Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Underwater interest (Closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JustinCase" data-source="post: 7426086" data-attributes="member: 6776182"><p>Alright, here is my still-nameless sea elf monk. Is there a sea elf army of sorts that he used to be part of? And I'd also like to trade in that Vehicles (land) proficiency for something useful.</p><p></p><p></p><p>NG sea elf soldier monk way of shadows 6</p><p></p><p>[sblock=Basic information]</p><p><strong>Name:</strong> </p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Elf (sea)</p><p><strong>Class/Level:</strong> Monk 6</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type:</strong> Humanoid</p><p><strong>Languages:</strong> Common, Elvish, Aquan </p><p><strong>Speed:</strong> 45ft., swim 45ft.</p><p><strong>Init:</strong> +4</p><p><strong>Prof. Bonus:</strong> +3</p><p><strong>Passive Perception:</strong> 16</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 17</p><p><strong>Maximum HP:</strong> 45</p><p><strong>Current HP:</strong> 45</p><p><strong>Saves:</strong> Strength +3, Dexterity +7</p><p><strong>Note:</strong> Deflect Missiles (reaction; reduced damage from ranged attack by 1d10+10. Catch and throw suitable projectile if damage is reduced to 0).</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Melee:</strong> Unarmed strike +7 (1d6+4 bludgeoning) </p><p><strong>Ranged:</strong> Dagger +7 (1d4+4 piercing; thrown 20/60)</p><p><strong>Note:</strong> Extra Attack; various monk attack options</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 10 (0), <strong>Dex</strong> 19 (+4) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 14 (+2), <strong>Wis</strong> 16 (+3), <strong>Cha</strong> 13 (+1)</p><p>[sblock=Stats rolled] <a href="http://roll.coyotecode.net/lookup.php?rollid=205408" target="_blank">http://roll.coyotecode.net/lookup.php?rollid=205408</a></p><p>ASI level 4: Dex +1, Wis +1[/sblock] [/sblock][sblock=Features & proficiencies]</p><p><strong>RACIAL FEATURES & PROFICIENCIES</strong></p><p>Elf (sea elf)</p><p><strong>Ability scores:</strong> Dexterity +2, Constitution +1</p><p><strong>Darkvision:</strong> 60 feet</p><p><strong>Keen Senses:</strong> Proficient in Perception skill</p><p><strong>Fey Ancestry:</strong> Advantage against being charmed and magic cannot put you to sleep.</p><p><strong>Trance:</strong> Can trance for 4 hours instead of sleeping 8 hours.</p><p><strong>Sea Elf Training:</strong> Proficient with spear, trident, light crossbow and net.</p><p><strong>Child Of The Sea:</strong> Swim speed of 30 feet, and can breathe air and water.</p><p><strong>Friend Of The Sea:</strong> Can communicate simple concepts with beasts with innate swim speed.</p><p><strong>Languages:</strong> Common, Elvish, Aquan</p><p></p><p><strong>BACKGROUND FEATURES & PROFICIENCIES</strong></p><p>Soldier (scout) </p><p><strong>Skill Proficiencies:</strong> Athletics, Intimidation</p><p><strong>Tool Proficiencies:</strong> Vehicles (land), gaming set (dragon chess)</p><p><strong>Military rank:</strong> Having served in the sea elf army as a forward scout, your rank is recognized by former comrades and you can gain entrance to friendly encampments. </p><p></p><p><strong>Personality Traits:</strong> I am always polite and respectful. I can stare down a hellhound without flinching. </p><p><strong>Ideal:</strong> Our lot is to lay down our lives in defense of others. </p><p><strong>Bond:</strong> I fight for those who cannot fight for themselves. </p><p><strong>Flaw:</strong> Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</p><p></p><p><strong>CLASS FEATURES & PROFICIENCIES</strong></p><p>Monk (Way of Shadow)</p><p><strong>Unarmored Defense:</strong> AC equals 10 + dexterity modifier + wisdom modifier while unarmored and unencumbered.</p><p><strong>Martial Arts:</strong> Can use dexterity for attack and damage with unarmed strikes; unarmed strikes do extra damage; as a bonus action after attacking with an unarmed strike or a monk weapon, can attack one additional time.</p><p><strong>Ki:</strong> Have ki points and can use these to power various abilities; see below.</p><p><strong>Unarmored Movement:</strong> Speed increases by 15 feet while unarmored and unencumbered. </p><p><strong>Shadow Arts:</strong> Can use ki points to cast spells; see below. Also know the <em>Minor Illusion</em> cantrip. </p><p><strong>Deflect Missiles:</strong> As a reaction, reduce damage from ranged attack by 1d10+10. If reduced to 0 damage, can catch and throw suitable projectile. </p><p><strong>Ability Score Increase:</strong> Dexterity +1, Wisdom +1</p><p><strong>Slow Fall:</strong> As a reaction, reduce damage from falling by 30.</p><p><strong>Extra Attack:</strong> Can make an extra attack each round.</p><p><strong>Ki-empowered Strikes:</strong> Unarmed strikes are considered magical.</p><p><strong>Shadow Step:</strong> As a bonus action, teleport from one stretch of darkness to another in sight within 60 feet, and advantage on next melee attack on your turn. </p><p></p><p><strong>SKILLS (Proficient in bold)</strong></p><p><strong>+7 (dex) Acrobatics*</strong></p><p>+3 (wis) Animal Handling</p><p>+2 (int) Arcana</p><p><strong>+3 (str) Athletics*</strong></p><p>+1 (cha) Deception</p><p>+2 (int) History</p><p>+3 (wis) Insight</p><p><strong>+4 (cha) Intimidation*</strong></p><p>+2 (int) Investigation</p><p>+3 (wis) Medicine</p><p>+2 (int) Nature</p><p><strong>+6 (wis) Perception*</strong></p><p>+1 (cha) Performance</p><p>+1 (cha) Persuasion</p><p>+2 (int) Religion</p><p>+4 (dex) Sleight of Hand</p><p><strong>+7 (dex) Stealth*</strong></p><p>+3 (wis) Survival</p><p>[/sblock][sblock=Ki]</p><p><strong>Ki points spent:</strong> 0<strong>/6</strong></p><p><strong>Ki save DC:</strong> 14</p><p></p><p><strong>Ki options:</strong></p><p><strong>Flurry Of Blows</strong>, 1 ki point, bonus action: Two unarmed strikes after attacking with unarmed or monk weapon.</p><p><strong>Patient Defense</strong>, 1 ki point, bonus action: Dodge.</p><p><strong>Step Of The Wind</strong>, 1 ki point, bonus action: Disengage or Dash, double jump distance.</p><p><strong>Stunning Strike</strong>, 1 ki point, part of attack action: Target makes Constitution save or be stunned.</p><p><strong>Shadow Arts</strong>, 2 ki points, action: Cast Darkness, Darkvision, Pass Without Trace, or Silence.</p><p></p><p><strong>Cantrip known:</strong> Minor Illusion (Shadow Arts; DC 14) </p><p>[/sblock][sblock=Appearance & bio]</p><p><strong>PHYSICAL APPEARANCE</strong></p><p>t.b.d.</p><p></p><p><strong>BIO</strong></p><p>t.b.d. </p><p>[/sblock][sblock=Inventory]</p><p><strong>COMBAT GEAR</strong></p><p>t.b.d.</p><p></p><p><strong>OTHER GEAR</strong></p><p>t.b.d.</p><p></p><p><strong>MONEY</strong></p><p>t.b.d.[/sblock]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7426086, member: 6776182"] Alright, here is my still-nameless sea elf monk. Is there a sea elf army of sorts that he used to be part of? And I'd also like to trade in that Vehicles (land) proficiency for something useful. NG sea elf soldier monk way of shadows 6 [sblock=Basic information] [B]Name:[/B] [B]Sex:[/B] Male [B]Race:[/B] Elf (sea) [B]Class/Level:[/B] Monk 6 [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type:[/B] Humanoid [B]Languages:[/B] Common, Elvish, Aquan [B]Speed:[/B] 45ft., swim 45ft. [B]Init:[/B] +4 [B]Prof. Bonus:[/B] +3 [B]Passive Perception:[/B] 16 [B]DEFENSE AC:[/B] 17 [B]Maximum HP:[/B] 45 [B]Current HP:[/B] 45 [B]Saves:[/B] Strength +3, Dexterity +7 [B]Note:[/B] Deflect Missiles (reaction; reduced damage from ranged attack by 1d10+10. Catch and throw suitable projectile if damage is reduced to 0). [B]OFFENSE Melee:[/B] Unarmed strike +7 (1d6+4 bludgeoning) [B]Ranged:[/B] Dagger +7 (1d4+4 piercing; thrown 20/60) [B]Note:[/B] Extra Attack; various monk attack options [B]STATISTICS Str[/B] 10 (0), [B]Dex[/B] 19 (+4) , [B]Con[/B] 14 (+2), [B]Int[/B] 14 (+2), [B]Wis[/B] 16 (+3), [B]Cha[/B] 13 (+1) [sblock=Stats rolled] [url]http://roll.coyotecode.net/lookup.php?rollid=205408[/url] ASI level 4: Dex +1, Wis +1[/sblock] [/sblock][sblock=Features & proficiencies] [B]RACIAL FEATURES & PROFICIENCIES[/B] Elf (sea elf) [B]Ability scores:[/B] Dexterity +2, Constitution +1 [B]Darkvision:[/B] 60 feet [B]Keen Senses:[/B] Proficient in Perception skill [B]Fey Ancestry:[/B] Advantage against being charmed and magic cannot put you to sleep. [B]Trance:[/B] Can trance for 4 hours instead of sleeping 8 hours. [B]Sea Elf Training:[/B] Proficient with spear, trident, light crossbow and net. [B]Child Of The Sea:[/B] Swim speed of 30 feet, and can breathe air and water. [B]Friend Of The Sea:[/B] Can communicate simple concepts with beasts with innate swim speed. [B]Languages:[/B] Common, Elvish, Aquan [B]BACKGROUND FEATURES & PROFICIENCIES[/B] Soldier (scout) [B]Skill Proficiencies:[/B] Athletics, Intimidation [B]Tool Proficiencies:[/B] Vehicles (land), gaming set (dragon chess) [B]Military rank:[/B] Having served in the sea elf army as a forward scout, your rank is recognized by former comrades and you can gain entrance to friendly encampments. [B]Personality Traits:[/B] I am always polite and respectful. I can stare down a hellhound without flinching. [B]Ideal:[/B] Our lot is to lay down our lives in defense of others. [B]Bond:[/B] I fight for those who cannot fight for themselves. [B]Flaw:[/B] Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. [B]CLASS FEATURES & PROFICIENCIES[/B] Monk (Way of Shadow) [B]Unarmored Defense:[/B] AC equals 10 + dexterity modifier + wisdom modifier while unarmored and unencumbered. [B]Martial Arts:[/B] Can use dexterity for attack and damage with unarmed strikes; unarmed strikes do extra damage; as a bonus action after attacking with an unarmed strike or a monk weapon, can attack one additional time. [B]Ki:[/B] Have ki points and can use these to power various abilities; see below. [B]Unarmored Movement:[/B] Speed increases by 15 feet while unarmored and unencumbered. [B]Shadow Arts:[/B] Can use ki points to cast spells; see below. Also know the [I]Minor Illusion[/I] cantrip. [B]Deflect Missiles:[/B] As a reaction, reduce damage from ranged attack by 1d10+10. If reduced to 0 damage, can catch and throw suitable projectile. [B]Ability Score Increase:[/B] Dexterity +1, Wisdom +1 [B]Slow Fall:[/B] As a reaction, reduce damage from falling by 30. [B]Extra Attack:[/B] Can make an extra attack each round. [B]Ki-empowered Strikes:[/B] Unarmed strikes are considered magical. [B]Shadow Step:[/B] As a bonus action, teleport from one stretch of darkness to another in sight within 60 feet, and advantage on next melee attack on your turn. [B]SKILLS (Proficient in bold)[/B] [B]+7 (dex) Acrobatics*[/B] +3 (wis) Animal Handling +2 (int) Arcana [B]+3 (str) Athletics*[/B] +1 (cha) Deception +2 (int) History +3 (wis) Insight [B]+4 (cha) Intimidation*[/B] +2 (int) Investigation +3 (wis) Medicine +2 (int) Nature [B]+6 (wis) Perception*[/B] +1 (cha) Performance +1 (cha) Persuasion +2 (int) Religion +4 (dex) Sleight of Hand [B]+7 (dex) Stealth*[/B] +3 (wis) Survival [/sblock][sblock=Ki] [B]Ki points spent:[/B] 0[B]/6[/B] [B]Ki save DC:[/B] 14 [B]Ki options: Flurry Of Blows[/B], 1 ki point, bonus action: Two unarmed strikes after attacking with unarmed or monk weapon. [B]Patient Defense[/B], 1 ki point, bonus action: Dodge. [B]Step Of The Wind[/B], 1 ki point, bonus action: Disengage or Dash, double jump distance. [B]Stunning Strike[/B], 1 ki point, part of attack action: Target makes Constitution save or be stunned. [B]Shadow Arts[/B], 2 ki points, action: Cast Darkness, Darkvision, Pass Without Trace, or Silence. [B]Cantrip known:[/B] Minor Illusion (Shadow Arts; DC 14) [/sblock][sblock=Appearance & bio] [B]PHYSICAL APPEARANCE[/B] t.b.d. [B]BIO[/B] t.b.d. [/sblock][sblock=Inventory] [B]COMBAT GEAR[/B] t.b.d. [B]OTHER GEAR[/B] t.b.d. [B]MONEY[/B] t.b.d.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Underwater interest (Closed)
Top