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Unearthed Arcana Divine Domains
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<blockquote data-quote="Mercule" data-source="post: 7704059" data-attributes="member: 5100"><p>I can agree that Protection should. Forge makes sense, too, though making is different than using.</p><p></p><p>Actually, I think it'd be a lot more interesting if the Protection Cleric, you know, relied on his god for protection, rather than a hunk of metal. How about an alternate 1st level ability:</p><p><strong>Divine Bulwark</strong>: Starting at 1st level, you apply your Wisdom bonus, instead of your Dexterity bonus, to your armor class. Additionally, when you are wearing no armor and not using a shield, your base armor class is equal to 10 + your proficiency bonus.</p><p></p><p>That would let it scale roughly on par with what a Cleric could expect (including money on hand), starting about as well as Chain Mail and average Dex (15 AC) (12 base + 3 from 16 Wisdom) at 1st level to full plate +3 (21 AC) (16 base + 5 from 20 Wisdom) at 20th level. Sure, it doesn't quite get up to the 26 of full plate +3 and shield +3, but you also have it if someone tries to assassinate you in the shower.</p><p></p><p>The "Tradition!" argument is the one that doesn't carry any weight with me. I thought giving Clerics only medium armor, by default, was one of the best changes made in 5E. I still think only War should have had heavy armor and giving heavy armor to Life Clerics was asinine -- Life is right up there with Fertility for domains that should be the poster children for no heavy armor, maybe even no medium armor. I was pretty annoyed when the first Cleric played in our 5E game was a Life Cleric who made a bee-line for the Heavy Armor Mastery feat. </p><p></p><p>So, really, it isn't so much that I have a problem with either of those domains having heavy armor so much as annoyance that they decided to publish nothing but heavy armor domains and the Grave domain really doesn't need it. I'd much rather see an interesting 1st level power for Grave. I'd also rather they left Protection off the list and published something else that didn't have heavy armor.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7704059, member: 5100"] I can agree that Protection should. Forge makes sense, too, though making is different than using. Actually, I think it'd be a lot more interesting if the Protection Cleric, you know, relied on his god for protection, rather than a hunk of metal. How about an alternate 1st level ability: [B]Divine Bulwark[/B]: Starting at 1st level, you apply your Wisdom bonus, instead of your Dexterity bonus, to your armor class. Additionally, when you are wearing no armor and not using a shield, your base armor class is equal to 10 + your proficiency bonus. That would let it scale roughly on par with what a Cleric could expect (including money on hand), starting about as well as Chain Mail and average Dex (15 AC) (12 base + 3 from 16 Wisdom) at 1st level to full plate +3 (21 AC) (16 base + 5 from 20 Wisdom) at 20th level. Sure, it doesn't quite get up to the 26 of full plate +3 and shield +3, but you also have it if someone tries to assassinate you in the shower. The "Tradition!" argument is the one that doesn't carry any weight with me. I thought giving Clerics only medium armor, by default, was one of the best changes made in 5E. I still think only War should have had heavy armor and giving heavy armor to Life Clerics was asinine -- Life is right up there with Fertility for domains that should be the poster children for no heavy armor, maybe even no medium armor. I was pretty annoyed when the first Cleric played in our 5E game was a Life Cleric who made a bee-line for the Heavy Armor Mastery feat. So, really, it isn't so much that I have a problem with either of those domains having heavy armor so much as annoyance that they decided to publish nothing but heavy armor domains and the Grave domain really doesn't need it. I'd much rather see an interesting 1st level power for Grave. I'd also rather they left Protection off the list and published something else that didn't have heavy armor. [/QUOTE]
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