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Underwater Combat is Hard!
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<blockquote data-quote="Sunseeker" data-source="post: 7346003"><p>I agree with this, after reading through Cerulean Seas it really does a good job of covering all the necessary physics in a way that is neither needlessly complicated nor overly gamey. </p><p></p><p>But I generally agree that 3D combat is difficult, but that's a human brain thing, we're not good at thinking in 3D. </p><p></p><p>From my own experiments I have always tried to keep things simple, since outside of the campaign that is 100% underwater, people's play in watery environments is going to be limited to perhaps a few sessions tops, or only small portions of a session. I tend to keep the rules very simple:</p><p>If you have no swim speed, you make a swim check and move half speed.</p><p>If you are carrying more than half your light load you sink (-5ft/round).</p><p>If your are not trained in underwater combat you have penalties to your attacks.</p><p></p><p>That keeps the game moving smoothly without everyone having to come up with complex adjustments to tactics and gear every time they hit water combat.</p><p></p><p>For more in-depth (buh-dum tish!) underwater adventures I defer to Cerulean Seas and others who've done it better.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7346003"] I agree with this, after reading through Cerulean Seas it really does a good job of covering all the necessary physics in a way that is neither needlessly complicated nor overly gamey. But I generally agree that 3D combat is difficult, but that's a human brain thing, we're not good at thinking in 3D. From my own experiments I have always tried to keep things simple, since outside of the campaign that is 100% underwater, people's play in watery environments is going to be limited to perhaps a few sessions tops, or only small portions of a session. I tend to keep the rules very simple: If you have no swim speed, you make a swim check and move half speed. If you are carrying more than half your light load you sink (-5ft/round). If your are not trained in underwater combat you have penalties to your attacks. That keeps the game moving smoothly without everyone having to come up with complex adjustments to tactics and gear every time they hit water combat. For more in-depth (buh-dum tish!) underwater adventures I defer to Cerulean Seas and others who've done it better. [/QUOTE]
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