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Unearthed Arcana: Centaurs and Minotaurs
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7747456" data-attributes="member: 6871653"><p>I dont understand one thing: the centaur PC should be large because of its ''horse half'', right? Its not the human torso that would make it large, if I understang correctly. So, I think a good compromise would be to let the centaur occupy a ''Large'' space, but since the part that actually wields the weapons or grapple (I dont thing people would try to grapple or wield weapons with hooves), just specify in a specific trait that the centaur wield weapons and grapples as a medium creature. Problem solved.</p><p>So the Centaur would have larger blast/aura at the cost of having to squeeze in smaller places and being harder for him to take cover. </p><p></p><p>I'd let the extra equipment cost be a Dm fiat thing, like the druid's metal taboo. </p><p></p><p>For the minotaur, I'd give them a natural weapon that could deal the same as weapon+shield (since it doest require hands), so 1d8 should be plenty. Not as good as d10/d12 weapons, but lets you grapple while wielding horn and shield. I dont feel the necessity of having them large, but I'd give them the <strong>Long-Limbed</strong> trait from the Bugbear, to simulate the greater reach of a large creature, without having them actually large. They would carry as a large creature, attack on their turn as a large creature, without them being actually large.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7747456, member: 6871653"] I dont understand one thing: the centaur PC should be large because of its ''horse half'', right? Its not the human torso that would make it large, if I understang correctly. So, I think a good compromise would be to let the centaur occupy a ''Large'' space, but since the part that actually wields the weapons or grapple (I dont thing people would try to grapple or wield weapons with hooves), just specify in a specific trait that the centaur wield weapons and grapples as a medium creature. Problem solved. So the Centaur would have larger blast/aura at the cost of having to squeeze in smaller places and being harder for him to take cover. I'd let the extra equipment cost be a Dm fiat thing, like the druid's metal taboo. For the minotaur, I'd give them a natural weapon that could deal the same as weapon+shield (since it doest require hands), so 1d8 should be plenty. Not as good as d10/d12 weapons, but lets you grapple while wielding horn and shield. I dont feel the necessity of having them large, but I'd give them the [B]Long-Limbed[/B] trait from the Bugbear, to simulate the greater reach of a large creature, without having them actually large. They would carry as a large creature, attack on their turn as a large creature, without them being actually large. [/QUOTE]
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Unearthed Arcana: Centaurs and Minotaurs
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