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Underwhelming feats?
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5582788" data-attributes="member: 4682"><p>What sorts of fixes can you come up with for these that might make them attractive?</p><p></p><p>I like the <strong>Deadly Precision</strong> fix of a flat +1 per 2 sneak ... but I'm math challenged and probably wouldn't complain about the feat as is because reroll 1 is maybe even easier to remember. What does the math come out with for rerolling 1 and 2?</p><p></p><p><strong>Mobility</strong>, at the least, how about change it to say, "You get a +4 dodge bonus to Armor Class against attacks of opportunity when you move <strong><em>into or</em></strong> out of a threatened area. ..." This would cover granting the benefit against moving into a threatened area of a foe with <strong>Hold the Line</strong>.</p><p></p><p><strong>Open-Minded</strong>, How about have it grant the character one or two additional class skills, in addition to gaining the extra skill points. It could be used to potentially open up a prestige classes easier/quicker.</p><p></p><p><strong>Rapid Reload</strong>. I dunno.</p><p></p><p><strong>Improved Overrun</strong>, How about with the feat the character cannot be avoided, is granted a +4 bonus, <strong>and</strong> can continue making overrun attempts against additional foes until his move is used up, but once a combat maneuver roll fails the character stops.</p><p></p><p>Is it me, or did Trailblazer take away a charge from granting a +2 bonus to overrun? I swear the SRD granted a +2 bonus to a charging character making bull rushes and overruns. Trailblazer still has charge granting a +2 to bull rush. Did I miss something?</p><p></p><p><strong>Improved Feint</strong>, dunno. A +2 bonus on the skill check to feint, and penalties against nonhumanoids are halved?</p><p></p><p><strong>Weapon Focus</strong>, I'd hate to make a simple feat more complicated with extra clauses . . . I know the way I'd rule is that if your character had Weapon Focus (piercing), but wields a weapon with piercing/slashing, then the character gets the Weapon Focus bonus on attack rolls with that weapon when used either piercing attacks <strong>or</strong> slashing attacks.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5582788, member: 4682"] What sorts of fixes can you come up with for these that might make them attractive? I like the [B]Deadly Precision[/B] fix of a flat +1 per 2 sneak ... but I'm math challenged and probably wouldn't complain about the feat as is because reroll 1 is maybe even easier to remember. What does the math come out with for rerolling 1 and 2? [B]Mobility[/B], at the least, how about change it to say, "You get a +4 dodge bonus to Armor Class against attacks of opportunity when you move [B][I]into or[/I][/B] out of a threatened area. ..." This would cover granting the benefit against moving into a threatened area of a foe with [B]Hold the Line[/B]. [B]Open-Minded[/B], How about have it grant the character one or two additional class skills, in addition to gaining the extra skill points. It could be used to potentially open up a prestige classes easier/quicker. [B]Rapid Reload[/B]. I dunno. [B]Improved Overrun[/B], How about with the feat the character cannot be avoided, is granted a +4 bonus, [B]and[/B] can continue making overrun attempts against additional foes until his move is used up, but once a combat maneuver roll fails the character stops. Is it me, or did Trailblazer take away a charge from granting a +2 bonus to overrun? I swear the SRD granted a +2 bonus to a charging character making bull rushes and overruns. Trailblazer still has charge granting a +2 to bull rush. Did I miss something? [B]Improved Feint[/B], dunno. A +2 bonus on the skill check to feint, and penalties against nonhumanoids are halved? [B]Weapon Focus[/B], I'd hate to make a simple feat more complicated with extra clauses . . . I know the way I'd rule is that if your character had Weapon Focus (piercing), but wields a weapon with piercing/slashing, then the character gets the Weapon Focus bonus on attack rolls with that weapon when used either piercing attacks [B]or[/B] slashing attacks. [/QUOTE]
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