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<blockquote data-quote="VLAD the Destroyer" data-source="post: 7428100" data-attributes="member: 6803188"><p> <table style='width: 100%'><tr><td><strong>Name:</strong> Xander Corvus<br /> <strong>Race:</strong> Male Half Elf<br /> <strong>Background:</strong> Sailor<br /> <strong>Class:</strong> Warlock (Hexblade) 6<br /> <strong>Alignment:</strong> Chaotic Good<br /> <strong>Proficiency Bonus:</strong> +3<br /> <strong>Inspiration:</strong> No<br /> <strong>Spent HD:</strong> none<br /> <br /> <strong>Strength:</strong> 12 (+1)<p style="margin-left: 20px">+Athlethics: +4</p> <br /> <strong>Dexterity:</strong> 16 (+3)<p style="margin-left: 20px">Acrobatics: +3<br /> Sleight of Hand: +3<br /> Stealth: +3</p> <br /> <strong>Constitution:</strong> 15 (+2)<br /> <br /> <strong>Charisma:</strong> 20 (+5)<p style="margin-left: 20px">Deception: +5<br /> +Intimidation: +8<br /> Performance: +5<br /> +Persuasion: +8</p> </td><td><strong>Passive Perception:</strong> 14<br /> <strong>Passive Investigation:</strong> 14<br /> <strong>Initiative:</strong> +3<br /> <strong>AC:</strong> 19<br /> <strong>Speed:</strong> 30 ft <br /> <strong>Hit Dice:</strong> 6d8+2<br /> <strong>HP:</strong> 43/43<br /> <br /> <br /> <strong>Intelligence:</strong> 12 (+1)<p style="margin-left: 20px">Arcana: +4<br /> History: +1<br /> Investigation: +1<br /> Nature: +1<br /> +Religion: +4</p> <br /> <strong>Wisdom:</strong> 8 (-1)<p style="margin-left: 20px">Animal Handling: -1<br /> Insight: -1<br /> Medicine: -1<br /> +Perception: +2<br /> Survival: -1</p> <br /> +Proficient<br /> *Expertise</td><td>[ATTACH]97809[/ATTACH]</td></tr></table><p></p><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +3 <table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Longsword<br /> Dagger</td><td><strong>Range</strong><br /> <br /> 20/60 ft</td><td><strong>To Hit</strong><br /> +8<br /> +6</td><td><strong>Damage</strong><br /> 1d8+5 (s)<br /> 1d4+3 (p)</td><td><strong>Notes</strong><br /> Versatile (1d10)<br /> Finesse, light, thrown</td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong> 19</p><table style='width: 100%'><tr><td><strong>Strength:</strong> +1<br /> <strong>Intelligence:</strong> +1</td><td><strong>Dexterity:</strong> +3<br /> +<strong>Wisdom:</strong> +2</td><td><strong>Constitution:</strong> +2<br /> +<strong>Charisma:</strong> +8</td></tr></table><p><strong>EXPENDABLES</strong><p style="margin-left: 20px"><strong>Spell Attack:</strong> +8; <strong>Save DC:</strong> 16</p> <p style="margin-left: 20px"></p> <table style='width: 100%'><tr><td><strong>Spells Per Short Rest</strong> 2<br /> <strong>Spells Cast</strong></td></tr></table><p><strong>Cantrips:</strong> Eldritch Blast, *Friends, Toll the Dead</p><p><strong>1st level:</strong> Armor of Agathys, *Hex</p><p><strong>2nd level:</strong> *Hold Person, Suggestion</p><p><strong>3rd level:</strong> Blink, Counterspell, *Hypnotic Pattern</p><p>+ Spell benefits from higher casting level. * Spell requires concentration</p><p># Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Elvish, and Deep Speech</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light Armor, Medium Armor</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All Simple weapons, All Martial Weapons.</p> <p style="margin-left: 20px"><strong>Tools:</strong> Navigator's tools, Vehicles (water)</p><p><strong>Race:</strong> Half-Elf<p style="margin-left: 20px">+2 to Charisma, +1 to two other ability scores of my choice</p> <p style="margin-left: 20px"><strong>Speed:</strong> 30 feet</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium;</p> <p style="margin-left: 20px"><strong>Lifespan:</strong> Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.</p> <p style="margin-left: 20px"><strong>Darkvision:</strong> Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p> <p style="margin-left: 20px"><strong>Fey Ancestry:</strong> You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p> <p style="margin-left: 20px"><strong>Skill Versatility:</strong> You gain proficiency in two skills of your choice.</p> <p style="margin-left: 20px"></p><p><strong>Background:</strong> Sailor<p style="margin-left: 20px"><strong>Skills:</strong> Athletics, Perception;</p> <p style="margin-left: 20px"><strong>Ship's Passage:</strong> When I need to, I can secure free passage on a sailing ship for myself and my companions. I might sail on the ship I served on, or another ship I have good relations with. Because I'm calling in a favor, I can't be certain of a schedule or route that will meet my every need. My companions and I are expected to assist the crew during the voyage.</p><p><strong>Feats:</strong> None</p><p><strong>Class:</strong> Warlock, Hexblade<p style="margin-left: 20px"><strong>Pact Magic :</strong> 3 cantrips & 7 spells known</p> <p style="margin-left: 20px"> I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability</p> <p style="margin-left: 20px"> I can use an arcane focus as a spellcasting focus</p> <p style="margin-left: 20px"> I regain these spell slots on a short rest</p> <p style="margin-left: 20px"><strong>Hex Warrior:</strong> I gain proficiency with medium armor, shields, and martial weapons. When I finish a long rest, I can imbue one weapon I touch with my will. Until my next long rest, I can use it with Charisma instead of Strength or Dexterity. I have to be proficient with the weapon and that is can't have the two-handed property. This benefit also works with every weapon from Pact of the Blade, with no restriction</p> <p style="margin-left: 20px"><strong>Hexblade's Curse:</strong> (1 x per short rest)</p> <p style="margin-left: 20px">As a bonus action, I can curse a creature I can see within 30 ft of me for 1 minute</p> <p style="margin-left: 20px"> • I add my proficiency bonus to damage rolls against the cursed target</p> <p style="margin-left: 20px"> • My attack rolls against the curse target score a critical hit on a roll of 19 and 20</p> <p style="margin-left: 20px"> • If the target dies while cursed, I regain HP equal to my warlock level + Cha mod</p> <p style="margin-left: 20px"> The curse ends after 1 minute, when the target dies, I die, or I'm incapacitated</p> <p style="margin-left: 20px"><strong>Eldritch Invocations:</strong> </p> <p style="margin-left: 20px">Gift of the Depths (Eldritch Invocation, XGtE 57)</p> <p style="margin-left: 20px">• I can breathe underwater and I have a swim speed equal to my walking speed</p> <p style="margin-left: 20px"> Once per long rest, I can cast Water Breathing without using a spell slot (PHB 287)</p> <p style="margin-left: 20px">• Thirsting Blade (Eldritch Invocation, PHB 111)</p> <p style="margin-left: 20px"> When taking the attack action, I can attack twice with my pact weapon</p> <p style="margin-left: 20px">• Eldritch Smite (Eldritch Invocation, XGtE 56)</p> <p style="margin-left: 20px"> Once per turn when I hit a creature with my pact weapon, I can empower the strike</p> <p style="margin-left: 20px"> By expending a warlock spell slot, the creature takes extra damage and is knocked prone</p> <p style="margin-left: 20px"> It takes 1d8 force damage and another 1d8 force damage per level of the spell slot</p> <p style="margin-left: 20px"> The target is only knocked prone if it is Huge or smaller</p> <p style="margin-left: 20px"><strong>Pact of the Blade:</strong> As an action, I can create a pact weapon in my empty hand; I'm proficient in its use.</p> <p style="margin-left: 20px"> I can choose the type of melee weapon every time I create it, and it has those statistics.</p> <p style="margin-left: 20px"> The weapon disappears if it is more than 5 ft away from me for 1 minute.</p> <p style="margin-left: 20px"> The weapon counts as magical; I can transform a magic weapon into my pact weapon.</p> <p style="margin-left: 20px"> This occurs over an hour-long ritual that I can perform during a short rest.</p> <p style="margin-left: 20px"> I can use an action to re-summon it in any form and can dismiss it as no action.</p> <p style="margin-left: 20px"><strong>Accursed Specter:</strong> (3 temp HP, 1× per long rest)</p> <p style="margin-left: 20px"> When I slay a humanoid, I can curse its soul and have it rise as a specter from its corpse.</p> <p style="margin-left: 20px"> It has the stats of a specter (MM 279) with temporary HP equal to half my warlock level.</p> <p style="margin-left: 20px"> It rolls initiative and has its own turns, obeying my verbal commands.</p> <p style="margin-left: 20px"> It gains a bonus to attack rolls equal to my Charisma modifier (min +0).</p> <p style="margin-left: 20px"> The specter remains until the end of my next long rest, at which point it vanishes.</p> <p style="margin-left: 20px"></p><p>[/INDENT][/sblock][sblock="EQUIPMENT"]Half Plate AC 15+Dex (Max: +2), 40 lbs.)</p><p>Shield</p><p>Longsword (3 lbs.)</p><p>Lucky charm</p><p>Common clothes</p><p>Dagger x 2</p><p>Potion of Healing x 2</p><p>belt pouch (100 gp)</p><p></p><p>In Bag of Holding:</p><p>Crowbar</p><p>Hammer</p><p>Pitons x 10</p><p>Torches x 10</p><p>Tinderbox</p><p>Rations x 10</p><p>Waterskin</p><p>Hempen Rope, 50'</p><p>Potion of Healing x 6</p><p></p><p>Magic Items:</p><p>Bag of Holding</p><p>Smoldering Armor (Half-Plate)</p><p>Dark Shard Amulet (Attuned)</p><p></p><p>Equipment Weight: 55 lbs.</p><p>[sblock="Carrying Capacity"] <table style='width: 100%'><tr><td>Encumbered<br /> 61</td><td>Heavily Encumbered<br /> 121</td><td>Carrying Capacity<br /> 180</td><td>Push, Drag, Lift<br /> 360</td></tr></table><p>[/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]<strong>HISTORY:</strong> </p><table style='width: 100%'><tr><td><strong>Race:</strong> Half-Elf<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 35<br /> <strong>Relationship:</strong> None</td><td><strong>Height:</strong> 5' 11"<br /> <strong>Weight:</strong> 165 lbs<br /> <strong>Complexion:</strong> smooth<br /> <strong>Skin:</strong> light</td><td><strong>Hair:</strong> blonde, shaved short<br /> <strong>Eyes:</strong> Sea Green<br /> <strong>Face Structure:</strong></td></tr></table><p><strong>APPEARANCE:</strong></p><p></p><p><strong>PERSONALITY:</strong></p><p></p><p><em>Traits: My friends know they can rely on me, no matter what.</em> </p><p><em>Traits: Freedom: The sea is freedom― the freedom to go anywhere and do anything. (Chaotic)</em> </p><p><em>Ideal: Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.</em> </p><p><em>Bond: Those who fight with me are those worth laying down my life for.</em> </p><p><em>Flaw: My pride will probably lead to my destruction.</em> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 7428100, member: 6803188"] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Xander Corvus [B]Race:[/B] Male Half Elf [B]Background:[/B] Sailor [B]Class:[/B] Warlock (Hexblade) 6 [B]Alignment:[/B] Chaotic Good [B]Proficiency Bonus:[/B] +3 [B]Inspiration:[/B] No [B]Spent HD:[/B] none [B]Strength:[/B] 12 (+1)[INDENT]+Athlethics: +4[/INDENT] [B]Dexterity:[/B] 16 (+3)[INDENT]Acrobatics: +3 Sleight of Hand: +3 Stealth: +3[/INDENT] [B]Constitution:[/B] 15 (+2) [B]Charisma:[/B] 20 (+5)[INDENT]Deception: +5 +Intimidation: +8 Performance: +5 +Persuasion: +8[/INDENT] [/TD] [TD="width: 33%"][B]Passive Perception:[/B] 14 [B]Passive Investigation:[/B] 14 [B]Initiative:[/B] +3 [B]AC:[/B] 19 [B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 6d8+2 [B]HP:[/B] 43/43 [B]Intelligence:[/B] 12 (+1)[INDENT]Arcana: +4 History: +1 Investigation: +1 Nature: +1 +Religion: +4[/INDENT] [B]Wisdom:[/B] 8 (-1)[INDENT]Animal Handling: -1 Insight: -1 Medicine: -1 +Perception: +2 Survival: -1[/INDENT] +Proficient *Expertise[/TD] [TD="width: 33%"][ATTACH=CONFIG]97809._xfImport[/ATTACH][/TD] [/TR] [/TABLE] [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +3[TABLE="align: left"] [TR] [TD][B]Weapon[/B] Longsword Dagger[/TD] [TD="align: center"][B]Range[/B] 20/60 ft[/TD] [TD="align: center"][B]To Hit[/B] +8 +6[/TD] [TD][B]Damage[/B] 1d8+5 (s) 1d4+3 (p)[/TD] [TD][B]Notes[/B] Versatile (1d10) Finesse, light, thrown[/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 19 [TABLE="align: left"] [TR] [TD][B]Strength:[/B] +1 [B]Intelligence:[/B] +1[/TD] [TD][B]Dexterity:[/B] +3 +[B]Wisdom:[/B] +2[/TD] [TD][B]Constitution:[/B] +2 +[B]Charisma:[/B] +8[/TD] [/TR] [/TABLE] [B]EXPENDABLES[/B][INDENT][B]Spell Attack:[/B] +8; [B]Save DC:[/B] 16 [/INDENT] [TABLE="align: left"] [TR] [TD][B]Spells Per Short Rest[/B] 2 [B]Spells Cast[/B][/TD] [/TR] [/TABLE] [B]Cantrips:[/B] Eldritch Blast, *Friends, Toll the Dead [B]1st level:[/B] Armor of Agathys, *Hex [B]2nd level:[/B] *Hold Person, Suggestion [B]3rd level:[/B] Blink, Counterspell, *Hypnotic Pattern + Spell benefits from higher casting level. * Spell requires concentration # Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Elvish, and Deep Speech [B]Armor:[/B] Light Armor, Medium Armor [B]Weapons:[/B] All Simple weapons, All Martial Weapons. [B]Tools:[/B] Navigator's tools, Vehicles (water)[/INDENT] [B]Race:[/B] Half-Elf[INDENT]+2 to Charisma, +1 to two other ability scores of my choice [B]Speed:[/B] 30 feet [B]Size:[/B] Medium; [B]Lifespan:[/B] Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. [B]Darkvision:[/B] Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. [B]Fey Ancestry:[/B] You have advantage on saving throws against being charmed, and magic can’t put you to sleep. [B]Skill Versatility:[/B] You gain proficiency in two skills of your choice. [/INDENT] [B]Background:[/B] Sailor[INDENT][B]Skills:[/B] Athletics, Perception; [B]Ship's Passage:[/B] When I need to, I can secure free passage on a sailing ship for myself and my companions. I might sail on the ship I served on, or another ship I have good relations with. Because I'm calling in a favor, I can't be certain of a schedule or route that will meet my every need. My companions and I are expected to assist the crew during the voyage.[/INDENT] [B]Feats:[/B] None [B]Class:[/B] Warlock, Hexblade[INDENT][B]Pact Magic :[/B] 3 cantrips & 7 spells known I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability I can use an arcane focus as a spellcasting focus I regain these spell slots on a short rest [B]Hex Warrior:[/B] I gain proficiency with medium armor, shields, and martial weapons. When I finish a long rest, I can imbue one weapon I touch with my will. Until my next long rest, I can use it with Charisma instead of Strength or Dexterity. I have to be proficient with the weapon and that is can't have the two-handed property. This benefit also works with every weapon from Pact of the Blade, with no restriction [B]Hexblade's Curse:[/B] (1 x per short rest) As a bonus action, I can curse a creature I can see within 30 ft of me for 1 minute • I add my proficiency bonus to damage rolls against the cursed target • My attack rolls against the curse target score a critical hit on a roll of 19 and 20 • If the target dies while cursed, I regain HP equal to my warlock level + Cha mod The curse ends after 1 minute, when the target dies, I die, or I'm incapacitated [B]Eldritch Invocations:[/B] Gift of the Depths (Eldritch Invocation, XGtE 57) • I can breathe underwater and I have a swim speed equal to my walking speed Once per long rest, I can cast Water Breathing without using a spell slot (PHB 287) • Thirsting Blade (Eldritch Invocation, PHB 111) When taking the attack action, I can attack twice with my pact weapon • Eldritch Smite (Eldritch Invocation, XGtE 56) Once per turn when I hit a creature with my pact weapon, I can empower the strike By expending a warlock spell slot, the creature takes extra damage and is knocked prone It takes 1d8 force damage and another 1d8 force damage per level of the spell slot The target is only knocked prone if it is Huge or smaller [B]Pact of the Blade:[/B] As an action, I can create a pact weapon in my empty hand; I'm proficient in its use. I can choose the type of melee weapon every time I create it, and it has those statistics. The weapon disappears if it is more than 5 ft away from me for 1 minute. The weapon counts as magical; I can transform a magic weapon into my pact weapon. This occurs over an hour-long ritual that I can perform during a short rest. I can use an action to re-summon it in any form and can dismiss it as no action. [B]Accursed Specter:[/B] (3 temp HP, 1× per long rest) When I slay a humanoid, I can curse its soul and have it rise as a specter from its corpse. It has the stats of a specter (MM 279) with temporary HP equal to half my warlock level. It rolls initiative and has its own turns, obeying my verbal commands. It gains a bonus to attack rolls equal to my Charisma modifier (min +0). The specter remains until the end of my next long rest, at which point it vanishes. [/INDENT] [/INDENT][/sblock][sblock="EQUIPMENT"]Half Plate AC 15+Dex (Max: +2), 40 lbs.) Shield Longsword (3 lbs.) Lucky charm Common clothes Dagger x 2 Potion of Healing x 2 belt pouch (100 gp) In Bag of Holding: Crowbar Hammer Pitons x 10 Torches x 10 Tinderbox Rations x 10 Waterskin Hempen Rope, 50' Potion of Healing x 6 Magic Items: Bag of Holding Smoldering Armor (Half-Plate) Dark Shard Amulet (Attuned) Equipment Weight: 55 lbs. [sblock="Carrying Capacity"][TABLE="align: left"] [TR] [TD="align: center"]Encumbered 61[/TD] [TD="align: center"]Heavily Encumbered 121[/TD] [TD="align: center"]Carrying Capacity 180[/TD] [TD="align: center"]Push, Drag, Lift 360[/TD] [/TR] [/TABLE] [/sblock][/sblock][sblock="DESCRIPTION and HISTORY"][B]HISTORY:[/B] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Race:[/B] Half-Elf [B]Gender:[/B] Male [B]Age:[/B] 35 [B]Relationship:[/B] None[/TD] [TD="width: 33%"][B]Height:[/B] 5' 11" [B]Weight:[/B] 165 lbs [B]Complexion:[/B] smooth [B]Skin:[/B] light[/TD] [TD="width: 33%"][B]Hair:[/B] blonde, shaved short [B]Eyes:[/B] Sea Green [B]Face Structure:[/B][/TD] [/TR] [/TABLE] [B]APPEARANCE:[/B] [B]PERSONALITY:[/B] [I]Traits: My friends know they can rely on me, no matter what.[/I] [I]Traits: Freedom: The sea is freedom― the freedom to go anywhere and do anything. (Chaotic)[/I] [I]Ideal: Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.[/I] [I]Bond: Those who fight with me are those worth laying down my life for.[/I] [I]Flaw: My pride will probably lead to my destruction.[/I] [/sblock] [/QUOTE]
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