Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Undermountain as a Skill Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schmoe" data-source="post: 7206677" data-attributes="member: 913"><p>Yeah, that's cool, and it's a lot like what I was thinking of. Traveling through the different zones brings with each its own set of challenges and obstacles, and journeys are differentiated by distance and the path you take. With this you can introduce meaningful choices such as taking the long-way around vs. taking the direct path through a dangerous area. Each zone can be distinguished with particular flavors for events and encounters, and all can be tied together to the overall feel of Undermountain. And the skill checks allow different characters to shine and keep them involved in the success of the journey. I agree that you probably don't need specific roles anymore with this system, as benefits and challenges would be tied more to specific skills. Another nice advantage of this system is that it reinforces the image of Undermountain as an ever-changing labyrinth that defies familiarity and traps even the most experienced delvers. It's a lot harder to do that with a literal map.</p><p></p><p>Depending on how far you want to take this, you can really expand the system into its own sort of mini-game. The party can find a magical map for a zone that always reduces the number of event rolls when traveling through the zone. There could be a major incursion in another zone that ramps up the danger for a while until some quest is undertaken. You can place permanent portals that allow safe transit from one zone to another. It's really only limited by how much work you want to put into the system and how interesting you and your players find it. </p><p></p><p>I will say, though, that this definitely has the potential to turn into a fair amount of work. I would only do it if you and your players really want to move away from the literal mapping.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7206677, member: 913"] Yeah, that's cool, and it's a lot like what I was thinking of. Traveling through the different zones brings with each its own set of challenges and obstacles, and journeys are differentiated by distance and the path you take. With this you can introduce meaningful choices such as taking the long-way around vs. taking the direct path through a dangerous area. Each zone can be distinguished with particular flavors for events and encounters, and all can be tied together to the overall feel of Undermountain. And the skill checks allow different characters to shine and keep them involved in the success of the journey. I agree that you probably don't need specific roles anymore with this system, as benefits and challenges would be tied more to specific skills. Another nice advantage of this system is that it reinforces the image of Undermountain as an ever-changing labyrinth that defies familiarity and traps even the most experienced delvers. It's a lot harder to do that with a literal map. Depending on how far you want to take this, you can really expand the system into its own sort of mini-game. The party can find a magical map for a zone that always reduces the number of event rolls when traveling through the zone. There could be a major incursion in another zone that ramps up the danger for a while until some quest is undertaken. You can place permanent portals that allow safe transit from one zone to another. It's really only limited by how much work you want to put into the system and how interesting you and your players find it. I will say, though, that this definitely has the potential to turn into a fair amount of work. I would only do it if you and your players really want to move away from the literal mapping. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Undermountain as a Skill Challenge
Top