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Unearthed Arcana: Centaurs and Minotaurs
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<blockquote data-quote="Yaarel" data-source="post: 7746913" data-attributes="member: 58172"><p>I like what you wrote.</p><p></p><p>It is good when a race has multiple optional traits to choose from. A setting can sculpt these options, spotlighting some, hiding others. It reminds me of how a restaurant defines its style of food (Thai, Italian, Hatian, etcetera) by deciding what choices the menu will offer.</p><p></p><p>On the one hand, the group as a whole decides which setting they are interested in using.</p><p></p><p>This setting decides which races are present and which races are absent, and by extension decides which race options are present, and which race options are absent. </p><p></p><p>In your setting, there are dwarf trait options: caster class is absent, and magic resistance is present.</p><p></p><p>Yet even when the setting establishes the menu to set the style, you like to make individual exceptions for players. If a player wants to play a dwarf caster, you do unlock this race option for him or her, despite the setting norm. You find a plausible explanation for the exception to rule. The setting implies certain narrative consequences to playing an exception.</p><p></p><p>Sounds good to me.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7746913, member: 58172"] I like what you wrote. It is good when a race has multiple optional traits to choose from. A setting can sculpt these options, spotlighting some, hiding others. It reminds me of how a restaurant defines its style of food (Thai, Italian, Hatian, etcetera) by deciding what choices the menu will offer. On the one hand, the group as a whole decides which setting they are interested in using. This setting decides which races are present and which races are absent, and by extension decides which race options are present, and which race options are absent. In your setting, there are dwarf trait options: caster class is absent, and magic resistance is present. Yet even when the setting establishes the menu to set the style, you like to make individual exceptions for players. If a player wants to play a dwarf caster, you do unlock this race option for him or her, despite the setting norm. You find a plausible explanation for the exception to rule. The setting implies certain narrative consequences to playing an exception. Sounds good to me. [/QUOTE]
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Unearthed Arcana: Centaurs and Minotaurs
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