easily, however, and she rose again as a shadow. Some of her most wicked followers, buried with her, also arose as undead. [b]Zombie Shambler, Mindless Zombie:[/b] ? [b]Undead Abomination:[/b] ? [b]Ghast, Putrid Undead:[/b] ? [b]Disease-Ridden Zombie, Putrid Undead:[/b] ? [b]Putrid Undead:[/b] ? [/QUOTE]
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