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<blockquote data-quote="tglassy" data-source="post: 7424525" data-attributes="member: 6855204"><p>Sounds perfect!</p><p></p><p>I know there’s a lot of thought on magic underwater, specifically lightning and fire and cold. </p><p></p><p>So, turns out the player handbook says a creature completely submerged in water has resistance to fire, so for fire I’m just going with that. No need to nerf it further. </p><p></p><p>I’m thinking electrical damage also stuns the victim on a failed DC 10 Con Save. </p><p></p><p>Cold probably works like normal, I’ll think about it. </p><p></p><p>Also, the spell Create or Destroy Water, when used to destroy water, actually converts it to oxygen and hydrogen, creating a big bubble. Could be used to create an air pocket. W highly flammable air pocket.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7424525, member: 6855204"] Sounds perfect! I know there’s a lot of thought on magic underwater, specifically lightning and fire and cold. So, turns out the player handbook says a creature completely submerged in water has resistance to fire, so for fire I’m just going with that. No need to nerf it further. I’m thinking electrical damage also stuns the victim on a failed DC 10 Con Save. Cold probably works like normal, I’ll think about it. Also, the spell Create or Destroy Water, when used to destroy water, actually converts it to oxygen and hydrogen, creating a big bubble. Could be used to create an air pocket. W highly flammable air pocket. [/QUOTE]
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