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General Tabletop Discussion
*Dungeons & Dragons
Undying Warlock Among the Dead mechanics
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<blockquote data-quote="ECMO3" data-source="post: 9044862" data-attributes="member: 7030563"><p>This is my take too. It is a fairly weak subclass so if something is really good for this campaign it would not make the character OP overall.</p><p></p><p>I have played an Undying Warlock before. I multiclassed it with Shadow Sorcerer. When the campaign ended I was an Undying Warlock 7/Shadow Sorcerer 3. I think we only ran into undead twice in the whole campaign and I only used Among the Dead once. I used it so little I think it was a situation where the Ghoul attacked me and I said "wait I think I have something that he can't do that."</p><p></p><p>While the 1st level abilities are nothing to write home about, I do think the 6th level ability is pretty awesome, especially when combined with Armor of Agathys, Tomb of Levistus and on my multiclass strength of grave. That made it really hard to down my character. Since the death save comes at the begining of a turn you can even go down and still not lose a turn as long as you can roll a 10 or higher.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9044862, member: 7030563"] This is my take too. It is a fairly weak subclass so if something is really good for this campaign it would not make the character OP overall. I have played an Undying Warlock before. I multiclassed it with Shadow Sorcerer. When the campaign ended I was an Undying Warlock 7/Shadow Sorcerer 3. I think we only ran into undead twice in the whole campaign and I only used Among the Dead once. I used it so little I think it was a situation where the Ghoul attacked me and I said "wait I think I have something that he can't do that." While the 1st level abilities are nothing to write home about, I do think the 6th level ability is pretty awesome, especially when combined with Armor of Agathys, Tomb of Levistus and on my multiclass strength of grave. That made it really hard to down my character. Since the death save comes at the begining of a turn you can even go down and still not lose a turn as long as you can roll a 10 or higher. [/QUOTE]
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