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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="Ketser" data-source="post: 7704551" data-attributes="member: 66805"><p>I really like the first three, but with sharpshooter, not sure about the sharpshooter</p><p></p><p>Something which i like about all the subclasses, is that their main 3rd level ability is designed to be comparable to the Battlemaster one. They have all have a number of uses that are recovered at short or long rest. The arcane archer is probably the closest mechanically, while others get a single strong ability.</p><p></p><p>The arcane archer was the subclass i didn't expect, but seems also the most interesting of the bunch. Despite disliking the D&D schools of magic, i like how every arcane archer ability is connected to a specific tradition</p><p></p><p>The rapid strike ability on the latter three is also a interesting one. It's nice to see fighters getting an ability that interacts with the advantage mechanic. For some reason i find it extremely fitting for fighters.</p><p></p><p>I like the "tankiness" of the knight, but something gnaws at me when i look its abilities. I don't see any problem with the baked in piece of the sentinel feat, i rather feel that it contributes to the class, without forcing you to take sentinel (although it helps in being a tank).</p><p></p><p>The Samurai ability is pretty, pretty amazing and powerful, perhaps it's a bit similar to rage. The synergy with its later abilities and the extra attack feature is pretty great. The frontloadiness, might be a problem though.</p><p></p><p>The sharpshooter is the mehhiest, still probably really great in a game that doesn't use feats.</p></blockquote><p></p>
[QUOTE="Ketser, post: 7704551, member: 66805"] I really like the first three, but with sharpshooter, not sure about the sharpshooter Something which i like about all the subclasses, is that their main 3rd level ability is designed to be comparable to the Battlemaster one. They have all have a number of uses that are recovered at short or long rest. The arcane archer is probably the closest mechanically, while others get a single strong ability. The arcane archer was the subclass i didn't expect, but seems also the most interesting of the bunch. Despite disliking the D&D schools of magic, i like how every arcane archer ability is connected to a specific tradition The rapid strike ability on the latter three is also a interesting one. It's nice to see fighters getting an ability that interacts with the advantage mechanic. For some reason i find it extremely fitting for fighters. I like the "tankiness" of the knight, but something gnaws at me when i look its abilities. I don't see any problem with the baked in piece of the sentinel feat, i rather feel that it contributes to the class, without forcing you to take sentinel (although it helps in being a tank). The Samurai ability is pretty, pretty amazing and powerful, perhaps it's a bit similar to rage. The synergy with its later abilities and the extra attack feature is pretty great. The frontloadiness, might be a problem though. The sharpshooter is the mehhiest, still probably really great in a game that doesn't use feats. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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