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Underwater Adventer RG
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<blockquote data-quote="JustinCase" data-source="post: 7428428" data-attributes="member: 6776182"><p><strong>Perilor</strong></p><p></p><p>[ATTACH]97815[/ATTACH]</p><p></p><p><strong>Perilor Kelpwood</strong></p><p>NG sea elf soldier monk way of shadows 6</p><p></p><p>[sblock=Basic information]</p><p><strong>Name:</strong> Perilor Kelpwood</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Elf (sea)</p><p><strong>Class/Level:</strong> Monk 6</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type:</strong> Humanoid</p><p><strong>Languages:</strong> Common, Elvish, Aquan </p><p><strong>Speed:</strong> 45ft., swim 45ft.</p><p><strong>Init:</strong> +4</p><p><strong>Prof. Bonus:</strong> +3</p><p><strong>Passive Perception:</strong> 16</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 17</p><p><strong>Maximum HP:</strong> 45</p><p><strong>Current HP:</strong> 41</p><p><strong>Saves:</strong> Strength +3, Dexterity +7</p><p><strong>Note:</strong> Deflect Missiles (reaction; reduced damage from ranged attack by 1d10+10. Catch and throw suitable projectile if damage is reduced to 0).</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Melee:</strong> Silvered spear +3 (1d6 piercing; versatile 1d8)</p><p><strong>Melee:</strong> Unarmed strike +7 (1d6+4 bludgeoning) </p><p><strong>Ranged:</strong> Silvered spear +7 (1d6+4 piercing; thrown 20/60)</p><p><strong>Ranged:</strong> Dagger +7 (1d4+4 piercing; thrown 20/60)</p><p><strong>Note:</strong> Extra Attack; various monk attack options</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 10 (0), <strong>Dex</strong> 19 (+4) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 14 (+2), <strong>Wis</strong> 16 (+3), <strong>Cha</strong> 13 (+1)</p><p>[sblock=Stats rolled] <a href="http://roll.coyotecode.net/lookup.php?rollid=205408" target="_blank">http://roll.coyotecode.net/lookup.php?rollid=205408</a></p><p>ASI level 4: Dex +1, Wis +1[/sblock] [/sblock][sblock=Features & proficiencies]</p><p><strong>RACIAL FEATURES & PROFICIENCIES</strong></p><p>Elf (sea elf)</p><p><strong>Ability scores:</strong> Dexterity +2, Constitution +1</p><p><strong>Darkvision:</strong> 60 feet</p><p><strong>Keen Senses:</strong> Proficient in Perception skill</p><p><strong>Fey Ancestry:</strong> Advantage against being charmed and magic cannot put you to sleep.</p><p><strong>Trance:</strong> Can trance for 4 hours instead of sleeping 8 hours.</p><p><strong>Sea Elf Training:</strong> Proficient with spear, trident, light crossbow and net.</p><p><strong>Child Of The Sea:</strong> Swim speed of 30 feet, and can breathe air and water.</p><p><strong>Friend Of The Sea:</strong> Can communicate simple concepts with beasts with innate swim speed.</p><p><strong>Languages:</strong> Common, Elvish, Aquan</p><p></p><p><strong>BACKGROUND FEATURES & PROFICIENCIES</strong></p><p>Soldier (scout) </p><p><strong>Skill Proficiencies:</strong> Athletics, Intimidation</p><p><strong>Tool Proficiencies:</strong> Vehicles (land), gaming set (dragon chess)</p><p><strong>Military rank:</strong> Having served in the sea elf army as a forward scout, your rank is recognized by former comrades and you can gain entrance to friendly encampments. </p><p></p><p><strong>Personality Traits:</strong> I am always polite and respectful. I can stare down a hellhound without flinching. </p><p><strong>Ideal:</strong> Our lot is to lay down our lives in defense of others. </p><p><strong>Bond:</strong> I fight for those who cannot fight for themselves. </p><p><strong>Flaw:</strong> Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</p><p></p><p><strong>CLASS FEATURES & PROFICIENCIES</strong></p><p>Monk (Way of Shadow)</p><p><strong>Unarmored Defense:</strong> AC equals 10 + dexterity modifier + wisdom modifier while unarmored and unencumbered.</p><p><strong>Martial Arts:</strong> Can use dexterity for attack and damage with unarmed strikes; unarmed strikes do extra damage; as a bonus action after attacking with an unarmed strike or a monk weapon, can attack one additional time.</p><p><strong>Ki:</strong> Have ki points and can use these to power various abilities; see below.</p><p><strong>Unarmored Movement:</strong> Speed increases by 15 feet while unarmored and unencumbered. </p><p><strong>Shadow Arts:</strong> Can use ki points to cast spells; see below. Also know the <em>Minor Illusion</em> cantrip. </p><p><strong>Deflect Missiles:</strong> As a reaction, reduce damage from ranged attack by 1d10+10. If reduced to 0 damage, can catch and throw suitable projectile. </p><p><strong>Ability Score Increase:</strong> Dexterity +1, Wisdom +1</p><p><strong>Slow Fall:</strong> As a reaction, reduce damage from falling by 30.</p><p><strong>Extra Attack:</strong> Can make an extra attack each round.</p><p><strong>Ki-empowered Strikes:</strong> Unarmed strikes are considered magical.</p><p><strong>Shadow Step:</strong> As a bonus action, teleport from one stretch of darkness to another in sight within 60 feet, and advantage on next melee attack on your turn. </p><p></p><p><strong>SKILLS (Proficient in bold)</strong></p><p><strong>+7 (dex) Acrobatics*</strong></p><p>+3 (wis) Animal Handling</p><p>+2 (int) Arcana</p><p><strong>+3 (str) Athletics*</strong></p><p>+1 (cha) Deception</p><p>+2 (int) History</p><p>+3 (wis) Insight</p><p><strong>+4 (cha) Intimidation*</strong></p><p>+2 (int) Investigation</p><p>+3 (wis) Medicine</p><p>+2 (int) Nature</p><p><strong>+6 (wis) Perception*</strong></p><p>+1 (cha) Performance</p><p>+1 (cha) Persuasion</p><p>+2 (int) Religion</p><p>+4 (dex) Sleight of Hand</p><p><strong>+7 (dex) Stealth*</strong></p><p>+3 (wis) Survival</p><p>[/sblock][sblock=Ki]</p><p><strong>Ki points spent:</strong> 0<strong>/6</strong></p><p><strong>Ki save DC:</strong> 14</p><p></p><p><strong>Ki options:</strong></p><p><strong>Flurry Of Blows</strong>, 1 ki point, bonus action: Two unarmed strikes after attacking with unarmed or monk weapon.</p><p><strong>Patient Defense</strong>, 1 ki point, bonus action: Dodge.</p><p><strong>Step Of The Wind</strong>, 1 ki point, bonus action: Disengage or Dash, double jump distance.</p><p><strong>Stunning Strike</strong>, 1 ki point, part of attack action: Target makes Constitution save or be stunned.</p><p><strong>Shadow Arts</strong>, 2 ki points, action: Cast Darkness, Darkvision, Pass Without Trace, or Silence.</p><p></p><p><strong>Cantrip known:</strong> Minor Illusion (Shadow Arts; DC 14) </p><p>[/sblock][sblock=Appearance & bio]</p><p><strong>PHYSICAL APPEARANCE</strong></p><p>A bluish, slender man with long flowing hair, Perilor can easily be recognized as a sea elf. He wears simple, dark, formfitting clothes and usually carries a silvertipped spear. A quiet elf, Perilor carries himself like a warrior and is very focused on his current task.</p><p></p><p><strong>BIO</strong></p><p>At a young age, Perilor lost his parents to a sahuagin attack and he was adopted by his uncle Eldrin, a scout for the Blue Dolphins. Learning the basics of stealth and unarmed combat from his quiet and reserved uncle, Perilor took to this training with ferocity, hoping to one day become a defender of his home from threats like the sahuagin.</p><p></p><p>When he reached the proper age, Perilor applied to the sea elf army. Through sheer determination he was able to eventually be selected for the Blue Dolphins, a unit that focused on reconnaissance and swift strikes behind enemy lines. When his uncle was gravely injured and unable to continue his fighting carreer, Perilor was elected to replace him.</p><p></p><p>After various missions, Perilor has made a name for himself, but he is starting to grow restless. His superiors are fair and wise, but Perilor has found a burning desire to hunt down sahuagin and other threats, rather than only taking defensive actions. So he has taken his leave for a while, to contemplate what he truly wants in this life.</p><p>[/sblock][sblock=Inventory]</p><p><strong>COMBAT GEAR</strong></p><p>spear, silvered</p><p>dagger</p><p>potion of healing x7</p><p><em>elemental gem</em> (emerald)</p><p></p><p><strong>OTHER GEAR</strong></p><p>common clothes</p><p>pouch x2</p><p>case (map or scroll)</p><p>ink (1 ounce bottle)</p><p>mess kit</p><p>navigator's tools</p><p><em>candle of the deep</em></p><p><em>mystery key</em></p><p></p><p><strong>MONEY</strong></p><p>9 gp</p><p>3 sp[/sblock]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7428428, member: 6776182"] [b]Perilor[/b] [ATTACH=CONFIG]97815._xfImport[/ATTACH] [B]Perilor Kelpwood[/B] NG sea elf soldier monk way of shadows 6 [sblock=Basic information] [B]Name:[/B] Perilor Kelpwood [B]Sex:[/B] Male [B]Race:[/B] Elf (sea) [B]Class/Level:[/B] Monk 6 [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type:[/B] Humanoid [B]Languages:[/B] Common, Elvish, Aquan [B]Speed:[/B] 45ft., swim 45ft. [B]Init:[/B] +4 [B]Prof. Bonus:[/B] +3 [B]Passive Perception:[/B] 16 [B]DEFENSE AC:[/B] 17 [B]Maximum HP:[/B] 45 [B]Current HP:[/B] 41 [B]Saves:[/B] Strength +3, Dexterity +7 [B]Note:[/B] Deflect Missiles (reaction; reduced damage from ranged attack by 1d10+10. Catch and throw suitable projectile if damage is reduced to 0). [B]OFFENSE Melee:[/B] Silvered spear +3 (1d6 piercing; versatile 1d8) [B]Melee:[/B] Unarmed strike +7 (1d6+4 bludgeoning) [B]Ranged:[/B] Silvered spear +7 (1d6+4 piercing; thrown 20/60) [B]Ranged:[/B] Dagger +7 (1d4+4 piercing; thrown 20/60) [B]Note:[/B] Extra Attack; various monk attack options [B]STATISTICS Str[/B] 10 (0), [B]Dex[/B] 19 (+4) , [B]Con[/B] 14 (+2), [B]Int[/B] 14 (+2), [B]Wis[/B] 16 (+3), [B]Cha[/B] 13 (+1) [sblock=Stats rolled] [URL]http://roll.coyotecode.net/lookup.php?rollid=205408[/URL] ASI level 4: Dex +1, Wis +1[/sblock] [/sblock][sblock=Features & proficiencies] [B]RACIAL FEATURES & PROFICIENCIES[/B] Elf (sea elf) [B]Ability scores:[/B] Dexterity +2, Constitution +1 [B]Darkvision:[/B] 60 feet [B]Keen Senses:[/B] Proficient in Perception skill [B]Fey Ancestry:[/B] Advantage against being charmed and magic cannot put you to sleep. [B]Trance:[/B] Can trance for 4 hours instead of sleeping 8 hours. [B]Sea Elf Training:[/B] Proficient with spear, trident, light crossbow and net. [B]Child Of The Sea:[/B] Swim speed of 30 feet, and can breathe air and water. [B]Friend Of The Sea:[/B] Can communicate simple concepts with beasts with innate swim speed. [B]Languages:[/B] Common, Elvish, Aquan [B]BACKGROUND FEATURES & PROFICIENCIES[/B] Soldier (scout) [B]Skill Proficiencies:[/B] Athletics, Intimidation [B]Tool Proficiencies:[/B] Vehicles (land), gaming set (dragon chess) [B]Military rank:[/B] Having served in the sea elf army as a forward scout, your rank is recognized by former comrades and you can gain entrance to friendly encampments. [B]Personality Traits:[/B] I am always polite and respectful. I can stare down a hellhound without flinching. [B]Ideal:[/B] Our lot is to lay down our lives in defense of others. [B]Bond:[/B] I fight for those who cannot fight for themselves. [B]Flaw:[/B] Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. [B]CLASS FEATURES & PROFICIENCIES[/B] Monk (Way of Shadow) [B]Unarmored Defense:[/B] AC equals 10 + dexterity modifier + wisdom modifier while unarmored and unencumbered. [B]Martial Arts:[/B] Can use dexterity for attack and damage with unarmed strikes; unarmed strikes do extra damage; as a bonus action after attacking with an unarmed strike or a monk weapon, can attack one additional time. [B]Ki:[/B] Have ki points and can use these to power various abilities; see below. [B]Unarmored Movement:[/B] Speed increases by 15 feet while unarmored and unencumbered. [B]Shadow Arts:[/B] Can use ki points to cast spells; see below. Also know the [I]Minor Illusion[/I] cantrip. [B]Deflect Missiles:[/B] As a reaction, reduce damage from ranged attack by 1d10+10. If reduced to 0 damage, can catch and throw suitable projectile. [B]Ability Score Increase:[/B] Dexterity +1, Wisdom +1 [B]Slow Fall:[/B] As a reaction, reduce damage from falling by 30. [B]Extra Attack:[/B] Can make an extra attack each round. [B]Ki-empowered Strikes:[/B] Unarmed strikes are considered magical. [B]Shadow Step:[/B] As a bonus action, teleport from one stretch of darkness to another in sight within 60 feet, and advantage on next melee attack on your turn. [B]SKILLS (Proficient in bold)[/B] [B]+7 (dex) Acrobatics*[/B] +3 (wis) Animal Handling +2 (int) Arcana [B]+3 (str) Athletics*[/B] +1 (cha) Deception +2 (int) History +3 (wis) Insight [B]+4 (cha) Intimidation*[/B] +2 (int) Investigation +3 (wis) Medicine +2 (int) Nature [B]+6 (wis) Perception*[/B] +1 (cha) Performance +1 (cha) Persuasion +2 (int) Religion +4 (dex) Sleight of Hand [B]+7 (dex) Stealth*[/B] +3 (wis) Survival [/sblock][sblock=Ki] [B]Ki points spent:[/B] 0[B]/6[/B] [B]Ki save DC:[/B] 14 [B]Ki options: Flurry Of Blows[/B], 1 ki point, bonus action: Two unarmed strikes after attacking with unarmed or monk weapon. [B]Patient Defense[/B], 1 ki point, bonus action: Dodge. [B]Step Of The Wind[/B], 1 ki point, bonus action: Disengage or Dash, double jump distance. [B]Stunning Strike[/B], 1 ki point, part of attack action: Target makes Constitution save or be stunned. [B]Shadow Arts[/B], 2 ki points, action: Cast Darkness, Darkvision, Pass Without Trace, or Silence. [B]Cantrip known:[/B] Minor Illusion (Shadow Arts; DC 14) [/sblock][sblock=Appearance & bio] [B]PHYSICAL APPEARANCE[/B] A bluish, slender man with long flowing hair, Perilor can easily be recognized as a sea elf. He wears simple, dark, formfitting clothes and usually carries a silvertipped spear. A quiet elf, Perilor carries himself like a warrior and is very focused on his current task. [B]BIO[/B] At a young age, Perilor lost his parents to a sahuagin attack and he was adopted by his uncle Eldrin, a scout for the Blue Dolphins. Learning the basics of stealth and unarmed combat from his quiet and reserved uncle, Perilor took to this training with ferocity, hoping to one day become a defender of his home from threats like the sahuagin. When he reached the proper age, Perilor applied to the sea elf army. Through sheer determination he was able to eventually be selected for the Blue Dolphins, a unit that focused on reconnaissance and swift strikes behind enemy lines. When his uncle was gravely injured and unable to continue his fighting carreer, Perilor was elected to replace him. After various missions, Perilor has made a name for himself, but he is starting to grow restless. His superiors are fair and wise, but Perilor has found a burning desire to hunt down sahuagin and other threats, rather than only taking defensive actions. So he has taken his leave for a while, to contemplate what he truly wants in this life. [/sblock][sblock=Inventory] [B]COMBAT GEAR[/B] spear, silvered dagger potion of healing x7 [I]elemental gem[/I] (emerald) [B]OTHER GEAR[/B] common clothes pouch x2 case (map or scroll) ink (1 ounce bottle) mess kit navigator's tools [I]candle of the deep[/I] [I]mystery key[/I] [B]MONEY[/B] 9 gp 3 sp[/sblock] [/QUOTE]
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