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Underwater Adventer RG
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<blockquote data-quote="Salthorae" data-source="post: 7448340" data-attributes="member: 1095"><p><strong>Jamoar Gallentra</strong></p><p></p><p>[ATTACH]98626[/ATTACH]</p><p></p><p><strong>Jamoar Gallentra</strong></p><p>NN Half-Elf (Aquatic) Storm Sorcerer; Naval Officer (former)</p><p></p><p>[sblock=Basic Data]</p><p><strong>Name</strong>: Jamoar Gallentra</p><p><strong>Sex</strong>: Male</p><p><strong>Race</strong>: Half-Elf (aquatic)</p><p><strong>Class/Level</strong>: Sorcerer 6</p><p><strong>Alignment</strong>: True Neutral</p><p><strong>Size</strong>: Medium; 6'1", 190 lbs. Pale green skin, blond-blue hair, emerald green eyes</p><p><strong>Type</strong>: Humanoid</p><p><strong>Languages</strong>: Common, Elvish, Primordial</p><p><strong>Speed</strong>: 30 ft., swim 30 ft.</p><p><strong>Init</strong>: +3</p><p><strong>Prof. Bonus</strong>: +3</p><p><strong>Passive Perception</strong>: 8</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC</strong>: 13</p><p><strong>Maximum HP</strong>: 42</p><p><strong>Current HP</strong>: 42</p><p><strong>Saves</strong>: Constitution +6, Wisdom +1, Charisma +7</p><p><strong>Resistance</strong>: lightning and thunder damage</p><p><strong>Note</strong>: <em>mage armor</em> AC 13+Dex (16), 8 hours (16 when extended)</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Melee</strong>: Quarterstaff +5 (1d6+2 bludgeoning; versatile 1d8+2)</p><p><strong>Melee</strong>: Dagger +6 (1d4+3 piercing) </p><p><strong>Ranged</strong>: Dagger +6 (1d4+3 piercing; thrown 20/60)</p><p><strong>Spell Attacks</strong>: +7 (dmg depends on attack option)</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 14 (+2), <strong>Dex</strong> 16 (+3) , <strong>Con</strong> 16 (+3), <strong>Int</strong> 12 (+1), <strong>Wis</strong> 7 (-2), <strong>Cha</strong> 18 (+4)</p><p>[sblock=stats rolled]</p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=208213" target="_blank">http://www.coyotecode.net/roll/lookup.php?rollid=208213</a></p><p>Half-Elf: +1 Dex, +1 Con, +2 Cha; Resilient (Wisdom) Feat: Wis +1[/sblock][/sblock]</p><p>[sblock=Features & Proficiencies]</p><p><strong>RACIAL FEATURES & PROFICIENCIES</strong></p><p>Half-elf (aquatic)</p><p><strong>Ability scores</strong>: Dexterity +1, Constitution +1, Charisma +2</p><p><strong>Darkvision</strong>: 60 feet</p><p><strong>Fey Ancestry</strong>: Advantage against being charmed and magic cannot put you to sleep.</p><p><strong>Aquatic</strong>: lose Skill Versatility, gain 30' swim speed</p><p><strong>Languages</strong>: Common, Elvish, Primordial</p><p></p><p><strong>BACKGROUND FEATURES & PROFICIENCIES</strong></p><p>Naval Officer (Soldier/Sailor combo)</p><p><strong>Skill Proficiencies</strong>: Athletics, Intimidation</p><p><strong>Tool Proficiencies</strong>: Vehicles (water), Navigation tools</p><p><strong>Military rank</strong>: Having served in the Imperial Navy as a lieutenant and navigator, your rank is recognized by former comrades and you can gain entrance to friendly encampments/ship yards/etc. </p><p></p><p><strong>Personality Traits</strong>: To me, a tavern brawl is a good way to get to know a new city</p><p><strong>Ideal</strong>: Someday I will chart my own destiny</p><p><strong>Bond</strong>: I will hunt my mothers killers to the ends of the world </p><p><strong>Flaw</strong>: I have little respect for someone who is not a proven warrior</p><p></p><p><strong>CLASS FEATURES & PROFICIENCIES</strong></p><p><strong>Sorcerer (Storm)</strong></p><p><strong>Wind Speaker</strong>: Learn Primordial</p><p><strong>Tempestuous Magic</strong>: as bonus action cause gusts of elemental air to surround you. Immediately before or after casting a spell of 1st level or higher, you can fly up to 10' without provoking opportunity attacks</p><p><strong>Font of Magic</strong>: Sorcery Points (6/day) </p><p style="margin-left: 20px">Flexible Casting: </p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Create Spell Slots: 1st = 2 sp; 2nd = 3 sp; 3rd = 5 sp; 4th = 6 sp; 5th = 7 sp</li> <li data-xf-list-type="ul">As a bonus action on your turn, expend a spell slot to gain sorcery points equal to spell slot level</li> </ul><p><strong>Metamagic</strong>: Extended Spell, Quickened Spell</p><p><strong>Heart of the Storm</strong>: <ul> <li data-xf-list-type="ul">Gain resistance to lightning and thunder damage</li> <li data-xf-list-type="ul">Whenever you cast a spell of 1st level or higher that deals lightning or thunder damage, deal lightning or thunder damage equal to half sorcerer level (3) to creatures of your choice that you can see within 10 feet of you</li> </ul><p><strong>Storm Guide</strong>: You can control the weather around you. As an action stop rain in a 20' radius, can end as a bonus action. As bonus action choose the direction that wind blows in 100' radius sphere centered on you</p><p></p><p><strong>SKILLS</strong> (Proficient in bold)</p><p>+3 (dex) Acrobatics</p><p>-2 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p><strong>+5 (str) Athletics</strong></p><p>+4 (cha) Deception</p><p>+1 (int) History</p><p><strong>+1 (wis) Insight</strong></p><p><strong>+7 (cha) Intimidation</strong></p><p>+1 (int) Investigation</p><p>-2 (wis) Medicine</p><p>+1 (int) Nature</p><p>-2 (wis) Perception</p><p>+4 (cha) Performance</p><p><strong>+7 (cha) Persuasion</strong></p><p>+1 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p>+3 (dex) Stealth</p><p>-2 (wis) Survival</p><p></p><p><strong>FEATS</strong></p><ul> <li data-xf-list-type="ul">Resilient (Wisdom): +1 to Wisdom, Proficient in Wisdom saving throws</li> </ul><p>[/sblock]</p><p>[sblock=Spellcasting]</p><p><strong>Spell Attack</strong>: +7 - <strong>Save DC</strong>: 15</p><p><strong>Spells per Day</strong>:</p><table style='width: 100%'><tr><td><strong>Level</strong></td><td><strong>Per Day</strong></td><td><strong>Known:</strong></td></tr><tr><td><strong>Cantrip (5)</strong></td><td>-</td><td><em>light, mage hand, ray of frost, shape water*, shocking grasp</em></td></tr><tr><td><strong>1st</strong></td><td>4</td><td><em>chromatic orb, mage armor</em></td></tr><tr><td><strong>2nd</strong></td><td>3</td><td><em>alter self, dragons breath*, gust of wind</em></td></tr><tr><td><strong>3rd</strong></td><td>3</td><td><em>lightning bolt, thunder step</em></td></tr><tr><td></td><td></td><td>* = XGE</td></tr></table><p>[/sblock]</p><p>[sblock=Inventory & Gear]</p><p><strong>COMBAT GEAR</strong></p><p>Quarterstaff</p><p>dagger x2</p><p>potion of healing x6</p><p></p><p><strong>OTHER GEAR</strong></p><p>arcane focus</p><p>case (map or scroll)</p><p>backpack</p><p>clothes - common, fine, imperial uniform (wrapped in oilskin to keep dry)</p><p>fishing tackle</p><p>navigator's tools</p><p>oilskin pouch</p><p>squid ink (1 ounce bottle)</p><p>silk rope - 50'</p><p>waterskin</p><p>whetstones</p><p></p><p><strong>MAGIC ITEMS</strong></p><p>orb of direction (common)*</p><p>cloak of many fasions (common)*</p><p>necklace of adaptation (uncommon, attuned)*</p><p></p><p><strong>MONEY</strong></p><p><em>Coins</em> 1 pp, 14 gp, 10 sp</p><p><em>Gems</em>: 3x 25gp; 1x 50gp[/sblock]</p><p>[sblock=Appearance & Background]</p><p><strong>PHYSICAL APPEARANCE</strong></p><p>Tall, fit, and dashing... at least that is how the ladies at the festhalls in ports across the world would describe Lieutenant Jamoar. Standing just over 6' tall, Jamoar is one of the tallest half-elves many people have seen. With his pale green skin and half-elven features, he is the exotic lover of many women across the lands. When not in uniform, he wears standard dock worker clothing, the better to climb the rigging or lounge about town. When in uniform he cuts a dashing figure, though even in full kit the only weapons he dons are a couple of daggers and occasionally a staff for rapping the knuckles of sailors on deck. </p><p></p><p>Jamoar can be flighty at times, and his attention can be hard to get, but when he is at sea there is joy on his face and a song in his throat. </p><p></p><p><strong>BIO</strong></p><p>Though he is jovial to crew and tavern folk, Jamoar's heart drifts to darkness at times. A deep anger burns in his core, fostered through his youth by his human father's own hatred. Born to a sea-elf mother and human father, Jamoar is a child of two worlds, rather half-worlds that don't quite fit together. His father, Tallek never spoke of the circumstances or romances that lead to his conception, but he often spoke of those surrounding Jamoar's birth. With vitriol and hate, many times through his life, Jamoar was raised on the story of how Tallek found the babe Jamoar swaddled in sealskin, lying next to his mother on the shore where Tallek would meet her for their liaisons. A smooth note of some ocean skin with waterproof ink was pinned to his mother, near her slit throat, reading "the babe is delivered to you, her penance is paid" in common. When Tallek passed, the only thing he left to Jamoar was that note and his anger and bitterness. </p><p></p><p>His mother on the other hand somehow left him a legacy of power that unlocked the elemental magic of the seas and storms. Manifesting when he was still an ungainly youth, his ability to swim the seas with ease and his natural magic of wind and storms made him a natural fit for joining the imperial navy, which he did soon after his father's death at the hands of a bottle and penny thug. </p><p></p><p>Jamoar's natural aptitude, leadership abilities and charisma, enabled him to secure first an officer candidacy and then an officer's commission, almost unheard of for a non-noble seaman. Though his rash words and sometimes inattentiveness got him reprimanded enough that he was never able to rise much above his that initial rank of lieutenant. After a few years at sea, commanding men and doing very well for himself, a chance encounter with a sea-elf out sailing re-kindled his then dormant anger. Vowing to finally find and avenge his mother, he took his rashest actions yet. At their final port of call before heading back to their home port, Jamoar suddenly resigned his commission, collected his belongings which were few beyond his clothing and left. Along the way, he may have taken the liberty of the captain's necklace which allowed underwater breathing and one of the ship's navigational orbs. He had crossed the length and breadth of the ocean's surfaces, it was time to get beneath them and bring justice for his mother. [/sblock]</p><p>** if there are any questions or issues, just shoot me a PM, but this should all be basically correct. </p><p>*** format shamelessly stolen from [MENTION=6776182]JustinCase[/MENTION] and updated to my needs, thanks!</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7448340, member: 1095"] [b]Jamoar Gallentra[/b] [ATTACH=CONFIG]98626._xfImport[/ATTACH] [B]Jamoar Gallentra[/B] NN Half-Elf (Aquatic) Storm Sorcerer; Naval Officer (former) [sblock=Basic Data] [B]Name[/B]: Jamoar Gallentra [B]Sex[/B]: Male [B]Race[/B]: Half-Elf (aquatic) [B]Class/Level[/B]: Sorcerer 6 [B]Alignment[/B]: True Neutral [B]Size[/B]: Medium; 6'1", 190 lbs. Pale green skin, blond-blue hair, emerald green eyes [B]Type[/B]: Humanoid [B]Languages[/B]: Common, Elvish, Primordial [B]Speed[/B]: 30 ft., swim 30 ft. [B]Init[/B]: +3 [B]Prof. Bonus[/B]: +3 [B]Passive Perception[/B]: 8 [B]DEFENSE[/B] [B]AC[/B]: 13 [B]Maximum HP[/B]: 42 [B]Current HP[/B]: 42 [B]Saves[/B]: Constitution +6, Wisdom +1, Charisma +7 [B]Resistance[/B]: lightning and thunder damage [B]Note[/B]: [I]mage armor[/I] AC 13+Dex (16), 8 hours (16 when extended) [B]OFFENSE[/B] [B]Melee[/B]: Quarterstaff +5 (1d6+2 bludgeoning; versatile 1d8+2) [B]Melee[/B]: Dagger +6 (1d4+3 piercing) [B]Ranged[/B]: Dagger +6 (1d4+3 piercing; thrown 20/60) [B]Spell Attacks[/B]: +7 (dmg depends on attack option) [B]STATISTICS[/B] [B]Str[/B] 14 (+2), [B]Dex[/B] 16 (+3) , [B]Con[/B] 16 (+3), [B]Int[/B] 12 (+1), [B]Wis[/B] 7 (-2), [B]Cha[/B] 18 (+4) [sblock=stats rolled] [URL]http://www.coyotecode.net/roll/lookup.php?rollid=208213[/URL] Half-Elf: +1 Dex, +1 Con, +2 Cha; Resilient (Wisdom) Feat: Wis +1[/sblock][/sblock] [sblock=Features & Proficiencies] [B]RACIAL FEATURES & PROFICIENCIES[/B] Half-elf (aquatic) [B]Ability scores[/B]: Dexterity +1, Constitution +1, Charisma +2 [B]Darkvision[/B]: 60 feet [B]Fey Ancestry[/B]: Advantage against being charmed and magic cannot put you to sleep. [B]Aquatic[/B]: lose Skill Versatility, gain 30' swim speed [B]Languages[/B]: Common, Elvish, Primordial [B]BACKGROUND FEATURES & PROFICIENCIES[/B] Naval Officer (Soldier/Sailor combo) [B]Skill Proficiencies[/B]: Athletics, Intimidation [B]Tool Proficiencies[/B]: Vehicles (water), Navigation tools [B]Military rank[/B]: Having served in the Imperial Navy as a lieutenant and navigator, your rank is recognized by former comrades and you can gain entrance to friendly encampments/ship yards/etc. [B]Personality Traits[/B]: To me, a tavern brawl is a good way to get to know a new city [B]Ideal[/B]: Someday I will chart my own destiny [B]Bond[/B]: I will hunt my mothers killers to the ends of the world [B]Flaw[/B]: I have little respect for someone who is not a proven warrior [B]CLASS FEATURES & PROFICIENCIES[/B] [B]Sorcerer (Storm)[/B] [B]Wind Speaker[/B]: Learn Primordial [B]Tempestuous Magic[/B]: as bonus action cause gusts of elemental air to surround you. Immediately before or after casting a spell of 1st level or higher, you can fly up to 10' without provoking opportunity attacks [B]Font of Magic[/B]: Sorcery Points (6/day) [INDENT]Flexible Casting: [LIST] [*]Create Spell Slots: 1st = 2 sp; 2nd = 3 sp; 3rd = 5 sp; 4th = 6 sp; 5th = 7 sp [*]As a bonus action on your turn, expend a spell slot to gain sorcery points equal to spell slot level [/LIST] [/INDENT] [B]Metamagic[/B]: Extended Spell, Quickened Spell [B]Heart of the Storm[/B]: [list][*]Gain resistance to lightning and thunder damage [*]Whenever you cast a spell of 1st level or higher that deals lightning or thunder damage, deal lightning or thunder damage equal to half sorcerer level (3) to creatures of your choice that you can see within 10 feet of you[/list][B]Storm Guide[/B]: You can control the weather around you. As an action stop rain in a 20' radius, can end as a bonus action. As bonus action choose the direction that wind blows in 100' radius sphere centered on you [B]SKILLS[/B] (Proficient in bold) +3 (dex) Acrobatics -2 (wis) Animal Handling +1 (int) Arcana [B]+5 (str) Athletics[/B] +4 (cha) Deception +1 (int) History [B]+1 (wis) Insight[/B] [B]+7 (cha) Intimidation[/B] +1 (int) Investigation -2 (wis) Medicine +1 (int) Nature -2 (wis) Perception +4 (cha) Performance [B]+7 (cha) Persuasion[/B] +1 (int) Religion +3 (dex) Sleight of Hand +3 (dex) Stealth -2 (wis) Survival [B]FEATS[/B] [LIST] [*]Resilient (Wisdom): +1 to Wisdom, Proficient in Wisdom saving throws [/LIST][/sblock] [sblock=Spellcasting] [B]Spell Attack[/B]: +7 - [B]Save DC[/B]: 15 [B]Spells per Day[/B]: [table="width: 500, class: grid, align: center"] [tr] [td][B]Level[/B][/td] [td][B]Per Day[/B][/td] [td][B]Known:[/B][/td] [/tr] [tr] [td][B]Cantrip (5)[/B][/td] [td]-[/td] [td][I]light, mage hand, ray of frost, shape water*, shocking grasp[/I][/td] [/tr] [tr] [td][B]1st[/B][/td] [td]4[/td] [td][I]chromatic orb, mage armor[/I][/td] [/tr] [tr] [td][B]2nd[/B][/td] [td]3[/td] [td][I]alter self, dragons breath*, gust of wind[/I][/td] [/tr] [tr] [td][B]3rd[/B][/td] [td]3[/td] [td][I]lightning bolt, thunder step[/I][/td] [/tr] [tr] [td][/td] [td][/td] [td]* = XGE[/td] [/tr] [/table][/sblock] [sblock=Inventory & Gear] [B]COMBAT GEAR[/B] Quarterstaff dagger x2 potion of healing x6 [B]OTHER GEAR[/B] arcane focus case (map or scroll) backpack clothes - common, fine, imperial uniform (wrapped in oilskin to keep dry) fishing tackle navigator's tools oilskin pouch squid ink (1 ounce bottle) silk rope - 50' waterskin whetstones [B]MAGIC ITEMS[/B] orb of direction (common)* cloak of many fasions (common)* necklace of adaptation (uncommon, attuned)* [B]MONEY[/B] [I]Coins[/I] 1 pp, 14 gp, 10 sp [I]Gems[/I]: 3x 25gp; 1x 50gp[/sblock] [sblock=Appearance & Background] [B]PHYSICAL APPEARANCE[/B] Tall, fit, and dashing... at least that is how the ladies at the festhalls in ports across the world would describe Lieutenant Jamoar. Standing just over 6' tall, Jamoar is one of the tallest half-elves many people have seen. With his pale green skin and half-elven features, he is the exotic lover of many women across the lands. When not in uniform, he wears standard dock worker clothing, the better to climb the rigging or lounge about town. When in uniform he cuts a dashing figure, though even in full kit the only weapons he dons are a couple of daggers and occasionally a staff for rapping the knuckles of sailors on deck. Jamoar can be flighty at times, and his attention can be hard to get, but when he is at sea there is joy on his face and a song in his throat. [B]BIO[/B] Though he is jovial to crew and tavern folk, Jamoar's heart drifts to darkness at times. A deep anger burns in his core, fostered through his youth by his human father's own hatred. Born to a sea-elf mother and human father, Jamoar is a child of two worlds, rather half-worlds that don't quite fit together. His father, Tallek never spoke of the circumstances or romances that lead to his conception, but he often spoke of those surrounding Jamoar's birth. With vitriol and hate, many times through his life, Jamoar was raised on the story of how Tallek found the babe Jamoar swaddled in sealskin, lying next to his mother on the shore where Tallek would meet her for their liaisons. A smooth note of some ocean skin with waterproof ink was pinned to his mother, near her slit throat, reading "the babe is delivered to you, her penance is paid" in common. When Tallek passed, the only thing he left to Jamoar was that note and his anger and bitterness. His mother on the other hand somehow left him a legacy of power that unlocked the elemental magic of the seas and storms. Manifesting when he was still an ungainly youth, his ability to swim the seas with ease and his natural magic of wind and storms made him a natural fit for joining the imperial navy, which he did soon after his father's death at the hands of a bottle and penny thug. Jamoar's natural aptitude, leadership abilities and charisma, enabled him to secure first an officer candidacy and then an officer's commission, almost unheard of for a non-noble seaman. Though his rash words and sometimes inattentiveness got him reprimanded enough that he was never able to rise much above his that initial rank of lieutenant. After a few years at sea, commanding men and doing very well for himself, a chance encounter with a sea-elf out sailing re-kindled his then dormant anger. Vowing to finally find and avenge his mother, he took his rashest actions yet. At their final port of call before heading back to their home port, Jamoar suddenly resigned his commission, collected his belongings which were few beyond his clothing and left. Along the way, he may have taken the liberty of the captain's necklace which allowed underwater breathing and one of the ship's navigational orbs. He had crossed the length and breadth of the ocean's surfaces, it was time to get beneath them and bring justice for his mother. [/sblock] ** if there are any questions or issues, just shoot me a PM, but this should all be basically correct. *** format shamelessly stolen from [MENTION=6776182]JustinCase[/MENTION] and updated to my needs, thanks! [/QUOTE]
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